Adding StaticAssetBuilder main classes, not compiled yet, local commit for now.
Also moved the DataHolder data type into core/types, so we will be able to use it outside of physics.
Adding some changes and fixes, still not working, but compiling... We will merge against the last Ruleman fix
Merge branch 'cordobazombie0.1' into scene_asset_loader
Finally we have a working sample of a static scene and seems to be working fine. Not implemented yet materialType for static objects but we will do it now
Adding DataHolder more flexibility to handle and destroy elements in a different way, not just using delete