Fix potential deadlock between LockScreen and WindowManagerService

If LockScreen is enhanced using SurfaceView/GLSurfaceView,
deadlock problem between LockScreen and WindowManagerService
can occur because of IWindow.resized() callback.
And it must lead to watchdog and reset.

IWindow.resized() callback is one-way function so calling resized()
callback of a remote IWindow object is never blocked.
However, calling resized() callback of a local IWindow object
(LockScreen is running on the same system_server process)
is always blocked until resized() callback returns.
Because resized() callback of SurfaceView/GLSurfaceView can lead to
WindowManagerService.relayoutWindow() call, deadlock can occur
between relayoutWindow() and performLayoutAndPlaceSurfacesLockedInner().
(Both functions need locking mWindowMap)

So this patch simulate one-way call when calling resized() callback
of a local IWindow object.

Change-Id: I4968f383a13e43297939d2a0288ae713a2092467
Signed-off-by: Sangkyu Lee <sk82.lee@lge.com>