attempt to chunk without recreating MediaCodec
attempt to swap GLES surface for chunking without stopping cameraPreview
recreate only EGLSurface in CodecInputSurface.updateSurface
remove nSTManager.surfaceCreated on GLES surface swap
add GLSurfaceView and pass EGLContext cross threads to encoder. Doesnt crash but doesnt display. Guess its time to learn opengl es
add audio. video surface timestamps are wonky
add mediarecorder
use absolute timestamps
relative timestamps. Systrace. bugs
nearly almost
av chunks with sound and hq work. some stuttering
bugfix and some cleanup
little more cleanup
more cleanup. allow mediarecorder toggle
clone work from chunked2 branch