Game server/skill system: only the dominant weapon is meant to proc, not both. Resolves #275.
Game server: implemented flag for team colour (i.e. for soccer). Refs #53.
Merge branch 'master' of https://github.com/twostars/snoxd-koserver
Game server: cleaned up code for showing equipped items to other players. Other players also now see equipped rental items with the gold effect.
Game server: cleaned up the inn handler a little.
Game server: should fix compilation with gcc.
Game server: magic bags can now be equipped again.
Game server: implemented a zone flag for clan updates. Also, players also must now create a clan in their home zone only. Resolves #289 (I think?).
Game server/skill system: fixed a crash that occurred when single NPCs/mobs were targeted by buffs/debuffs. Problem is really #242, so the skill won't affect the mob/NPC still -- but it won't crash, either.
Game server/skill system: allowed for "Sacrifice" skill behaviour (as it is officially), so caster's HP is now taken (regardless of how much they have). We also now enforce that the skill be cast on someone else (specifics are handled by the skill type-specific code). Resolves #291.
Game server: as it is a nonessential feature, you no longer require item proc data to exist in your ITEM_OP table.
AI server: Scarecrows no longer follow attackers. Resolves #293.
AI server: allow for magic attack delays longer than the skill's cast time (not an issue with any existing database data...). Officially this server-side delay overlaps with the client's cast time.
Game server: updated the stat point redistribution packet; resolves #294. Also fixed a bug with incorrect/insufficient stat points for race 4 (though this all needs to be replaced with the class+race specific data from NewChrValue.tbl anyway).
AI server: fixes speed/pathfinding bug with AI movement for spawns without predefined paths; resolves #24.
NPCs/monsters can now be spawned from the game server. Resolves #107.
AI server: spawned NPCs should not have any reason to wander.
Event spawns are now stored correctly, so they can be looked up (was removed accidentally with the debug).
Game server: zone flags for the updated zone are now sent when changing zones.
Game server: fixed a bug with equipped items not being displayed for other users (as of aba30f0).