Not tested ingame yet!
- Shared class for Listeners
- Moved Tick listener to a common listener directory (tick_c module is gone, it's now listener_c)
- Added a NetworkIDValidated listener
Changes tested and they work

- Python adjustments for the change
- Base files for other listeners
- Added listener.h for easy inclusion of all listener headers
- Only networkid and tick are currently implemented in sp_addon.cpp/sp_main.cpp
Now uses universal call_listener method; though currently only int, char and edict_t are supported.
- Implemented the listeners in sp_addon.cpp [Some listeners will need extra work however!]
- Removed accidental commit of configure-csgo - Kopie.bat
- Removed unnecessary inclusions in some files
- Added client_connect listeners
- Listeners should all work now
"Condensed" version with removed ellipsis
.sh executable and RTTI fixes #2
Merge branch 'master' into dev
Merge branch 'fixes' into dev
fix for RTTI Data
Merge branch 'dev' of https://github.com/OmegaK2/Source.Python into dev
.
Merge branch 'dev' of https://github.com/OmegaK2/Source.Python into OmegaK2-dev