several view offset smoothing fixes, adds brief cool down to resliding after jumping out of slide
fixes a case where unslide view offset gets stuck on
fixes divide by zero crash
should actually fix fire on spawn bug
actually for reals fixed fire on spawn, what a silly problem
another divide by zero and fixed a couple more stuck cases:
sliding off a ledge with an overhang
diving into roll when there isn't room to unprone
Shadow hulls and divide by zero fix.
switch
Proper shadow hulls.
particle tracers and some pointer paranoia
Merge remote-tracking branch 'remotes/upstream/master'
oops
reverting particle tracer stuff in favor of a cleaner approach
hooked up particle tracers, added impact effects to the 'exit wounds' of penetrated bspmodels, fixed a case where impact effects were being duplicated on the previous entity hit
what is wrong with me
fixes hover-on-spawn bug, slide friction sticking in obs mode, and style points not taking your dying stunt into account
Merge pull request #6 from shmopaloppa/master

divide by zero fix and more view tweaking
Vino is not afraid of commitment.
Merge pull request #8 from lithe/shadowhulls

Shadowhulls
Merge remote-tracking branch 'remotes/upstream/master'
pdump output now fits to screen size, diving away from nades reduces damage 30% (and explosion gives you a small bump), fixed: some view model jitters, some instances of weapon effects being simulated twice, minimum dive slide velocity, small prediction mismatch with maxspeed on spawn, reversed bounding box case with standard slides and jump animstate overriding possible swim state