First commit
Added mouse-look and gamepad support.
Level generation underway
Preliminary map texture generation added.
Restored Tileset.cs
Minimap exploration working, but unsatisfactory
Generation improved; first Office algorithm working.
Cleaning messy merge
Working on Spawn management.
Fixed several bugs, about to try something wacky with LevelSpawnPoint
Fixed several problems and got the first batch of Item Spawning working.
Fixed a bug resulting from not copying a non-rotated prefab.  Block generation underway.
Added chance based object spawning
Added 4-sector Office Levels
Fixed spawn rotation bug; added more controls for adding spawns to floors.
Added corner offices and wall-sharing
Moved item dictionary initialization to static constructor.
Added Demonic Offices generation.
Began work on GameEntity class and stats
Stats expanded; added many new properties