Started working on HUD

now tells you how many animals there are, will work on making it better
At this point, I have night and day
animals do not continuously update destination

once an animal has picked a type of destination (food, water, etc) it
will  work solely towards that destination and will not reconsider on
the way

if nearer food is found available on the path, however, it will change
to that, but it will be the same type
Nice looking day and night and wind achieved. About to merge and use advance()
implemented murder

more like implement of murder haha so funny

animals have a 50/50 chance of murdering or mating

if they have nothing to do, they will walk north

animals will no longer walk into occupied spaces, nor spaces of water

if they are stuck, they will choose a random available direction in
which to walk. if there are none, it does nothing.
Cloud picture
Merged weather2
Removed repaint() from keyPressed since we have another thread for that now
starting to merge back to master