Created a screen to select and enemy(totally non-function)
Created drawings of enemies
Restyled the display layout
Began the Rebuild of Mechfighter. I am building the most key part of the javascript from scratch. Players and enemies will act the same. Attacking and defending will operat the same for both. Weapons will operate the same for both.
This means that I have more condensed stats for players and enemies and that they will be able to do the same things and will follow the same ruls.
I no longer have an alphabet soup of variables floating around.
I can now display a graphic of the enemy during play
I began the basics of an introduction/tutorial to the game and have all the img's ready to finish it.

The rebuild, has just started. Next update should implement dodging and drain cariables.
Then the incoming and attack is ready need to be updated. Play will have a more active style in regards to changing weapons because each cools down seperately. Switching will take a few seconds depending on the weapon.

Damage now depends on the weapon, while power to the weapon var has become a requirement to use weapons. The strong the more power required.

Weapons can now run out of ammo

Console logging has been implemented for preparing and executing an attack.