fixes so far... some subjective improvement in audio quality. Added RoboCop3
some more tweaks, almost there, but still something off with either envelopes, filters, or maybe modulation?
Ah-ha... found bug in pfloat relating to differences in how float->int was working which caused major loss in precision. Sounds WAY better... still some bugs in filter/resonance I think, probably of a similar nature. Almost happy with this.