apply zeroResponseAdjustment, do not bother with ignoring 10-pixel border
add areas for visualising components
visualise dummy random data from each logComponent part
added definitions of i, rg, by; I am not convinced visualisation is correct, as it seems possible to have negative values
I was right about negative values; I was not seeing them because I was stupidly using an unsigned array. Started on applying simple skin detection by simply ignoring all of the smoothing and texture filter. Still not working, as output is entirely blank, so I suspect I am making a stupid mistake elsewhere
clarify code, play with what is causing it not to work
add some debugging info on bounds
bg for dbg, re-arrange canvases in preparation for hue and saturation vis
added hue and saturation visualisations. results if separate buffers are not yet used in skin detection
hooked hue and saturation buffers into main skin detection. still not working
I rescaled the atan2 output to between 0 and 255, otherwise it would never match any of the mentioned values in description. I also disabled the intensity filter. no dice.
convert output of hue from radians to degrees, which seems to have done the trick. Still ignoring luminance filter.
apply the skin pixels as a mask by setting the values to be the alpha of input image
add labels
show masked output on right so I can see it when I put a mirror over the camera
update title
Merge branch 'log-opponent'
remove unused ttaubert code, and update README