Fixed: HWP ammo was deployed to the ground on Base-defense mission.
Added: Distribute ammo equally among base owned tanks on Base-defense mission.
Fixed: Deploy all base owned tanks on Base-defense mission. (exception: tanks with 0 ammo left)
Fixed: A crash when vehicles' desctructor called twice.
re-set camera after shots fired.
camera persists through reaction fire
- added support for floating elevation
- unit rulesets slightly corrected, and added elevations

Conflicts:
	bin/data/Ruleset/Xcom1Ruleset.rul
- 3d explosion option (from flat to spheric)
cast to (int) from 16-bit ints

13:34 < VOlutar> there might be another fix.. but you may add it to yours
13:34 < VOlutar> this (int) shit for <<
lessen stupid 3d holes

13:59 < Volutar_sleep> fuck i forgot to change +10 to +5
13:59 < Volutar_sleep>  I
13:59 < Volutar_sleep>    for (int fi = -90; fi <= 90; fi += 10)
13:59 < hmaon> I pushed the (int) stuff fyi
13:59 < Volutar_sleep> ok thanks
14:00 < hmaon> should that be fi += 5?
14:00 < Volutar_sleep> i'd be grateful if you change this += 10 to +=5
14:00 < hmaon> ok
14:00 < Volutar_sleep> to lessen stupid 3d holes
14:00 < Volutar_sleep> there could be layers with missed damage
Missing tank (+ammo) handling/management implemented:
- Count and subtract the destroyed/missing tanks on Debriefing
- Reequip tanks in craft(s) on Debriefing
Merge pull request #319 from fenyo1/ProperTankHandling

Implemented: Missing tank (+ammo) handling/management
Merge pull request #317 from hmaon/from_volutar

From volutar