added a levels directory
sweeping changes. you don't even know
added doors yay!
added lights
moved lighting calcs to the GameLogic module
View.Internal. Tests
re-color gridBorders and background
maps set their own ambient light
setting up for pushable blocks
LightBead Light
doorbead
color abstractions
light calcs cleaned up
Lights are not a part of the game map

Still need to implement collision/movement
check collisions with lights now
added a Move type, since beads will also move
lights move but do not check collisions
can move lights, and check for collisions!
python agnostic server
lights are their own color now, no matter what