Make the include path absolute in all script examples so that ScriptCompiler can compile them properly.
Renamed Octree::Resize() to Octree::SetSize()
When destroying a scene, destroy root-level components first so that child node components are detached from their internal structures and can be destroyed faster in turn.
Use raw pointers instead of weak pointers in Octree update/reinsertion lists for some performance gain.


git-svn-id: http://urho3d.googlecode.com/svn/trunk@2502 3bd170d8-ddcf-f82c-f583-7a401ccf5608
Script API update.


git-svn-id: http://urho3d.googlecode.com/svn/trunk@2503 3bd170d8-ddcf-f82c-f583-7a401ccf5608