First draft of game
Stuff pops after a delay, instead of popping immediately
Rows now scroll down gradually. Added movement shortcuts; up, down, hold left, hold right
Started incorporating microbe graphics. Some bugs related to HSVtoRGB, and something related to prepopulating the field...
Added homebrew RGBtoHSV function, to replace invalid PhotonStorm implementation
Added connector graphics
Added missing connector.as?
Added eyes
Added pulling/tossing animations
Improved pulling/tossing timing... bubbles don't start popping until the bubble lands now
Bubbles flash when popping.
Bubbles now reuse same bitmaps -- this avoids noticable jitteriness at higher speeds
Reintroduced "losing code"
Fixed some glitches with throwing/pulling bubbles rapidly. Still a few left.
Fixed bug where bubbles could become disconnected at very high speeds
Getting a combo now pauses the screen until the combo is done
Added bubble dropping animation
"C" is now a "hurry up" button, to scroll the screen down
No longer kills player if they're in a combo. Fixed issue where certain bubbles wouldn't have connectors
Fixed bug where throw-pulling into a match would create phantom connectors. Fixed bug where hitting "C" could cause disconnected bubbles. Fixed bug where dropping popping bubbles could result in popping connectors showing up in weird places