Made changes to boost performance.
Tcp no delay is false.
ClientConnections all have buffer that store outgoing messages. This buffer needs to flushed before any messafe can be sent by calling ClientConnection.flush() or flushOutputBuffer().
Added a nestedLevels variable to MarkupMsg's constructor.

Implemented the new feature in P2PServer.
Fixed bug where one MarkupMsg would be dropped in ObjController.

Added TcpNoDelay to ServerConnection for performance gain.
Commented out stdout lines of code.