Updated FML: MinecraftForge/FML@4981aa3421262c3c1c4705468fe202df8198b9f0 Fix potential NPE in villager skin registry. Closes #678
MinecraftForge/FML@9520978b81d4cba5d8b0af0d5f155bd115023795 Use a temporary file for recompile's command line to combat command length to long issues.
MinecraftForge/FML@b2958c9066db8c95bb4260893fbfe00103fc4ba1 Add quotes for paths with spaces -.-
Package 'version.json' with universal jar for maunchers to use. It's the json used by the vanilla Minecraft launcher for Forge.
MinecraftForge/FML@3f21a2c1b413e591f61f2906c3adbadd9c5b09e3 Stupid spaces and windows escaping -.-
General code cleanup of Fluid system. Made Fluid icons and associated functions non-sided.
MinecraftForge/FML@10b16d32da4b7c32b15e69cf1c636505ebbe2540 Use json 2.9.1 nightly for OSX in release json like vanilla does.
Remove SideOnly(Client) in IBlockAccess.isAirBlock
Re-added deprecated liquids system. To be removed next major MC versions after issues with Fluids are fixed. (reverse-merged from commit 9b5208fa308f22c24e295ce3be38dcafea2857ea)
This WILL be removed and should not be developed against aside for a temporary 1.6 release.
Fix getArmorTexture by passing it the subtype
Merge pull request #665 from copyboy/master

Fix getArmorTexture by passing it the subtype
Fluid Render Fix

Formatting
Add Pre and Post events for RenderLivingEvent
Add Pre and Post events firing for RendererLivingEntity
if statement added
Update RendererLivingEntity.java.patch
Fixed fluids eating each other

Fluids check for other fluids density before flowing, if their density
is higher they can flow into the other fluid, if not they can't.
Add SneakClick bypass to client
Merge branch 'master' of github.com:iChun/MinecraftForge into miscchanges
Fix names for water/lava fluids. Closes #689