Fixed compilation error
Added a lot of methods to send uniforms

including arrays and integers vectors
Fixed bounding box AABB
Transformed "Encoded shaders" into "Encoded Resources"
DebugDrawer will now auto-initialize
Fixed Vector2::Normalize
Resource encoder now print module name
Improved error message
Fixed missing file from commit b373633
Fixed some warnings about types

Thanks to Fraggy
Fixed some VS warnings

Thanks to Fraggy again !
Added texture rect parameter to primitive generator
Fixed compilation errors
Fixed typo
Fixed Spotlights
Fixed Model "Mesh" loader not using mesh parameters
Fixed MD2 translation
Fixed Light copy constructor/assignment operator
Added Light::SetLightType
char -> const char