Added to AnimationManager the following states play/pause/stop during animation.
experiment
deleted exp.txt used to test branches
Fixed issue when there is no AnimationClipInstances in clipInstances, by allowing animation to happen.
Merge pull request #4 from gouessej/master

Switch to JOGL 2.0
Fixed jogl2-based texture utils to contain values for a few dozen types.
Fixed headers.
Fixed pom files to remove old references to jogl1 and to reference jogl2
in the same way we reference other libs in trunk pom.
Make renderer choice more explicit about the type of renderer used.
Merge pull request #5 from gouessej/master

Sets the background color in a queued task
-Fixed issue with boolean return in updateLayersForAnimationState since deciding the state of ManagedControlSource objects is bad idea since it gets update somewhere else.
Merge pull request #6 from ricardolpd/pull_request_Branch

Add animation states in the AnimationManager
Refactored the previous pull request to require less work during
animation update.
-Updates stop state when setting AnimatioUpdateState.stop in current state.
- Allows a last update to so stop state can be set (in Layers which contains states with ClipSource and layer which contain ManagedTransformSource) also
Removed comment left behind from debugging.
Changed AnimationManager to support automatic reset once the current state is stop.
- Updated AnimationStateExample to allow automatic reset when current state is the stop state.
- Updated AnimationStateExample with JOGL2.0rc11.
added gitIgnore for bin folders.
Added releaseContext method.
Added removeRenderContext call to cleanup.
Merge pull request #7 from ricardolpd/pull_request_Branch

Adds resetOnStop flag to reset animation automatically once its stopped
Small tweak to previous pull.
Small tweak to improve camera setting order.