This is worth discussing... here's the issue... we sometimes know about the existence of Voxel Servers before we know what jurisdiction that voxel server is responsible for... Do we send to them? Or do we wait to know if they want those packets?

If we send to them, then we're potentially sending to too many voxel servers and spending bits/packets that are wasted because the server will ignore them.

If we don't send to them, then the client takes longer to "start up" before it starts to animate... and it will potentially "drop" it's first few animations/packet sends.