Initial draft of SDL_Drawable class
Removal of obsoleted methods
Checkpoint
Latest gamelib
Oops, didn't mean to remove non-transparent version of LoadImage
Re-added Font class
Introduced Font class; improved performance of text rendering with TTFs
Finally figured out how to init objects in method declaration!
New item
Renamed SDLBitmapFont to SDL_BitmapFont; added namespace declaration
Added DEBUG_FONT Preprocessors
Renamed SDL_TFont to SDL_Font
Added namespace nom declaration
Updated TODO
Sprite is now a Drawable
Getter methods are now const
Color values are now signed integers
Further abstracted Display interfacing
Fixed return value type on getDisplayPitch
Removal of Font inheritance; now a SDL_Drawable type; various cleanups