Fixed #108 - Rule text now is more clear about using words and phrases.
Did another pass at saving off the Turn state when backgrounding.

Attempted to fix issues due to incorrect code path happening on
first playthrough via massive rework. Preferences are now cleared
when exiting the Turn activity legally, and default values are
used to set the Turn up properly on a brand new OnCreate. This
required pausin the TurnSummary delay timer onPause.

Alternatively, we could clear the preferences every time we invoke
the TurnActivity, and remove the flag that ensures Turn is leaving
to next activity in OnPause().

Also fixed minor bug where you could pause during TimesUp! due to
buttons not being disabled.
[Cleanup] Fixing incorrect error log messages in GameManager.
Fixed bug where ReadyTeam dialog would appear twice on restore.
Added comments to clarify previous commit. Formatted code.
Added hdpi versions of the logo. Reworked text a bit since I didn't have that font.
Polished LogoText to match old logo better.
Added cleanup of GameManager save state on Splash, to fix crash after ForceClose.

If Turn, TurnSummary, or any state that saves GameManager is force closed, it
leaves behind the saved file. But the saved file should not actually be restored,
since the app is running fresh when re-run. To fix, SplashScreen checks for garbage
data every launch and deletes it if it exists.
[Cleanup] restoreState now logs a debug if savestate file does not exist
This case only occcurs when the app has never been backgrounded mid game.
Card stamp is now shown when restoring to a "back" card in turn.
Merge branch 'SaveStateCrashFix' into release-amazon

* SaveStateCrashFix:
  Card stamp is now shown when restoring to a "back" card in turn.
  [Cleanup] restoreState now logs a debug if savestate file does not exist This case only occcurs when the app has never been backgrounded mid game.
  Added cleanup of GameManager save state on Splash, to fix crash after ForceClose.
  Added comments to clarify previous commit. Formatted code.
  Fixed bug where ReadyTeam dialog would appear twice on restore.
  [Cleanup] Fixing incorrect error log messages in GameManager.
  Did another pass at saving off the Turn state when backgrounding.
  Fixed padding on timer frame piece on hdpi devices.
  Addressing crash issues on the start dialog and when pausing.
  Reworked timer to initialize properly. This helps when restoring serialized data.
  Fix to issue where music would not replay looping when returned to from background.
  Fixing the blank card issue on state restore.
  Serializing the Game Manager on pause at game and turn end.
  A lot of work to address the crash bugs resulting from vanishing refs.
  Recolored + / - buttons to be more akin to our color scheme.
  Prep for Amazon FAOTD cont... Cherry-picked Facebook ad on title and added some logic/marketing text.
  Cherry-picking feature#69 Siramix icon on Title replaced with link to Facebook page.
  Ticked up version numbers for release.
  Cherry-picked amazon-faotd features and ticked up our Eclipse build target
  Cherry-picking [#38] Apk should be installable on an SD card now.  Test on Droid X.
Incrementing the version for the release.
Merge branch 'UpdateVersion' into release-amazon

* UpdateVersion:
  Incrementing the version for the release.
Updating the version to properly track the Amazon version.
Merge branch 'FixVersionForAmazon' into release-amazon

* FixVersionForAmazon:
  Updating the version to properly track the Amazon version.
Removed the DEBUG flag that didn't do much to prevent bad logs.  Refactored out pointless SafeLog.
Merge branch 'remove-debug' into in-app-purchase
Deploy script added that handles just pre-build steps. Will add more.
Refactored BuzzwordsApplication consts into a templatable Config file.
Added templated Config that leverages ant to filter in properties.