Added small backpacks for all factions. Backpacks are now standardized as such:
_bagsmall = "B_AssaultPack_dgtl";  // carries 120, weighs 20
_bagmedium = "B_FieldPack_oli";    // carries 240, weighs 30
_baglarge =  "B_Carryall_oli";     // carries 320, weighs 40

New backpacks for AAR, RAT, MMGAG, MATAG to allow better weight distribution
MATAG always gets a backpack (off = light)

Standarized gear loadout. Weight table: http://pastebin.com/923UF0ja
Distributed weight to give entire fireteam about the same load.
Engineers now have mine detectors

Attachments, Divers, Crews and Engineers are WIP.
Tweaked medic loadout. Differentiates between light and heavy now. (off = light).
Weight for all factions:
"WEST-BLU_F-m - 218/320"
"WEST-BLU_F-m - 314/360"
- added magazines to "no backpack" loadouts
- added chemlight class to all factions (not included in any loadout yet)
- added new classes to private array in fn_folk_assignGear
corrected accidental changes in nato gear
Added
new _mediumRig to all factions (Platecarrier Rig). Made medium rig default for all classes for now.

With the current version values for _lightRig/_mediumRig/_heavyRig are identical. With upcoming stable update they'll be different in mass and armor value.
made "default for" comment clearer
further tweaks to gear values.
"no backpack" param gives FTL, AAR and RAT now 10 mags, 3 HE grenades and 2 smokes.
Gave medics additional firstAid Kits (carried in rig)
Doubled # of smokegrenades in light medic backpack. (Medic now carries 8 smoke grenades total).
changed CSAT to tacVest
Merge pull request #91 from Wolfenswan/dev-newgear

Dev newgear