Refactored repo folder to remove gameplay- prefixes on various folders and files.
Removed pre-generated api/html doxygen docs.
Minor update to .gitignore
Merge branch 'next' of https://github.com/blackberry/GamePlay into next

Conflicts:
	gameplay-tests/src/Test.cpp
	gameplay-tests/src/TestsGame.cpp
	samples/browser/src/FormsSample.cpp
	samples/browser/src/FormsSample.h
	samples/browser/src/InputSample.cpp
	samples/browser/src/Sample.h
updates for MacOSX and iOS for gameplay- prefix folder and file renaming
Changes line endings.
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
Got rid of _discreteAnimation and blending value within animation (it's handled by Curve).
Fixes for android related to gameplay- prefix change.
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
Merge pull request #930 from seanpaultaylor/next

Refactors repo by removing gameplay- prefix on several folders and files.
When a new strip is added to a TileSheet, it's index is returned.
Added the ability to batch get/set frames of a strip in a TileSheet.
Added helper functions so that the TileSheet's internal SpriteBatch can be "started" and "finished" without needing to retrieve it. Also has the ability to set the projection matrix from a camera.
Fixed bug where removeStrip never returned if it actually removed the strip or not.
Fixed bug in TileSheet::setStripFrame's Lua binding where it indicated that it returned a value when it did not.
Merge branch 'next' of git://github.com/blackberry/GamePlay into twoD_additions