single texture skybox bug fix
removed unused import
Reintroducing RotateAroundAnimation3D. Back by popular demand because of its simplicity of use.
Added a new class that performs Spherical Linear Interpolation (SLERP) between to Vector3s.
Updated the OBJ exporter to reduce memory consumption. Data is now written with a buffered writer and data is written proximately every 8192 characters. This should greatly reduce memory consumption for the cost of slightly increased CPU load.
Merge pull request #844 from ToxicBakery/OBJ-Exporter-Improvement

Reduced memory consumption of OBJ exporter.
Update DiffuseMaterial.java
Update PhongMaterial.java
Merge pull request #853 from chegewara/patch-2

Update PhongMaterial.java
Merge pull request #854 from chegewara/patch-1

Update DiffuseMaterial.java
Overhaul of the exporter.
- Moved AWD, OBJ, and Serialization export methods into classes and created extensible framework for general exporting.
- Removed superfluous serializeOBJ methods as they are redundant.
- Added code examples and class documentation to AWD parsing and other related classes.
- Updated class documentation for some of the various classes I have written.
Curves overhaul. Renamed classes and moved them into the "curves" sub package from the "animation" package.
Also added a Quadratic Bezier Curve, a Linear Bezier Curve and a Compound Curve.
Merge branch 'master' of https://github.com/MasDennis/Rajawali
Updated the SVGPath class with the new bezier curves.
Merge pull request #859 from ToxicBakery/OBJ-Exporter-Improvement

Overhaul of the exporter.
Updated CHANGELOG.md to reflect the changes that were made to the curves classes.
Updated README.md with some new links.
Merge branch 'master' of https://github.com/MasDennis/Rajawali
Fixed the ChaseCamera. The previous algorithm didn't give the desired effect.
Added reparametrization method for uniform point distribution along a curve. Will push an example as well.
TranslateAnimation orient to path fix. Cleaned up the calculations and started using Quaternion.setFromAngleBetween(). This takes the current object's orientation and the current tangent vector. This fixes issue #863.