fix MultiLog
fix missing colors in HTML logger
add defaultLog() function which return a default logger
do not display frame duration standard deviation anymore
SDL2Window's constructor was worse than the original SDL function, using a more samey signature
remove thread-local
add SDL2.firstDisplaySize() to help with fullscreen window creation
update example
add shader example with texturing and procedural shader
add comment
add glGeneratemipmap function support
display link log if shader linkage fail
"unified" shader program would have no source code
fixed lines without end-lines which may create bugs
update package name
SimpleRNG now uses std.random RNG family instead of rolling its own (badly)
SimpleRNG now is a collection of free-function, designed to work with std.random
Merge branch 'master' of https://github.com/p0nce/gfm