Rebasing
Client-side quaternion orientation/physics

Quaternions are used for orientation.
Force-based rotational dynamics.
Completed impulse physics and input force
Quaternions now being properly sent to client
Thrust-based movement working properly

No slowing compensation -- will be added shortly
Rotation -actually- working now

One multiplication in the wrong order -- GG.
Client-side quaternion orientation/physics

Quaternions are used for orientation.
Force-based rotational dynamics.
Completed impulse physics and input force
Thrust-based movement working properly

No slowing compensation -- will be added shortly
Rotation -actually- working now

One multiplication in the wrong order -- GG.