Added OpenGL20 support
Signed-off-by:thehutch <th3hutch@yahoo.co.uk>
Further OpenGL support progress
Signed-off-by:thehutch <th3hutch@yahoo.co.uk>
Merge pull request #2 from thehutch/master

OpenGL support
Finish OpenGL20 support

Signed-off-by: Aleksi Sapon <QcTechs@gmail.com>
Merge branch 'gl20'
Completed texture support for GL20
Signed-off-by:thehutch <th3hutch@yahoo.co.uk>
Merge pull request #4 from thehutch/master

Completed texture support for GL20
Added DEBUG constant
Signed-off-by:thehutch <th3hutch@yahoo.co.uk>
Merge pull request #5 from thehutch/master

Added DEBUG constant
Textures work

GL30 specific mipmap support has to be added next
Signed-off-by: Aleksi Sapon <QcTechs@gmail.com>
Added culling of the back face
- Removed redundant render mode
Signed-off-by:thehutch <th3hutch@yahoo.co.uk>
Added flag to have optional culling enabled
Signed-off-by:thehutch <th3hutch@yahoo.co.uk>
Handle the vertex data a bit differently

Signed-off-by: Aleksi Sapon <QcTechs@gmail.com>
Merge pull request #6 from thehutch/master

Added culling of the back face
JavaDocs

Signed-off-by: Aleksi Sapon <QcTechs@gmail.com>
Improved camera support

Signed-off-by: Aleksi Sapon <QcTechs@gmail.com>
Add an .OBJ file loader

Signed-off-by: Aleksi Sapon <QcTechs@gmail.com>
Simplify how VertexAttributes are handled.  Data is no longer cached in lists on them, instead data is put directly into the buffer for the attribute. Lists are only used when loading the data.

Also conform to 200 char line limit.

Signed-off-by: Nick Minkler <sleaker@gmail.com>