Possible fix for Vec3D error
Possible fix pt. 2
Use XORShiftRNG directly
Implement new type API
Controllable NPCs now have correct yaw
Fixed debug output
Changes to world unloading
Add citizens.npc.createall permission for PEX users
Check for both types of NPCCreateEvent
NPC limit is now inclusive rather than exclusive
Update AI for Giants
Fix /npc gamemode
Update to MC 1.4.2
Update pom.xml
Update NMS.java
Whoops. MC 1.5.2 should be working now
Fix /npc wolf collar parsing
Add some arguments to the /npc path command allowing for pausing and immediate waypoint placing
Add debug for navigation, make sure that destination is in range before calling waypoint triggers
Allow /npc spawn to use the selected NPC