Merge pull request #1234 from Toeplitz/next

Remove non-existing files
Fixes material generation for new shaders/material system
Merge pull request #1235 from seanpaultaylor/next

Fixes material generation for new shaders/material system
Fixed the FBX material generation more.
Material should not defined light definitions by default since we don't know what the user wants anyhow.
Removed eBumpNormaMap generated materials since this is not working from FBX SDK.
Merge pull request #1237 from seanpaultaylor/next

Fixed the FBX material generation more.
Fixed game template on Windows+Visual Studio.
Merge pull request #1239 from seanpaultaylor/next

Fixed game template on Windows+Visual Studio.
Fixes libpng error in newproject script for Linux
Merge pull request #1240 from seanpaultaylor/next

Fixes libpng error in newproject script for Linux
Copy the shaders folder using an absolute path
Merge pull request #1241 from rlofc/next

Copy the shaders folder using an absolute path
Changed the mesh and lua samples to load from a scene file.
Changed GP_ERROR on windows so that it will break properly when in debug mode.
Changed Material::create to return NULL if there is an error instead of failing hard. Also fixes loading a GPB with unused materials.
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
Merge pull request #1242 from dgough/next

Changed mesh and lua samples to load from a scene file
Samples cleanup of Visual Studio 2013.
Merge pull request #1243 from seanpaultaylor/next

Samples cleanup of Visual Studio 2013.
Added missing files from previous commit
Merge pull request #1244 from seanpaultaylor/next

Added missing files from previous commit
Minor updates to Maya binaries
Merge pull request #1245 from seanpaultaylor/next

Minor updates to Maya binaries