loop player crash animation forever
save multiple game slots, with menu selection
being games by calling model.begin_game() which now handles the StateChangedEvent(STATE_PLAY) if it is not on the stack
add main menu buttons to ui
main menu image update
add a UxMovingButton widget
Add STATE_MENU_SAVED
remove menu controller keys
add slide-in main menu buttons using UxMovingButton widgets and states
handle ui clicks on saved game slots
default save game slot to 0 (no slot)
ignore old main menu controller keys as the ui handles these now
add saved game button image to ui
resave
format saved game title and key names
support overlay image for UxMovingButton
apply saved slot image and size, with slot title and number
add click image states to main menu buttons
separate new and load game items with keys
allow buttons with similar hotkeys