adding MOAIUnitzSound::_getFilename()
adding MOAIUnitzSound::_getFilename()
add log message MOAI_FileOpenError_S

While this may seem redundant with MOAI_FileNotFound_S, there
may be cases where the file exists but can't be opened, e.g.,
due to permission errors. This also supports a safer code structure:
actually try to open the file and log if it fails, instead of checking
for file existence and then just assuming it will open.
use MOAILogMessages::CheckFileExists instead of USFileSys::CheckFileExists so we get an error message
Log if file didn't open successfully
check and log if sound file doesn't exist

I would have preferred to check whether the actual file-open
operation succeeded, but this would require adding a check inside
untz itself, which doesn't have a clear logging mechanism at
the moment.
- Camera support for iOS on moai
Script node apply of attributes should unpack attribute id or it will not be applied
- Fixed not dimissing picker
Adding new release notes
Fixing vs2008 configuration fto correctly build release builds
Fixing VS 2010 release build errors
Added minimum version of 10.6 to osx builds. added some aku methods for new billing service
updated docs script to not call a full path to doxygen, but to look fo rit on the path
updated copy script to copy html doxygen docs to docs folder
added setTerrainMask () to MOAIPathFinder; renamed setTerrainScale () to setTerrainWeight ()
Adding GCM support ( replacing C2DM )
Merge branch 'master' of github.com:moai/moai-dev
Merge pull request #593 from JoakimBlomberg/scriptnodefix

Script node apply of attributes should unpack attribute id or it will not be applied
Merge pull request #582 from btatarov/patch-1

adding MOAIUnitzSound::_getFilename()