- added GL render as of SVN revision 1600.
- fixed: Assignment of GetLightLevel to GLWall::lightlevel must be clamped. This was done incorrectly in the last SVN version which clamped the result of GetLightLevel, causing problems elsewhere.
- GZDoom project files and GZDoom related changes to main ZDoom code
- GZDoom solution file
- missing GL resources for gzdoom.pk3.