Fixed issue #124 opened by mythicpencil.
Optimization. Do not save to disk when saving flags.
More optimization.
moved WorldGuardUtilities.class to appropriate package.
Added <util.random.int[].to[]> tag.
Update command usage.
Renamed <player.online_players> into <player.list.online>, <player.online_ops> into <player.list.online.ops>, etc.
Fixed Holding requirement, thus solving issue #123 opened by Jakky89.
Added <player.permission[]> and <player.group[]> tags, which return true or false.
Added <player.gamemode>, <player.is_sneaking>, <player.is_flying> and <location[].distance[].asint> tags.
Added <npc.type>, <npc.type.formatted> and <player.gamemode.id> tags.
Added <player.script[].finished> and <player.script[].failed> tags that return true or false
Added <npc.health> and <npc.health.max> tags.
Fixed bug that prevented instant queues from ever being stopped.
Fixed delays for instant tasks.
Fixed contexts in tasks.
Added <player.inventory.stacks> tag that returns the number of non-empty stacks in the player's inventory.
Made <player.inventory.stacks> count the armor slots as well.
give and take commands no longer require 'item:'
Added <player.inventory.qty> and <player.inventory.qty[]> tags.