Updated names of scoring functions to reflect the fact that they are returning 10 times the value
Added BMSkillPoison framework
Added poison logic
Removed protected property scoreValue from BMDie
Used assertCount instead of assertEquals(..., count(...))
Fixed Soldiers full game unit test
- Fixed logic bug at BMGameState::startGame when using proceed_to_next_user_action()
- Added unit tests for beginning of game with two poison-containing buttons
Removed mocking code from BMButton regarding skills
Removed temporary adjustment to parsing recipes for skills in BMButton
Corrected poison scoring logic
Completed first turn unit test for game with poison dice
Corrected unit tests for poison scoring
Added Brom buttons to database SQL
Fixed bug on overview.html when there are no active games
Merge remote-tracking branch 'origin/overview' into poison
Replaced more assertEquals with assertCount
Fixed @covers in BMSkillPoisonTest
Added logic to get the recipe of a BMDie from the maximum number of die sides and the BMSkills in the BMDie skill list
Completed unit tests for BMDie::get_recipe()
Added logic to get correct recipe for BMDieSwing