update export
update export
update export
@gero3 reported that Matrix4.getInverse() was incorrect when the operand was the same as this.  Fixed with unit test.
Editor: Fixed textures handling.
Editor: Fixed json files loader breakage... :S
Add the first version of the animation sidebar
Merge branch 'matrix4-getinverse-fix' of git://github.com/bhouston/three.js into dev
Updated builds.
Merge branch 'sidebaranimation2' of git://github.com/gero3/three.js into dev
Added oculus rift headtracking example
Whitespace fixes
Improved SpotLightHelper
Merge branch 'dev-spothelper' of git://github.com/WestLangley/three.js into dev
Fixed raycasting with BufferGeometry

Raycasts now take BufferGeometry offsets into account.
Added a safeguard to check for the existence of color before adding them
to the intersected face.
Made a minor optimizations by moving a precondition out of the loop.
Pulled vector and array allocations out of loop.
Added terrain raycast example.

This example shows one way to visualize the operation and also
illustrates the need to triangulate any quad based geometry whose quads
are not planar.
changed default transformControls mode to "world"
Added lights, fixed camera parsing bug, transparency interpretation
Removed setting vertex color for faces.

Also condensed a couple vector lines.