Quick tool for reading ines romfile details
Fix vram address latch so it writes in the right order
Only print the final debug line, not each section (perf)
Ability to access CHR ROM banks
Pattern table ROM renderer
Render w/ openGL so that up/downsampling is free (also openGL is faster than rendering pixels in SDL)
Rename test to something useful
Abstract out the video rendering
Fuck SDL, switching to GLFW... a whole day of work for a shitty buggy implementation vs. 1 hour... ugg 💩💩
Add a tool for rendering pattern tables from a ROM
Clear sprite statuses on -1 scanlines
More PPU render step implementation
ROMs should be able to have two different mountables

One for graphics and one for program code.
Make MMC1 a mapper, add a function for selecting a mapper.
Refactor machine and test scripts to abstract away more details.
Handle NMI in the CPU
PPU emitting NMI properly
Don't let the debugger mutate state by reading

Reading some memory mapped devices (e.g. PPUSTATUS) changes internal state. The debugger was reading through this same method and mutating PPU state before the CPU could get it.