Added new UseHandler scripts
Merge branch 'refs/heads/Levels' into alex

Conflicts:
	Assets/Standard Assets/Water (Basic)/Sources/Materials/Daylight Simple Water.mat
	Assets/Standard Assets/Water (Basic)/Sources/Materials/Nighttime Simple Water.mat
Merge branch 'alex' of https://github.com/AlexHayton/UnityTestProject2 into alex
Fixing the UseHandler and some compiler errors
Got weapon pickups working.
Press E to use!
Merge branch 'refs/heads/Levels' into alex

Conflicts:
	Assets/Standard Assets/Water (Basic)/Sources/Materials/Daylight Simple Water.mat
	Assets/Standard Assets/Water (Basic)/Sources/Materials/Nighttime Simple Water.mat
	Assets/TestProject/Prefabes/Player/Player 2.prefab
Changes for camera
Changed camera Shakera bit, added Boss prefab (not working yet)
Changed weapon script to be indiependent, changed a lot of stuff for this
Merge branch 'refs/remotes/origin/master'
Destructibles
Destructibles
Merge branch 'alex' of https://github.com/AlexHayton/UnityTestProject2 into alex
Merge remote-tracking branch 'refs/remotes/origin/JimWest' into alex

Conflicts:
	Assets/TestProject/Scripts/Handlers/WeaponHandler.cs
	Assets/TestProject/Scripts/Weapons/PlayerRangedWeaponBase.cs
Merge branch 'refs/heads/Levels' into alex
Fixing stuff
Fixed a lot of stuff
Finally fixed the usable pickups.