Remove emulation cores in preparation for standalone UI
Stub in some slot 2 support (just enough for homebrew EFS/NitroFS)
Use std::integral_constant<> in place of force<>
ARM fixes: swapped SMULW/SMLAW, don't branch on STR PC
Fix booting so DSi enhanced games can run in DS mode (oh hai again, Pokemon!)
- Copy just the first 0x170 bytes of ROM header
- Store ROM chip ID in (hopefully) the correct places
- Set post-boot flags, on the off chance they matter
Add timestamp to trace output
More power register bits; still no-ops
Fix reading from wifi chipset; avoids fatal hangs or assertions in games that try to initialize their 802.11 stack (Castlevania, Pokemon menus..)
Stop DMA corrupting the game's heap when cancelling a background transfer
Clarify slot 1 register bits; allow for block transfers in both directions
Tweak texture transforms (fixes libnds environment mapping demo)
Ensure new triangles and quads pick up current texture attributes
Support wireframe polygons