Updated for CB 1.6.1-R0.1-SNAPSHOT
Forgot to update bukkit dep to 1.6.1-R0.1-SNAPSHOT, issues with NMS that still need to be resolved.
Updated for CB 1.6.2-R0.1-SNAPSHOT
Fixes NMS changes (partially) : entityPlayer.name was migrated to entityPlayer.listName
Fixed to work with 1.6.2-R0.1
Merge pull request #9 from zifnab06/master

1.6.2 Compatibilty
Make ModMode work with TagAPI and VanishNoPacket.

VanishNoPacket is a required plugin, if it is not there
then modmode will not work.

If TagAPI is not present then there will be no green names.

When a player in modmode edits a block, the owner is changed
to modmode_<PlayerName>

The player data loading and saving commands are slightly modified
from the NWS code in WorldNBTStorage.

When a player in ModMode disconnects, it reloads the regular player
data so that it will not overwrite the player data on save.
Update README for LogBlock requirements
Fixed configuration loading, player data persistence, case sensitivity of permission groups.
Fixed some Eclipse warnings.
Extinguish annoying flames when in ModMode.
Reinstate the /unvanish command so people aren't too confused.
Correct definition of /vanishlist and make it usable from the console. Fix persistence of vanish state - set it to whatever it was when last in ModMode.  Improve documentation of subservient plugin configuration.
Fix backwards player data saving and deep testing of permissions. Still not quite there.
Remove metadata. Handle kick and quit the same. Leave in load and save debug logs for now.
Store normal inventory separately from player.dat to prevent it being overwritten by ModMode inventory on restart (PlayerKickEvent).
Refactor load and save of player data in terms of Player rather than player name.
Establish sane defaults when config.yml is deleted. Config option to debug playerdata file operations.
Renamed so markup takes effect.
Fix potion effects.