Bug fixing continued

-Removed invalid counter for MatchPoints
-Added multiple slots for overlapping FracID's in the
FractureTriangleMap
-Reworked the advancement of MatchPoints given the assumption that once
it leaves the triangle it is no longer valid.
-Removed setting the FracID of the corner pixels.
-Realizing that processing fractures solely off of pixels within a
FractureMap is not a viable option due to the presence of slim
triangles. This causes pixels of a fracture line to be present along
multiple edges of the triangle and cause major issues when finding
matches.