Changed the Mamimum size that the grid[][] array can be. I have yet to test this code on a 1920x1080 monitor.
I should add full screen soon to properly test this feature.
I added GRID_HEIGHT_ELEMENTS and GRID_WIDTH_ELEMENTS which are the size of grid[][] cellData array. That is the size of your working grid.
BUGS. trying to get the grid indexing working.
things are working OK at the moment, except for affectMat stuff I think.
Working on how the progrum handles the camera and GRID_WIDTH and other such variables.
I needed to add a ton of checks in the cell_engine to ensure the grid[][] array is not being violated (I was getting loads of Segmentation fault errors because of my fast and loose indexing methods)
Merge branch 'master' into gridwork

Conflicts:
	cell_engine.h
^ re-mapped the panning to the Alt+mouse_motion