small loop optimization
added 'transformQuadAt' method to QuadBatch
added information about 'any' aspectRatio in AIR descriptor xml
added Event.TEXTURES_RESTORED, dispatched by AssetManager after context loss
fixed that clipping rectangle sometimes did not intersect framebuffer, which lead to an error (closes #377)
reverted experimental code that was accidentally commited ...
now recognizing UTF-8/16/32 BOMs in AssetManager
reverted VertexData from ByteArray to Vector - temporarily

The problem with ByteArrays is that each instance takes up 4k of memory. Until this is either changed in AIR or I have created a workaround, I have to switch back to Vector. I don't want to delay Starling 1.4 any longer, so I will publish it like that and tackle ByteArrays in 1.5.
updated change log for 1.4 rc2
updated SWC file to RC2, now including api documentation
Fixed TouchProcessor was dispatching only updated touches (issue #387)
Merge pull request #388 from jcward/upstream

Fixed TouchProcessor was dispatching only updated touches (issue #387)