Removed some more useless locks, all this runs on a single thread.
Use a thread-safe container for the lists accessed by the Save thread AND the game thread, ConcurrentBag uses SpinLocks so the performance hit will be almost zero (And zero while the Save thread is not saving).
Merge pull request #5 from Subv/locks

Removed some more useless locks, all this runs on a single thread.
Merge pull request #6 from Subv/save

Thread safety
Test Pull
Merge branch 'master' of https://github.com/Gh0ster/SunDofus