fix: bug in catch code
nope
fix mouse over icons for high resolutions
fix TU usage for debug play
fix celatid accuracy
in, over and out.
fix up some reaction fire stuff.
put the arrows at ground height, flatten the destination marker.

blit the arrows OVER the "in air" markers.
turn off MCed alien lighting.
speed up patrol state
slow down patrol state
fix shots arcing out of the map.

really should refactor those functions.
Fix CMake build.
only allow defocus if !string.empty() on TextEdit surface.
fix for bug 52
fix grenade kill scoring.
fix dogfight weapon timers.
un fix dogfight weapon timers, fix distance changing.
allow scrolling through ground inventory if only one slot available.
aww man, not ANOTHER string!