Wrote some reflection code that works as a proof of concept, but still needs refinement as it's not mirrored :P
Camera rotation is much better
Removed containers
More changes to achieve scene switcher, begun reskinning Editor for more compact and uniform look
Got client/server working with more changes for scenes
- Engine is now stabilized with 'Droopy' and different startup environment
- Now moving onto getting character into initialization and being able to
  move around.. in the void
Droopy can now walk
Using a builder as floor object to start working on textures.
Saving where is before big refactor
Changes:
- Added some dummy textures
- Creating new templates for new admin area
- Refactored some server.js stuff into new class routes/auth.js
  (facebook-passport stuff)
- Created placeholder for logging class
- Refined control scheme. Initially tried to integrate OrbitControls but
  it didn't work for some reason so settled for my own custom tweaks.

Todo:
- Create floor building tools for indoor environments
- Fixed JADE templates
- Working on room building tool
Moved grid drawers into separate class. Beginning work on room building class
Grid selector is working
Need to decide whether to use grid or stick an object on top. Object on top will be easier longer term