preparing to use adjacent() to set nearby stuff as diggable
Modfications to left menu slider for scrolling
Modfications to left menu slider for scrolling
Modfications to left menu slider for scrolling
Fixed loader bar
tweaked loading and startup
cleanup
fixed estimated time to construction function
set up notifications panel
notification tweaks
tweaks and fixed hold code
removed seed report - I'm getting it from charcode so too much hassle...
allowed multiple tile actions
digging now makes adjacent tiles dozable
fixed radar underground for bots and buildings
set up wet tests when digging down
loading screen styling
forgot to commit texture...
more tweaks
loading screen tweaks