Added new project InfinityRender
Just some barebones structure
Added a newline in the .h and idk what happened in the .vcxproj
I think I just successfully renamed InfinityBase to InfinityWin32
I don't even
Events happened
wat
guids are cool to identify different events
i now have a memory leak :(
why does std::map<INFINITY_GUID, std::set<EventCallback_t>, GUIDComparer> event_map; cause a memory leak
why does std::map<INFINITY_GUID, std::set<EventCallback_t>, GUIDComparer> event_map; cause a premature memory leak
Merge branch 'dev' of github.com:incertia/Infinity into dev
Changed release order to make more sense
wat
modified event system so that objects should spawn their own events
event system is a success i guess. i might modify later
added some pointer types
makes no sense to dllexport pure virtual interfaces. only export things like defined functions and well defined classes
what
testing detaching event callbacks