Did some stuff. Not sure what. Lots of fiddling
Cleaned up road stuff
Bunch of cleanup, added some overlap to remove seams
Implemented biomes, almost working except for barycentric coords
Fixed interpolation between biomes, now nice and smooth
cleanup, minor improvements
Added in the start of instancing, some cleanup
Somewhat implemented draw indirect, just needs a compute shader to calculate building positions and we'll be done
OH SHIT ITS NEARLY WORKING FUCK YEAH
Added in constant buffer and correct dispatch stuff, basically just shader left to implement