block accrual amounts now support fractional values; however, these fractional values indicate a percentage to add on top of the set integer number of blocks. for example, 50.1 set as the value will add 50 blocks, on average, every hour to a active player, but will also add 10% 'interest' on their remaining claim blocks. Because it is a percentage a player will need at least enough blocks for 1/12 of that fraction to still provide a whole number. For example, .1 will only add 10 percent in an hour if a player has at least 120 claim blocks, 0.01 will need at least 1200 for 0.01 percent, etc.