NumberListParser : removing excess code (line 222) for a proper compilation.
Merge pull request #9 from fbizot/master

fix typpo in NumberListParser
Merge remote-tracking branch 'github-aerys/master'
Update the license on Minko. Go MIT!
Merge remote-tracking branch 'github-aerys/master' into dev
fixed an issue when using a single geometry in multiple scenes caused the loader to crash
changed the previous to completely avoid duplicating geometries
fixed to not use deprecated matrix timeline classes
refactor and remove dead code
fix animations without input/output data with a log message and avoid creating empty timelines
refactor to support extra (rendering) techniques, including the OpenCOLLADA3dsMax profile
add specular/shininess to PhongTechnique, but setting multipliers instead of actual replacement values: minko lighting engine should be fixed :(
fixed the issue where _diffuse and _specular were, sometimes, not set and caused the parser to crash
shininess property is not set if not found
fix Bug #1002 PhongProperties.SPECULAR_MULTIPLIER should be PhongProperties.SPECULAR
fix Bug #1003 PhongProperties.SPECULAR should be a float3
add log error message when a broken image reference is encountered
Merge remote-tracking branch 'origin/dev' into dev
fix Bug #1103 PhongMaterial.shininessMultiplier should be PhongMaterial.shininess
changed ParserOptions.effect to ParserOptions.material according to Feature #1108 ParserOptions.defaultEffect should be ParserOptions.defaultMaterial
add ColladaDocument.getMatrixXMLNodeBySid() method
use ColladaDocument.getMatrixXMLNodeBySid() to check whether the channel target is actually a matrix referenced by its sid and return a MatrixTimeline targeting 'transform'