Restructured the Mac Plugin Port

I complete restructured the mac plugin port. So it nearly is
compileable. Only one problem with the swig wrapper so far i assume.
Ill have a look into it.
Cleaning the repo

cleaning old stuff out
More results on the macport

Still have some problems with not defined symbols. Destructor problem
with the ObjectDataM and / or Swig file? Check this again.
Fixed some configuration settings in the project

some configs fixed
tried to resolve a compile bug. Got another ;)
bump shader addition
commit modified shaders
Merge remote-tracking branch 'remotes/origin/SceneManagement' into feat_Ti_Ca
Merge remote-tracking branch 'remotes/origin/SceneManagement' into feat_Ti_Ca
next try to fix shadermaterial
material update, not working in web
Merge branch 'feat_Ti_Ca' of https://github.com/FUSEEProjectTeam/Fusee into feat_Ti_Ca
Merge branch 'feat_Ti_Ca' of https://github.com/FUSEEProjectTeam/Fusee into feat_Ti_Ca
new feature branch for material development
MageShader fixed
Merge. Post-merge necessary.
sonstwas
sonstwie 2
Merge branch 'sonstwie' of https://github.com/FUSEEProjectTeam/Fusee into sonstwie
Post-merge fixes.
Added new input method