Show medi kit quantites in inventory
make some adjustments to auto-equip algorithm

give a more even distribution of clips, and load all weapons.
fix basescape inventory issue

gotta set the "nofloor" flag to false now, otherwise setUnitPosition()
function in deployXcom() called by runInventory() fails and as a result,
no units are placed, none are selected, and the inventory state pops on
init().
no heavy weapons for weaklings
medkits should only stack if they have the same charges
Merge pull request #755 from cfailde/medi_inv

Show medi kit quantites in inventory
don't recover unconscious MCed aliens twice
fix squad weapons and ammo disappearing on save/load

won't bring your weapons back, but will stop them going missing again.
haha whoops
Merge remote-tracking branch 'upstream/master'