Added PlayerData and PlayerManager (made by Jur)
Added PlayerManager (made by Jur)
Added GET_ALL_PLAYERS functionality to list all the players on the server

(help by Gerdjan van Hagen and Matti Groot)
made some changes to the PlayerManager.h and PlayerManager.cppso that it will have a server-side and client-side.
Forgot the build for the last commit
Worked with Kyrill Dingelstad on the PlayerManager requesting to join the server, the request reply from the server and the lobby status updates from the server-side and client-side.
fixed some errors (with Kyrill) in the PlayerManager.
Fixed the single peer packet sending in the playerManager.cpp with Kyrill. Ready for testing
added the request join server call in the main menu and main menu event receiver.
added the debug logic that will print local player information
Added some final functionality to the PLayerManager class. worked together with Kyrill
PlayerData: Peer is not a pointer
PlayerManager: Initialize at the right time
(with Gertjan en Kyrill)
Lets initialize the player manager after the server initialization
PlayerManager is now a singleton instead of global
PlayerData: Removed early outs
PlayerData: Fixed incrementer
Fixed Network packets
Added small identifier to messages