Modified WorldTreeFactory.fullInit

WorldTreeFactory.fullInit now works by calling
    - initRooms
    - initRegions
    - initTiles
    - materializeConstraints
    - fill
Added Property.InbuiltPropertyEnum

Updates to ResolutionEngine
    - Added ResolutionEngine.InbuiltProperties
    - Moved annotations out of InbuiltRelations into ResolutionEngine

Updated ResolutionEngine.resolve QUERY condition-checking
    - Previous implementation was bugged
    - New implementation checks for conditions *AFTER* query resolution
    - This is only temporary as it is inefficient to filter
      after resolving queries
Working on multipleConstraints test