Z-up conversion: terrain, objects
Z-up conversion: camera
Z-up conversion: water, sky
Unrelated change: we always want the XAutoRepeat workaround, regardless of using exclusive input or not
Z-up conversion: local map, fix tcg
Z-up conversion: global map, shader fix
Local map: restore zHigh
Removing some leftovers of mwRoot node
Z-up conversion: raycasts
Z-up conversion: fix player arrow direction on global map
Merge branch 'z-up' into graphics

Conflicts:
	apps/openmw/mwrender/localmap.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/water.cpp
	files/materials/water.shader
NPCs / creatures can now emit ripples