Reverted the previous fix for text clipping into the HUD. It was just distracting and annoying, as it turns out. (Need to properly fix later)
Fixed #119.
Merge pull request #124 from xycaleth/master

Just fixing issue #119 and cmake not using game.def in SP DLL.
Initial modular renderer commit. Breaks Mac + Linux + Cmake builds. Please wait for future commits =]
Works on Windows with: client (modular rd), listen server (modular rd), dedicated server (static rd)
Merge branch 'master' of https://github.com/Razish/OpenJK
Fixed error in PNG_Pack that caused PNG_Save to fail
Added timestamps to screenshot filenames. Added screenshot_png. Fixed r_aviMotionJpegQuality and r_screenshotJpegQuality not being initialised
Adjust some cvar defaults and limits as noted in #70
Attempt to synchronise snapshots/sec with server framerate
Merge branch 'master' of https://github.com/Razish/OpenJK
Added some filters for the rd-vanilla project (so it's easier to find source files in Windows stuff)
Merge remote-tracking branch 'upstream/master'

Conflicts:
	codemp/ghoul2/G2_API.cpp
	codemp/ghoul2/G2_bolts.cpp
	codemp/ghoul2/G2_local.h
	codemp/ghoul2/G2_misc.cpp
	codemp/ghoul2/G2_surfaces.cpp
	codemp/rd-dedicated/G2_API.cpp
	codemp/rd-dedicated/G2_bolts.cpp
	codemp/rd-dedicated/G2_local.h
	codemp/rd-dedicated/G2_misc.cpp
	codemp/rd-dedicated/G2_surfaces.cpp
	codemp/rd-dedicated/qgl.h
	codemp/rd-dedicated/tr_WorldEffects.h
	codemp/rd-vanilla/G2_API.cpp
	codemp/rd-vanilla/G2_bolts.cpp
	codemp/rd-vanilla/G2_local.h
	codemp/rd-vanilla/G2_misc.cpp
	codemp/rd-vanilla/G2_surfaces.cpp
	codemp/rd-vanilla/qgl.h
	codemp/rd-vanilla/tr_WorldEffects.h
	codemp/renderer/qgl.h
	codemp/renderer/tr_WorldEffects.h