created auto load feature
style changes
now auto loads most recent save state
cleanup
fixed some more indentation
Attempt to go back to thevery original finding a matching framebuffer logic
change defaults and setting name
Vertex decoder JIT for x86 and x64. Handles the most common vertex formats.
Code CleanUp,make it clearer.
Load another files of save.
Add a check and comment.
Preliminary ARM vertex decoder JIT. Has a weird issue in PosS16.

Other minor changes and fixes.
Merge pull request #4432 from shenweip/patch-3

Improvement about Save Load.
delete source of buffer overrun on Windows
Merge pull request #4436 from Bigpet/Audiofix

delete source of buffer overrun on Windows
16-bit colors in vertex jit for x86.
Merge pull request #4438 from unknownbrackets/vertex-decoder-jit

16-bit colors in vertex jit for x86
Revise how the language system works.
On Win32, the Language menubar is eliminated in favour of displaying a NewLanguageScreen on screens that are of type UIDialogScreenWithBackground/UIScreenWithBackground; UIScreen inheriting screens (e.g. GamePauseScreen) still require manual additions.
Force 5 byte jumps to avoid jump target issues.

Some with 16-bit colors were too far.
Fix crashes on Symbian and Blackberry (and likely others) when memory to be hashed is unaligned. Thanks @unknownbrackets