initial commit
Fixed damage-forwarding, wrong substraction order of voxel-speeds
some changes, dunno
added test
some debugging output, can be used for later reference
Merge pull request #116 from voxelinc/bullet_dampening

Add non-dampened BulletPhysics
falsely made damage impact local twice when forwarding
removed debugging output
fix windows
Merge pull request #118 from voxelinc/damageforwarder_fix

Damageforwarder Fix
Merge branch 'master' into voxel_link

Conflicts:
	src/worldobject/hardpoint.cpp