Install pygame
Game engine skeleton
Basic car drawing
Car are drawn as squares
Car scale: 1px = 1 meter
basic car position integration
Abstract motion and vector management
Create a nest able to generate new cars
Add __repr__ methods
Add the distance method in the coordinates api
Don't wait before generating the first car
Geneates hole to swallow existing cars
Split program in different files
Move integration method in the physics module
Merge branch 'master' of github.com:thibault/vroom

Initial github commit with skel files

Conflicts:
	.gitignore