default graphics system creation abstracted in Platform::Game
sorted lines of inanity-base.hpp
fixed names in macros for use out of Inanity namespace
Ticker class added
debug output operator for Input::Event
changed abstractions of Graphics::Context: now context is created by Graphics::System, holds a reference to Graphics::Device, and not overwise
Dx11 new context creation
Gl new context creation
Gl subsystem refactor, most objects now holds references to GlDevice to ensure correct shutdown
unmake GL context current before destroying
proper detection of cyclic references while printing pointers in ManagedHeap