Compatibility: Lip sync data was introduced in 2.54.
Compatibility: Updated GameDataVersion enum.
Fix building for big endian.
iOS: Attempt to fix rare crash when switching tasks.
Android: Made surface creation more robust.
Android: Added offset to the mouse position if the game doesn't run in fullscreen.
Android: Changed SDK target version to 10.
Plugins: Updated agslua submodule.
Engine: Fixed non-function symbols not being exported to plugins.
Made some logging function take const char* parameter instead of char*. This considerably reduces the amount of GCC warnings.
Compatibility: Force an update to the displayed inventory when a script writes directly to a characters inventory array. Applies to games < 2.70. Fixes issue 64.
Plugins: Fix agslua makefile.
Script: corrected function parameter type
AGS.Native: removed mismatching  cc_error() declarations
Editor: Fix "new script created without focusing on naming the script"

            Fix "can't right click scripts with a dot in their name"
added the ability to reload sprites from original source

Signed-off-by: Ivan Mogilko <ikm_spb@yahoo.com>
AGS.Native: generate debug info for Release build
Editor: corrected AGS forums URL
Editor: corrected more URLs directing to AGS server
Editor: improved external modification detection