Extra charges can now be used to reduce the cool down of a wizard's spells. This effect can stack to different levels depending on the spell.
Reworked the equation so that you gain a constant cooldown reduction per rank
Additionally all spells can now use all 5 spell points now (though the functionality to have spells that don't follow this rule is still there).
The new variable "cooldown_min" defines (in deciseconds) what the cooldown should be if all 5 spell points are used on it.
For example if you had a 100 charge_max and a 60 cooldown_min, every rank used on that spell would reduce charge_max by 10
Specifics of how the cooldown is affected for each spell has been commented in
Gingerly nerfs the cooldown reduction on flesh to stone and magic missile
please help
god I hope this works
Merge pull request #1450 from Incoming5643/wizardspells2

Quickened Spells (ready to merge edition)