Stay on safe side, use only one header file.
Other header is located at xbmc/linux/ and seem to be more accurate.
[rbp] Fix for stuttery video when seeking before zero

There are a few issues with seeking I found.
We weren't correctly setting OMX_BUFFERFLAG_TIME_UNKNOWN on the first frame after a seek which could make the GPU think video was at 0 and audio at a much larger offset.
A full video fifo (to GPU) stops any higher priority messages from being received which can stall a seek and the flush message doesn't get through. Use m_flush to discard the video packet that doesn't fit.
We get an audio frame through with unknown pts/dts after the flush, but before the GENERAL_RESYNC when seeking. This was given to GPU and was perhaps 30 seconds out from the following packets and that throws off the timing between audio and video streams. Keeping m_flush true until the GENERAL_RESYNC discards this frame. Hopefully that is safe.
droid: add builtin for executing android apps via applicationmanager
[droid] attach/detach the jvm using thread storage

Threads are automatically attached when issuing a xbmc_jnienv(), and detach
automatically at destruction.

This eliminates manual intervention, and likely will save us from some bugs in
the future. The old code was very difficult to maintain since every function
had to assume that it was not attached and had to detach when finished.

This is the method recommended in the Android docs.
FIX: BitstreamConverter: don't close the converter without warning in case of conversion error
fix libcec build and version bump to match
fix Android build breakage for libcec
added: = & != operator for CStreamDetails
fixed: The VideoThumbLoader didn't fetch streamdetails for items that didn't have a file id set in their infotag
changed: Move job type definitions into job.h
settings: move GUIDialog* and GUIWindow* into their own sub-directories
move AppParamParser.h/cpp from xbmc/settings/ to xbmc/
XMLUtils: add std::string version of GetString()
settings: move UPnP related settings from CSettings to CUPnPSettings
turn CPlayerCoreFactory into a singleton
settings: move logic to load playercorefactory.xml into CPlayerCoreFactory
[win32] update project files
AE: Revisit Device Opening. Try to set periodSize of 100 ms and BufferSize of 800 ms
Set m_inputBuff to NULL after free in CJpegIO.cpp::Close()

m_inputBuff is passed to realloc() in CJpegIO::Open() after calling
free() in CJpegIO::Close(). This can allow realloc() to reference
memory after it has been freed.
Fix possible NULL pointer dereference in GUIKeyboardFactory.cpp