Improves popout gameplay window’s full-screen transition animations. Fixes #436.
Tests current class in +initialize.
Positions the HUD controls bar above or below the HUD window if the controls bar width is greater than the game view width. Fixes #437.
Handle axis with small ranges, Fixes #480
Add a HID logger to debug preferences
Remove unused variable warning.
N64: Added analog automappings for PS3 and Xbox 360 controllers
Fixes a regression: the `rowName` table column identifier was renamed to `listViewTitle`, but -[OETableView renameSelectedGame:] wasn’t changed to reflect the new name. Fixes #466.
Fixes content view geometry in OEHUDWindow and OEPopoutGameWindowController.
Renames _OEHUDWindowCloseButtonBorder to _OEHUDWindowCloseButtonLeftBorder.
Adds all extensions listed in the Archived Game document type to the list of supported ROM extensions in OEImportItem. Fixes #484.
Read .cg shaders from Filters folder
Avoid potential null pointer dereference
Load .cg shaders from Filters folder on game launch
Fix for shaders that sample outside of texture boundaries
Show shaders from Filters folder in Preferences
Delay compilation of shaders until actually needed
Fix nearest neighbor and linear filtering
Reduces the memory footprint of OEScreenshotWindow instances when they’re not being used for full-screen animations.
Added multipass-shader support