Split OEGlslShader from OEGameShader
Initial OECgShader work
More work on OECgShader, initial support for it in OEGameView
Some more work on OECgShader and OEGameView, a lot of cleanup
Added cg framework, stripped of PowerPC and i386 support
Now renders to texture before the cg shader is applied.
Cleanup, call glTexImage2D for the RTT texture only once, delete texture/framebuffer at the end.
Added frameCount, RTT pass is now unscaled
Removed test.cg
Renamed scanline.cg to Scanline.cg
Fixed bug with cg shaders that occurred when the window had a different aspect size from the core aspect size
Cg.framework is now copied to App Frameworks
Merge branch 'cg'
Resolve conflict from merge
Gambatte: added custom palette support

Looks in /OpenEmu/BIOS/palettes/ for rom_name.pal,
internal_rom_header_game_name.pal or default.pal formatted for example:

Background0=11846369
Background1=15851184
Background2=9917014
Background3=0
Sprite%2010=0
Sprite%2011=16316664
Sprite%2012=14778518
Sprite%2013=8337480
Sprite%2020=0
Sprite%2021=16316664
Sprite%2022=14778518
Sprite%2023=8337480
Merge pull request #468 from PGGB/master

Cg support
Removed edit menu and disabled services menu item until #469 is fixed
Removed the Open Recent menu item
Break a recursive cycle caused by OEHUDWindow being its own delegate
Merge remote-tracking branch 'origin'