Set up android and desktop modules
Changed to files.internal, working a bit on streamlining render process for android
Working on new hexmap rendering / optimizing for android

FPS on emulator now ~5fps with everything rendering/updating
Working on optimizing for android - now getting 10-12fps in the emulator with everything running :)
Added mapScale factor for mouse/touch input coordinate scaling
Working on new layout
For real migrated to libgdx 0.9.9 (had to rewrite all the JSON stuff)
Working on UI
Added awesome new turn panel
Added attack/move via longpress
Minor updates - allowed android to vibrate, fixed map bug, etc
Added new build panel
Added player score and end turn to the overhead turn HUD and removed the old HUD stuff except the selection panel