Rewrote a large chunk of the README.md and added the LICENSE in a separate file
I now call luaL_unref() to release the callback after the timeout triggered
Ported Rengine to SDL 2.0.0
Big changes were:
- Setting up the video mode in game.c
- Keyboard handling (I'm using scancodes at the moment, though keycodes should be considered).
- SDL now has the mappings I used to have myself in mappings.c
DEVNOTES.txt contains my list of things to note and things to do
Fixed the bezier3() function to eliminate some of the issues.
Removed some of the dead code remaining after my SDL 2.0 conversion.