Added the Booze Dispenser, the Soda Dispenser, the Bluespace Beaker, and the Cryostasis Beaker.

Adds Bluespace Beakers, which are magical beakers that can be manufactured in Research and Development, for Metal Plasma, and a small amount of Diamond. It requires level 6 Materials research, and Level 2 Bluespace research. It can hold up to 300 units, a significant investment for the chemist willing to part with his sheets of plasma for the upgraded beakers.

Adds Cryostasis Beakers, which are beakers that can be used to prevent reactions between chemicals. It can be produced in Research and Development, for metal. It requires level 2 Materials research. It can hold up to 50 units, and is useful for those handling volatile chemicals.

Added the Soda Dispenser and Booze Dispenser. They are chemical dispensers modified with changed sprites and fluff text to dispense beer and soda, as the names imply. The Bartender should have both the soda and beer dispenser, while the chef should have the soda dispenser.
You are also able to put food in the dispensers as well. IC reasoning is that it injects it in.

![soda](https://f.cloud.github.com/assets/4081722/1322980/40cd8e62-345b-11e3-829d-48037f621948.gif)
Soda dispenser, meant for a table.
![booze](https://f.cloud.github.com/assets/4081722/1322979/3dc36b6a-345b-11e3-9b8d-396e9860e223.gif)
Booze Dispenser, also meant for a table.
(Below image is from a TG build, but is still accurate. )
![foiiudd](https://f.cloud.github.com/assets/4081722/1318904/08db91c8-32c8-11e3-8ff6-cc634afb0199.png)