#138. Removed explicit PlatformToolset setups, since CefSharp.props does it for us. I think the project was previously uncompilable with VS2010.
#160. I had missed these files, which are needed to be able to run CefSharp 3 on Win32.
#160. Added a couple of .lib files which have been compiled up with VS2010. Will add the x64 ones also, but I want to get sure they work first. Seems to be some .vcxproj files which need tweaking also...
Tweaks to try and avoid #196. (Yes, the CefSharp3 branch was also affected by this.) If someone wants to backport this to CefSharp1, feel free - just give me a PR.
#160. I thought I already did this? When in x64/Release mode, compile everything for x64, and include everything in the build.
More work on #160, kind of (getting all targets & configurations compilable).
Added more files needed for the completion of #160.
Updated ignore list to better match our current needs.
#138. Sad but true, the subprocess couldn't compile with VS2010, so we had to resort to some really, really ugly code. :( I think we should drop VS2010 support some day. It forces us to write more ugly code than otherwise.