Attempting to move to node for common script
Fixed path issue -- now to deal with Windows
Removed doubleshot from globals and back to broken =D
Got tests back to running. Yay
Hackishly trying to determine how long it takes for gm to run smoothly in Windows
As it turns out, gm does run but it suffers from the same problems phantomjs was having -- just not in Linux o_O
Attempting to diagnose phantomjs as well but not much luck
Moving phantom bulk image to fs system
Updated phantom stats and now Windows + phantomjs is running but timing out on big ticket
Not bad -- 10 seconds for Windows + phantomjs =/
Removed dev files for gm
Cleaned up spritesheet assertion with an anti-pattern
Got phantomjs for Windows sprite properly asserting =D
Added phantomjssmith
Moved to phantomjssmith and tests still passing =D
Moved onto gmsmith =D
Moved to canvassmith and attempted to clean up engine.smith
Tests back to working
Turns out _filepath is internally used for spritesmith, everything is still passing =D
Made all smiths optional