cursor hidden during first splash, added POSITION_TEXT, added X11 colours, added MenuFactories, added speech point to Actors, clickable_areas are affected by scale, Actors can smart load attribute values from details.txt, fade_in blocks other events, events can have an 'event_test' to see if they are finished called once a frame, fade_in can take an action shortcut, added Actor.on_continues as an on_says replacement - it animates the text displaying on screen, actors and items available as attributes on the Game object now, added Game.on_clear_modals, Text is more resolution independent, added Game.on_menu_from_factory for easily creating text menus, cold-calling pyvida launches a basic game editor (WIP)