[Toolkit.Game] Fix issue #433. Backbuffer format is now passed from preferred parameters. MSAA setup from preferred is still not implemented for backbuffer.
[Toolkit.Graphics] Use SpriteFont.Spacing to advance character glyph, still not sure about the "correct" behavior of this property
[SharpDX] Add Color.ToColor4 method
[RawInput] Fix regression when there is no windows having the focus in an application
[RawInput] Fix regression by using by default Application.AddMessageFilter
[Toolkit] Added a sample for a simple particle system.
FIX: DisposeBase now raises Disposing and Disposed events in a thread safer manner.
FIX: Now also registers the WIC result descriptor provider when the Direct2D1 module is initialized.
FIX: Fixed memory leak in TextRendererShadow class
NEW: Added support for thread static object tracking
NEW: Extended Variant structure to support reading/writing file-times as DateTime objects, and writing string objects.
[Toolkit.WPF] Added WPF support in Toolkit (work in progress)
WIC MetadataQueryWriter now also uses the Variant structure, just like the MetadataQueryReader. Some types - like DateTime - are marshaled differently by Marshal.GetNativeVariantForObject. See http://archive.msdn.microsoft.com/wictools for details (we should actually mimic all the code in it)
Added TryGetMetadataByName method to the WIC MetadataQueryReader. This method doesn't throw an exception when the requested property is not found or not supported; instead null is returned.

Added QueryPaths property to the WIC MetadataQueryReader. This returns all the query paths.
FIX: The ColorContexts property of the BitmapDecoder and BitmapFrameDecode never worked; WIC requires the color contexts objects to be created before calling the method (very odd indeed). Marked this property as obsolete. Replaced it by a TryGetColorContexts method. This method doesn't throw an exception when requesting the color contexts of a bitmap that does not support color contexts; instead it returns null.
[Toolkit] Added input support for WPF
[Direct3D9] Added missing else branches to various FromStream methods.

They seem to be missing since SharpDX 2.0.3.
[Toolkit.Game] Added resize support for WPF
[Toolkit.Input] Fixed keyboard input on WPF platform
Merge pull request #89 from azeno/master

[Direct3D9] Added missing else branches to various FromStream methods.