Update README.md
more colors?

still needs the images, though
Huge cleanup for Player and Ghost.

Added a new superclass MovingSprite containing moving and collision
logic.

Deleted uneeded functions and variables in Player.

Small adjustments here and there.
Merge branch 'master' of https://github.com/mcwise/PacMe.git
Added new Ghost images with different colors. See issue #2.
Solved issue #2

Conflicts:
	entities.py
Fixed issue #2. Now 4 enemies spawn.
Added transparency to ghost images. Fixes #3.
Fixed some lost changes due to wrong usage of git :/

Now runs without errors again, with 4 enemies in different color.
Properties consisting of digits will be interpreted as a string now.

Affects Object, ObjectLayer and Tile.

This means, that if you want to use a property value as an int now,

you should use int(object.['property'])
You can now define directions (t,r,b,l) and colors(0,1,2,3) in the map.

The player object only support the direction property, while enemies

support both the direction and color property. Fixes #4.
Small fix.
Added method to convert a single character to a direction, using it now.
Added libraries (pygame, pyglet, KezMenu) to credits
Structural changes to the map-files.

Moved the map-files in /res/map and created a symlink from
/PathAndObjects.png to /res/map/PathAndObjects.png.
Removed unnecessary print
Actual change to symlink.
Merge pull request #1 from mcwise/master

Uhhhhh, weird stuff