Updated high/low watermarks to lower values. This should fix problems in DJ MAX series and Hatsune Miku: Project Diva.
Fixed divide by zero issue and tweaked the values just right for rhythm games
Fine-tuned the block size and queue values to stutter less and produce lower latency audio.
Merge remote-tracking branch 'upstream/master'
Updated block values so that we will have lower latency audio...
Additionally I have fixed the issue with too loud sound effects and broken
buttons in audio settings screen. Before this fix, you wouldn't be able to
set the volume above 5 despite the fact that 8 is the default value.
5
Polish translation. Probably still incomplete, but it's more than 75% I
think. :)
This should be better, previous values still caused a peak blowout. Also
limited sound SE and BGM value to 8, because any higher and you have
garbage.
More fine-tuning...
Added ifdef for low latency audio.
Merge remote-tracking branch 'upstream/master'
Fixed bad SE volume limit in sceAttrac.
Increased default sound volume to 5. Just because 4 is too low,
literally.
Version to savestate and open other game in other screens.
Merge branch 'master' of https://github.com/hrydgard/ppsspp
Correct function.
Typo fix
Try different approach to rounding the inputs to the alpha test. Appears to fix some problems on PowerVR.
Undo a small difference introduced in #2814, should fix #2815
Merge pull request #2816 from thedax/master

sceNet: Cleanup code and a minor bug fix
Merge pull request #2817 from thedax/master

Various code cleanups.