Allow events to drop multiple pieces of "fixed" loot

As an example, here's a loot event that will drop 10 gold all the time,
and then either Health Potion (id 1) or a Mana Potion (id 2):

```
currency,5,5,10,fixed;1,5,7,1,100;2,7,5,2,100
```

Note, 0 can be used in place of `fixed`.
GameStateTitle: ease of logic.
Merge pull request #409 from stefanbeller/master

GameStateTitle: ease of logic.
Merge pull request #408 from dorkster/bugfixes

Allow events to drop multiple pieces of "fixed" loot
Merge pull request #178 from stefanbeller/mapping

Adding a new map south east of the frontier plains. With a quest!
Merge branch 'master' of https://github.com/clintbellanger/flare-engine
Added env. sound to White wind map.
Stealth cost and duration change
Use frames for power cooldowns
Power cooldowns in frames instead of milliseconds
Merge pull request #412 from dorkster/bugfixes

Use frames for power cooldowns
Merge branch 'master' of https://github.com/clintbellanger/flare-engine
Merge pull request #179 from hean01/master

Add env. sound to White wind map.
Merge pull request #180 from dorkster/fixes

Power cooldowns in frames instead of milliseconds
Show stealth buff icon timer
Make NPCAction menu labels translatable.
Make NPC topics translatable.
Merge pull request #413 from hean01/master

Make topics and NPC actions translatable.
Merge branch 'master' of https://github.com/clintbellanger/flare-engine
Whitewind map: Add some grass, Remove automapping layer.