!UPSTREAM: glsl: Rework interface block linking.

Previously, when doing intrastage and interstage interface block
linking, we only checked the interface type; this prevented us from
catching some link errors.

We now check the following additional constraints:

- For intrastage linking, the presence/absence of interface names must
  match.

- For shader ins/outs, the interface names themselves must match when
  doing intrastage linking (note: it's not clear from the spec whether
  this is necessary, but Mesa's implementation currently relies on
  it).

- Array vs. nonarray must be consistent, taking into account the
  special rules for vertex-geometry linkage.

- Array sizes must be consistent (exception: during intrastage
  linking, an unsized array matches a sized array).

TODO:
- What does this fix?