Added building filter to advfort.
Added rendermax plugin- a bunch of rendering hax in one. Small fix to skeleton.
rendermax: removed all the opengl and sdl stuff. Now it work with magic alone.
Forgot to add the plugin itself. Also some improvements
Added help for truecolor light testing thing. Also added colors.
Implemented lua interface.
Added light script. Can be ran with "static" to recalculate only on '~' press.
Added git ignore.
Merge branch 'master' of https://github.com/warmist/dfhack
Fixed bug.
Merge branch 'master' of https://github.com/warmist/dfhack
Another file forgotten
Merge branch 'master' of https://github.com/warmist/dfhack
New line algo for lights
Light now fallsoff according to tile contents (water for now only)
Merge branch 'master' of https://github.com/warmist/dfhack
light.lua: more help, changed screen exit key to '`'. Made it recalculate only when needed.
C++ version of light engine.
Merge branch 'master' of https://github.com/warmist/dfhack
Made windows transmit colored light.