Physically modelled lighting for map rendering
Dropped default quality of shadow
Added color correction (tone mapping)
Physically based lighting now uses more accurate (but slow) techniques
New Water
Improved physically correctness and quality
Reflective water
Volumetric fog support with reflective water
resolved crash
Updated water 2 renderer
Adjusted refraction factor
work-around for water refraction problem
Added copyright header of pysnip
Merge remote-tracking branch 'origin/master'
No longer requires GL_ARB_texture_rg (memory footprint increased by 512KB)
Merge branch 'master' into newwater
Credits
Removed preference default value inconsistency
Preload and performance improvement
Place blocks by holding LMB