Made a lot of changes
- StreamXMLPackets are no longer hardcoded into Res, but rather they are loaded using a LoadStreamXMLPackets from a JSON file
- Reorganizing has taken place so that res/maps and res/entityimages replaces having everything dumped into res/
- Item and ItemManager classes successfully written and tested. ItemManager will now load every Item into memory.
I wrote code to handle encounters
- Map JSON files are now in charge of providing the encounter rate
- Map.java now has encounterPoll() which checks whether or not we should have a battle or not
- I made FOREST the test map for this.
Quick update to remove testing code
Added to BattleManager
- Loads information from JSON file associating String battleID with the scripts that control the fight and the rewards.
- Of course, nothing's functional yet because the SpaceInvaders portion of the game hasn't been integrated yet, but this is basically the entry point for the combat.
More work on dialog prompts
- Warning: Null pointer upon selecting an option
Merge remote-tracking branch 'origin/DialogPrompt'

Conflicts:
	.idea/workspace.xml
A lot of stuff was broken before because I failed to commit...so I fixed it!
Merge remote-tracking branch 'origin/ItemAndJSONWork'
Merge remote-tracking branch 'origin/ItemAndJSONWork'
Fix dialog box crash