Cleaning up some warnings
Checking off a TODO
Starting on the basic UI overlay
Icon shows up; however, it moves with drag...
Beginning of refactor:  moving stages to their own classes. Will need multiples for most screens. This will be cleaner.
Renaming this to make more sense in the coming refactor
Basic outline is in, keep at it
Adding a timedLoad function to clean redundant code
This was a poor choice
Fixing an issue in this with scope
Making a camera class to clean up some duplications
More cleaning of this class,really getting readable
This is as refactored as it's getting for now; work on other classes
MAJOR refactoring commit. Wasn't sure how to make this smaller =( Summary below:

- Breaking the Stages up in to their own class for a simplified LevelScreen
- GameWorldStage handles items and the backgroundActor that drags around, just like before
- InterfaceOverlay is going to be used as  a generic HUD
- ItemFactory is now a static class that allows items to be made 'easily' from other classes

KNOWN BUGS AT THIS COMMIT:
- cameras are wonky, things are small
- timer not set up to do anything so no additional spawns occur
- items not placed with bounds or listeners
Bugfix: timer will place more items now.

KNOWN BUGS AT THIS COMMIT:
- cameras are wonky, things are small
- items not placed with bounds or listeners
Items place in different places via bounds. Items have listeners

KNOWN BUGS AT THIS COMMIT:
- cameras are wonky, rendered world is small. look at old code for if renderer had its own camera
- item listeners not doing anything (seemingly)
- only blackberries (the default) show up. check the factory methods