Detached aiming from the head's position
Fix - init gun angle with aim angle
Turned off hack that prevented weapon from clipping through stuff close to the face because it doesn't look right in 3d
Laser crosshair almost working...
Don't show laser with axe, moved code into hmd file
Weapon now shoots towards the aim direction, not the head direction
Moved laser up a bit - feels good. Fixed weapon not showing up in game without oculus.
Hooks for holding right-mouse for laser sight
Update README.md
Update README.md
Update README.md
Update README.md
Fixed multiplayer bug
Merge branch 'master' of github.com:swax/Quakespasm-Rift
Hacked in a better status bar. Removed bob. Changed player height from 1.8 to 1.75 so 32 units is 1 meter
HUD rendering nicely in 3d now. Head tracking added at level intermission.
Fixed bug with intermission score not drawing
Removed right-mouse aim stuff. Added version info to console.
Don't render menus in 3d when world hasn't been created
Revised turning on/off rift mode to support multiple view modes in future - original view mode added, but commented out