minor changes.

Haven't figured out how to move the actuall "move-on-a-path" part of the
pathfinding. Problem being the int curent

- Got rid of the fucking yellow square, fuck that square!
- Added a blue circle called oRangeCircle(don't ask) to start following
the player old-facion like when it overlaps.
- Once the temp and blue(oRangle) circle overlap the states change, and
skeleton goes into old-facion like state.ATTACKING which is not done,
the skeleton will also attack in this state.