Exposed limbs, head, & body for position manipulation.  Also minorly changed the initialization to include the mesh within the 'skin'.
Merge pull request #1 from flyswatter/master

Exposed body parts for individual manipulation
0.0.2 - expose limbs
add cameraInside and cameraOutside mount points
Merge pull request #2 from chrisdickinson/master

Add two camera mount point objects and expose "head"
0.0.3
Merge pull request #1 from maxogden/master

Getting the latest changes
Exposed additional body parts for positional manipulation.  Also made head group child of the upper body group, to make the skeleton more hierarchical.  This update is required for voxel-zigfu 0.0.2 and later.
Merge pull request #4 from flyswatter/master

Exposed additional body parts for individual manipulation
0.0.4 - remove debug canvas
0.1.0 - better options parsing - closes #3 but breaks voxel-walk etc for now
0.1.1 - fix cross origin image load bug
0.1.2 - fix rotation bug
addendum to 0.1.2
Merge branch 'master' into gh-pages
deploy