Fix long-standing architectural wart: the priority bitmap is no longer owned
by the tilemap system, and no longer exists globally in the machine. Instead
it is allocated per-screen for all systems. This has several side-effects:

1. Previously, the pdrawgfx* functions were already changed to take the priority
bitmap as a parameter. Now all other hand-crafted functions that mess with
the priority bitmap generally must do so as well, and have been updated.

2. Calls to the tilemap system now need to provide a screen_device. This is not
just for the priority_bitmap, but also for screen flipping, which previously
always assumed the "primary screen" when doing flipping calculations.

3. All devices that implemented tilemap-like functionality have been updated
to follow the same pattern, since they largely tend to call through to the
core tilemap system at some point.



git-svn-id: svn://dspnet.fr/mame/trunk@24523 749742ba-7341-0410-aadc-df50b521781e
HISCORE DIFF's for all MAME versions without hiscore support

The diff performs the following:
1) Adds hiscore support back into MAME
2) Removes all nag screens
3) Removes loading messages (decoding/decrypting/Updating Artwork, etc.) and the 'white box' when loading.

 Add the following to the mame.ini file to disable the appropiate patch section:

disable_hiscore_patch   1   <- To disable highscore support. Set to 0 or omit it entirely from ini file to enable.
disable_nagscreen_patch   1  <- To disable removal of nagscreens /white box. Set to 0 or omit it entirely from ini file to enable.
disable_loading_patch   1      <- To disable suppresssion of loading/decypting/etc messages. Set to 0 or omit it entirely from ini file to enable.
Adding the GroovyMame's patch