queue a pause instead of calling onpause from outside of the glview, we want to ensure we have one last frame, so call onpause at the end of the ondrawframe when a pause is queued
add changes to tealeaf.java, remove waitforlastframe
plugin consumation of back pressed fixed
have whether or not back presed event is triggered better off of whether or not a plugin consumes the event
Merge pull request #19 from gameclosure/fix-on-back-pressed

Fix on back pressed.  LGTM @chrisgc
Merge pull request #20 from gameclosure/fix-gl-pause-resume

Fix gl pause resume
Releasing version release-0.1.8