Update kazbase and write some more docs
Merge pull request #1 from random-cpp/master

KGLT on ubuntu raring
Restore subdirectory rule in CMake which is required to build on Fedora
Update kazbase
Update kazbase
Update kazbase
Add some checking to prevent calling GL from another thread. Fix a threading issue where that was happening
Remove unnecessary libunwind requirement
Fix a number of crashes on exit
Only garbage collect every 5 seconds
Add more GL thread checking
Make use of a condition variable to load textures into GL in place rather than deferring till later
Wait for buffers to be created if we are loading them in a different thread
When following an actor, the camera should initialize to the correct position immediately
Fix up the OBJ loading code that I broke with a change to unicode::split
Add a Vec3 + operator
Add some more operators and methods to the Vec3 class
Make the Camera follow lag configurable
Samples and test builds can be disabled with cmake variables. kglt::App constructor can now receive window size and other args.