Added splatterling material. Started adding texcoords of the splatterling.
Merge branch 'dev' of https://github.com/zwostein/Ununoctium into dev
Added texture coord of the splatterling. Face, body and wings are visualized.
added texture wrapping mode parameters to material resource
added optional material mipmapping
removed hardcoded paths for resources;
all resources now only use a name instead of full paths;
fixed modelloader trying to load nonexistent material;
renamed model directory