create socket session with user id on lobby init
cleanup
saving game when all players accept an invitation
Merge branch 'master' of https://github.com/g-palmer/hashtags into socket-refactor
game now saving in the four users who were invited to it
when last person accepts invite, game is created, added to users, and pending game is removed from user
Merge branch 'master' of https://github.com/g-palmer/hashtags into socket-refactor
Merge branch 'master' of https://github.com/g-palmer/hashtags into socket-refactor
dispatcher event delegation with helper method
Merge branch 'master' of https://github.com/g-palmer/hashtags

Conflicts:
	config/routes.js
invite games working except for actually entering
cleanup
changed games to use real data
Merge branch 'master' of https://github.com/g-palmer/hashtags
score finally incrementing.  finally.
Merge branch 'master' of https://github.com/g-palmer/hashtags
Merge branch 'master' of https://github.com/g-palmer/hashtags

Conflicts:
	controllers/gameController.js
Merge branch 'master' of https://github.com/g-palmer/hashtags
dummygame2
splice to slice