Word-wrapped option menu entries to fit on the screen at a minimal screen size.
Update mon_info() to handle VIEWX and VIEWY being different values.
Update mon_info() to incorporate view shifting into determination.
Reset the mapbuffer on new world.
reset mapbuffer for real this time
Log walls, and some fixes for FEMA camps
Merge branch 'master' of https://github.com/TheDarklingWolf/Cataclysm-DDA
Make rucksacks spawn in milsurp stores
Palisade walls and gates
Fixing some tutorial mode instability, where it

spewed scent crap before crashing when player 'Q'uit.
Added apple trees and blueberry bushes

Removed electrohack check if ID card is used

Conflicts:

	README.md
	game.cpp
	mapdata.h
Added foraging for wild vegetables, results depends on survival skill

Conflicts:

	README.md
	itype.h
	pldata.h
Cleanup trailing whitespace, again.
Indentation cleanup.
Swap human flesh and wild veggie order so you don't get human flesh from bushes and veggies from corpses.
Clean up draw artifacts when displaying overmap.
Temp Status
Temp adjustments
Fix: Move furniture to strange places
Resize Inventory/Drop/Compare screen with VIEWX/VIEWY changes