- Added Config option to hide locks
- Added Config option to hide traps
- Added Config option to configure crafting permissions
- Moved ChestTrap.isTrap(ItemStack) to LoreLocks.isTrap(ItemStack)
- Renamed LoreLocks.FactoryLock(Lock) to factoryLock(Lock)
- Renamed LoreLocks.IsLock(ItemStack) to isLock(ItemStack)
- Renamed LoreLocks.IsLockedDoor(Location) to isLockedDoor(Location)
- Renamed LoreLocks.IsLockPick(ItemStack) to isLockPick(ItemStack)
- Renamed LoreLocks.CreateKey(ItemStack) to createKey(ItemStack)
- Renamed LoreLocks.PlayerHasKey(Player,ItemStack) to playerHasKey(Player,ItemStack)
- Renamed LoreLocks.GetDifficulty(ItemStack) to getDifficulty(ItemStack)
- Renamed LoreLocks.AddShapedRecipe(ShapedRecipe) to addShapedRecipe(ShapedRecipe)
- Renamed LoreLocks.ExecuteFailEvents(LockGUI) to executeFailEvents(LockGUI)
- Renamed LoreLocks.ExecuteSuccessEvents(LockGUI) to executeSuccessEvents(LockGUI)
- Renamed LoreLocks.GetBreakChance(Player) to getBreakChance(Player)
- Renamed LoreLocks.IsKey(ItemStack) to isKey(ItemStack)
- Renamed LoreLocks.GetKeySignature(ItemStack) to getKeySignature(ItemStack)
- Renamed LoreLocks.SetSignature(ItemStack) to setKeySignature(ItemStack)