Replaced computed inverse moment of inertia with cached values.
Minor tweaks to allow easy compilation of the library on Android.
Android doesn't support the GLUT or OpenGL (only OpenGL ES) so the demo program doesn't make sense.
The CMake versioning scheme with version numbers in the filename and symlinks confuses/breaks the Android Java-side of loadLibrary so it should be disabled for Android.
Tweaks to the CMake description to work better on Android.
I figured out how to make static libraries useful instead of conflicting on Android so I re-enabled the option.
Adding an Android "prebuilt" Makefile as an example/template/reuse so Android users can leverage the CMake built binaries instead of reinventing the entire build system. Use Android-CMake for best results. (My branch found on Bitbucket is currently best, though that may change over time.)
[msvc] fix segmentation fault due to usage of APPLE glew api
[demo] convert the project to MSVS 2012
Transforms used for defining polygons.
combined verts/planes for polys
Experimenting with inline allocation of poly geometry data.
Adding an iOS benchmarking target.
Merge branch 'master' into poly-single-alloc
Cleaning up the project.
Remove the distance from cpSplittingPlane and calculate instead.
Merging
Fixing a dumb name
cpPolyShape simplifications.
More cleanup.
Fixing the mouse grabbing when using a nearest point.
Reimplementing cpArbiterSetContactPoints() with the new contact implementation.
Importing Objective-Chipmunk and getting it to compile.