Removed getDisplayNameProc(), since all organs have display_name var anyway.

Moved some severed head code into it's New() for readability.

Fixed noexplode flag in droplimb still making limb give explosion message.
Removed all cases for monkeys, since they do not have organs anymore.

Moved dropped limb icon generation code to it's New()
Made all proc declarations full, updated indentation accordingly.
Changed paths for wounds.
Moved procs around, added comments.
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
Added surgery to put things in people.
Merge pull request #2370 from comma/surgery

Sticking it in people
Merge pull request #1 from Baystation12/bleeding-edge-freeze

Bleeding edge freeze
Changes the Security hardsuit from the fugly TG one into the pre-merge Bay one.
Merge branch 'bleeding-edge-freeze' of https://github.com/Gamerofthegame/Baystation12 into bleeding-edge-freeze
Merge pull request #2375 from Gamerofthegame/bleeding-edge-freeze

Security hardsuit icon swap
Merge remote-tracking branch 'bs12/bleeding-edge-freeze'

Conflicts:
	code/datums/organs/organ_external.dm