Meh ++
Release v0.9.0
Warnings, start of 'levelscripting'
New enemies, better level scripting, bug fixing

Fixed screenratio not working, level scripting let's you create all the
new enemies (and superball) now
Text/Changelog/Readme

Mundaça no que aparece no story mode, e mudanças no changelog, readme, e
tal. Mudanças no mainmenu
WOOOOT DONT JUDGE THIS

meh
DEATH EFFECTS
Maybe I got too excited...
Merge branch 'Adventure' of https://github.com/uspgamedev/PsyChObALL into Adventure
Code Refactoring, New Enemy

Old 'totaltime' is now called 'gametime'
New 'totaltime' is the actual time in seconds since the start of the
game (without any modifiers)
New enemy 'seeker', they follow psychoball. (2 or more seekers tend to
overlap, could fix it using forces, but I'm not sure if I will, we'll
see)
Superballs can shoot any enemy

For some reason when they shoot superballs something wrong happens...
All bodies have start and register functions

Nice 'boss' at the end of the testlevel.
Simplified enemy creation on levelscripting A LOT

(Not for the 'creator', but in the actual code)
Formations!

You can now use a formation to release enemies. For now just regular
line ones.
TODO: V shape and others
Bodies are now delete only if they are getting away from the screen
Sublime Stuff
Enemies that aim at something and use targets now ahve their warnings updated 'dinamically'
Beginning of 'diagonal' formations
still have to change the position of warnings when the body is outside the screen
New 'V' formation

Now you can set the side that the random enemies will appear, also, you
can manually change position and speed of individual enemies
Fixed wrong warning positions
Better Death effects code
Level selecting screen working
Places the level buttons automatically
Works well for up to 12 levels, no paging yet.
Maybe I'll change how it works