Fix accidentally switched statements in scePsmf.cpp?

I'm assuming this was actually intended

The other way results in no actual changes happening. There were no comments saying that was intended so I guess it was an accident or something.
Buildfix for Linux/Mac at least.

Qt still not happy, I think.
Better buildfix.

Fixes #1099.
Don't swapbuffer if stepping. Default to 2x zoom on Windows. Alert on missing atlases.
Fix an error log message.
Merge pull request #1098 from lioncash/master

Fix swapped statements in scePsmf?
Move non-Android specific stuff from android/jni to /UI.
Move source_assets one level up, too.
Also, start prototyping GameInfoCache, you'll see what it's for soon...
New touch crosspad that can do diagonals
Add ERROR_AUDIO_INVALID_FREQUENCY/CHANNEL_ALREADY_RESERVED
Improve few sceAudio functions
CMake buildfix, typo fix
Merge pull request #1100 from raven02/patch-3

Improve few sceAudio functions
Revert accidentally increased .sln version number. also throw in lowp in UI shaders.
win32: Save/restore window position
Let's not play noise when paused on Windows.
Show game icons on recent buttons. Later, we'll have a real game selector with images.
Some experimental (disabled) code to have images in gamelist. Too slow, needs work.
Buildfixing
Linux/mac buildfix attempt
More buildfixing..