Fixed the commandlist crash.  There's still some smell in that code.
Added new DinoMage intro.
Rearranged intro for new DinoMage screen.

Added dinomage.pix.  Removed main menu buttons that don't apply to the Android version.

Added alpha-blended pixie drawing (via pixie::put_screen()).  Added first touch input overlay image.
Added more touch input button graphics.
Added DINOMAGE_LICENSE.txt for non-source assets in this branch.

Updated project file to define USE_TOUCH_INPUT and FAKE_TOUCH_EVENTS so touch input can be tested.

Made tapping on your guy do Summon Defense instead of Yo.
Made certain text more kid-friendly.  Removed buttons for buying/training other player teams.
Added touch button image for switching character.
Added NO_BLOOD define to project.  Disabled mouse hiding when FAKE_TOUCH_EVENTS is defined.
Added new icon images.
Fixed Next Special button visibility.
Added diag_line for drawing a touch motion indicator that snaps to 45 degree increments.

Fixed touch input scaling and drawing.

Updated blood_friendly.pix to the poof version.

Fixed up project defines.

Copied alternate intro into dinomage-android branch.

Removed #ifdefed intro.

Rearranged intro for new DinoMage screen.

Added dinomage.pix.  Removed main menu buttons that don't apply to the Android version.

Added alpha-blended pixie drawing (via pixie::put_screen()).  Added first touch input overlay image.

Added more touch input button graphics.

Added DINOMAGE_LICENSE.txt for non-source assets in this branch.

Updated project file to define USE_TOUCH_INPUT and FAKE_TOUCH_EVENTS so touch input can be tested.

Made tapping on your guy do Summon Defense instead of Yo.

Made certain text more kid-friendly.  Removed buttons for buying/training other player teams.

Added touch button image for switching character.

Added NO_BLOOD define to project.  Disabled mouse hiding when FAKE_TOUCH_EVENTS is defined.

Added new icon images.
Added screen refresh when window is restored from minimizing/backgrounding.
Added screen refresh when window is restored from minimizing/backgrounding.

Fixed Next Special button visibility.

Added diag_line for drawing a touch motion indicator that snaps to 45 degree increments.

Fixed touch input scaling and drawing.

Updated blood_friendly.pix to the poof version.
Added purchasing interface for Ouya.
Added demo splash image.
Added network error check to doesOwnProduct() and added purchase caching.
Added demo version limitations.
Added placeholder buying screen (and it works!).
Finished purchase caching.  Added purchase splash screen graphics.
Added Ouya controls screen before playing first level.