Debug the inaccuracy calculation for desyncs

I want to find out if
```csharp
if (info.Inaccuracy > 0)
{
	var factor = ((Args.dest - Args.src).Length / Game.CellSize) / (float)args.weapon.Range;
	Args.dest += (PVecInt) (info.Inaccuracy * factor * args.firedBy.World.SharedRandom.Gauss2D(2)).ToInt2();
}
```
from `Bullet.cs` is a source of common desync problems.