Sprite source files
Sprite asset prefabs
Notes
Initial setup of level scenery
finished adding clouds
set up world scenery, player, camera, and other stuffs. this is a huge commit.
added blocks; camera adjustments; respawn after falling to death
added playable executables
Progress with blocks, and spawning coins out of coin blocks
Better question and coin block scripts
Tweaks to coin blocks in level
Started on handling coin collection, points, and extra lives
iTween is awesome
progress with the flag pole collision
more work on level completion
added frame to Mario sprite sheet for sliding down the pole; got mario to slide down the pole and walk to the castle
moving player functions to generic scripts
started moving PlayerController to CharacterController2D and Player to Character scripts for use with enemies
Revert "moving player functions to generic scripts"

This reverts commit 969c5ead134b3efd893ab745355e319dabd056e9.
extracted CharacterController2D
adjustment to CameraController
more work with modularizing characters
moved generic functions from Player.js to Character.js; moved all movement related functions to CharacterController2D.js; removed ApplyGravity() from SceneController.js - just call directly in CharacterController2D