JavaScript runtime.

Untested and there is no rendering.
Forgot to check in cocos2d-iphone refactoring!
Fixed flip x/y for root bone.
Refactored spine-unity, separated SkeletonComponent and SkeletonAnimation.

Added animation:<No Change> to SkeletonAnimation. See:
http://www.esotericsoftware.com/forum/viewtopic.php?f=3&t=606
Added getTextureAtlas method when not using AtlasAttachmentLoader.
Minor fixes.
spine-js rendering with Turbulenz.
Minor fixes.
Fixed flipping, Lua doesn't have ternary of course.
Fixed ios project.
Fixed flip x/y for root bone. (reverse-merged from commit 64fd34ba9426e2c7637526b1029721000c14ad5b)
#43
Removed spine namespace from spine-c.

Didn't make any sense for a C API and complicated integration with ObjC.
Added findBone.
Slightly better boundingBox.
Initial spine-tk2d commit
Added verisons.
Merge pull request #44 from aviktorov/master

Spine-tk2d runtime
Merge branch 'master' into monogame