Alpha 0.1.1

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Alpha 0.1.1
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- Player gets draw at fixed x, y position, no physics
- HeightMap class stub added
- Added loading bar with splash screen
Alpha 0.1.2

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Alpha 0.1.2
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- Changed size of tiles to 2x as big, changed space in between tiles to
8 pixels
- Added very basic height map algorithm (can go out of bounds)
- Map now generates based on height map
Alpha 0.1.3

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Alpha 0.1.3
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- Set up rectangles for collision detection
- Had an issue with xOff of map, but seems like it's fixed (Note: The
bounding rectangles and the actual x, y rendering positions of the tiles
are separate)
- Now correctly detects when player and tiles are colliding (Note:
Rectangle not intersecting when edges touch)