DK blood hopefully bugfixed Issue #228
added check to shouldKick for jps.Interrupts active
added function for dispelling Poison  + DispelActive (jps.Interrupts)

we shouldn't dispel at Primordius, Dark Animus (to early)
Merge pull request #230 from pcmdgit/master

fixed Issue #228 & http://forums.pocketgno.me/viewtopic.php?f=121&t=8198&p=76424#p76424