Parsed data into hash maps for respective classes
Called+stubbed the method calls for assigning the hash values to object
values. Now the data handling begins anew!
Refactored for offline usage.
Implemented team additions, fixed statsURI file.
prelim date formatting implemented, need to fix some dates though
Started implementing fix for CET inputs
Finished Game-metadata hashing and assigning.
Fixed some parsing issues with playerStats, need to find out where the 3 mystery stats come from
Fixed a bug where some additional junk at the end was being parsed as a
player and added to the playerGameList. Also finished assigning
PlayerStats hashes
Complete structure refactoring. Create new packages for appropriate
modules. Data objects take care of hash assignments now. Began
implementing edit distance to determine name variations in players
Hashing function with name variations works. Need to tweak values and
iron out corner cases like "mandatatorycloud/mancloud". Also improve
performance by memoizing and threading (we're already caching!)
Fixed one name-variant bug.
Tidied up name variant algorithm. Time to thread it, it's slow :(
Standardizing mandatorycloud's name to mancloud gives us a speed-up of
125%
Started threading