Started to build garbage matte utility with some unit testing. Nothing works.
matte method now separates complex polygons into multiple simple polygons
Garbage matte now working on effect nodes
Fixed TV Glitch to work with new noise shader
index.html now automatically updates timers
Added .update method to Sources to signal updating canvas or array
Updated included effects in readme.
Added destroy method to TV Glitch effect
Form inputs support boolean; Chroma effect has option to display mask
Frame Buffers can use float if supported
Merge pull request #7 from brianchirls/matte-multi-polygon

Matte multi polygon
Merged branch develop into transform