Additional a transformation matrix, Used in is not parent-child relationship but we still need to maintain transformation  parent-child        Example:          GameObject_Parent(CCNode; create from CCNode)                 GameObject_sub1(CCNode; Create from the same CCSpriteBatchNode,the node's parent is CCLayer )                        RenderComponents1( Create form the same CCSpriteBatchNode)                        Components2                        ....                 GameObject_sub2 (CCNode; Create from the CCNode,the node's parent is GameObject_Parent )                       RenderComponents1( not used batchNode)         Now, GameObject_sub1 not GameObject_Parent node, but I want it to simulate the change of the son is GameObject_Parent;         I Need additional the father's matrix  in child Node ;
Merge branch 'master' of https://github.com/jxhgzs/cocos2d-x into jianghua-patch
fixed #1743: Adding an additional transform for CCNode.
tab -> 4 space.
tab -> 4 space.
Merge pull request #2028 from dumganhar/jianghua-patch

fixed #1743: Adding an additional transform for CCNode.