Started added entity rendering code
Render entities
Update spec
Made player start in random-ish position. Mostly in the centre, but very occasionally can be at the edge.
Inlined and removed stolen code.
Fix key event listener thingies
Started work on entity motion as well as player entity controls
Fix spec and class
Update process entities use to move
Merge branch 'master' of https://github.com/T-and-T/LD26
Removed debugging code.
Basic move working (up arrow only)
Merge branch 'master' of https://github.com/T-and-T/LD26
Made sure player doesn't start off the map.
I had made a mistake concerning counting from 0 vs counting from 1.
Merge branch 'master' of https://github.com/T-and-T/LD26
Movement in other 3 directions
Placeholder animation
Update spec
Remove bug where entity slides into wall before realizing that it can't do that
Added AI movement. Still need to do:
* die
* fall of screen
* eat
* be different colours