Adding some missing files, not tested yet, just commiting and pushing to be able to work from laptop on cabure
XML file for ZombieUnit
Adding firing_system module to be able to compile other stuff.
Adding ZombieUnitBuilder class, did a little test and seems to be working, we need more textures / zombies to do a deeper test and finish the ZombieBody stuff to test with bodyParts.
Now ZombieBody and ZombieUnit is more complete. Fixing some issues
Adding the missing ZombieUnit States.
Fixing some issues in a some classes.
Integrating all the functionality for the zombieUnit and ZombieBody and FiringSystem
Adding BulletShape.
Adding the Physics Bounding Box to the zombies, we still need to modify once we get the issue 217 resolved (graphics).
Having problems with the orientation of the node, the zombies were exported using the Y axis and should be Z axis as the Up Vector, all the Ragdoll logic was created for those zombies, now, the bones have different orientations and we will not rebuilt all the ragdolls for now, instead we will try to rotate the zombie node everytime we move or rotate the zombie, ugly but is the only way without too much changes.
Using 2 sceneNodes per Zombie now to avoid the UpVector issue
Fixing some issues, adding some other stuffs, a tool test also
Adding asset submodule with one unittest testing the AssetLoader
Merge branch 'asset' of https://github.com/agudpp/CordobaZombie into asset
Adding calls to OSHelper (issue #246).
Merging also with asset branch