remove debuggy output. Left in shader filename printer since ostensibly we'll need to improve the version detection code and figure it out on various versions
Merge remote-tracking branch 'alex/psprite' into psprite
polluting my grep output. go away
Initial use of shader to modify sprites. If you test it with the v130 shader and some sprites from enterprise, you will see an ugly pinkish box over the sprites
Er. This was incredibly misleading. I meant as we did before, not as a normal texture
cubes
Moved program call to further down
Merge remote-tracking branch 'forrest/psprite' into psprite