. Added a FPS camera so we can move around
 => patched terrain & clouds so they follow the camera
. Refactored binary blobs loading
 => made the project configuration DebugShaders work with binary blobs so I can ship demos
 => Release mode still not tested
. Added the option to hide the terrain
 => We get back to 200 FPS but that's still not the 700FPS I used to have once!
. Included Earth's shadow in cloud TFM
. New presets
 => So easy to get awesome renderings! ôO