HOPKINS: Compilation fixes under gcc
HOPKINS: Fix gcc warning about shadowed variable
HOPKINS: Re-add detection for Full Linux
HOPKINS: Add some descriptions in detection entries
HOPKINS: Rework Credits (WIP)
HOPKINS: Finish work on Credit
HOPKINS: Fix exit in full game
HOPKINS: Add some more code specific to the full version (linux)
HOPKINS: Remove some magic values, add a safety check in Copy_Video_Vbe16
HOPKINS: Fixed some save/loading of TEMP.SCR to use the SaveLoadManager.

These should really be refactored in the future to use a memory buffer. Moderns systems have enough memory that it shouldn't be a problem to store a copy of the currently loaded background.
HOPKINS: Add voice to detection, except for the Win95 demo (to be fixed)
HOPKINS: Bugfixes for PLAY_ANM2 animation player
HOPKINS: Bugfix for restoring screen after PLAY_ANM2 animation plays.
HOPKINS: Properly implemented CONSTRUIT_FICHIER for animations.

The game has separate folders for selected animations at different resolutions.
HOPKINS: Fix for hearing police report after leaving bank.
HOPKINS: Use common::string instead of hardcoded values in CONSTRUIT_FICHIER
HOPKINS: Lots of code implemented for Hopkin's computer
HOPKINS: Bugfix for CHARGE_BANK_SPRITE1
HOPKINS: Fix original bug in chapter 2, when searching the box.

Add a safeguard to the sequence parser
HOPKINS: Bugfixes for entering forest