EntityBars now face the player.
A bit of cleanup.
Add flat world for debugging ease.
Give you something to orient yourself by.
Add FIXME.
More specific (and helpful?) FIXME comment.
Make the EntityBar actually face the player correctly. We really should update THREE.js.
Make the entityBar right-side-up.
Cleanup EntityBar a bit, we shouldn't call the 'generic' draw function with time, because most things won't need it.
Add a nametag above everyone's head to show off the new positioning code (and also because it's useful...)
Merge pull request #134 from crazy2be/feature-enitybar-face-player

EntityBars now face the player.