[#7] Adding container to hold robot that isn't dragged
[#7] Reworking how dragged objects (specifically player bot) are copied to be placed onto grid
Clarified the language of the README.md licensing.
Loading now happens off the http://rogel.io domain
Changed the font to Orbitron.
Added a lose state!
The Robot now respawns when it is loaded.
Getting rid of unused function.
Dynamic level loading!  The game now loads levels progressively.
Added the background loop without the word "BITBOT"
Removing unused images.
Using jQuery.cookie to do basic state management, which skips the intro animation if you've already been here before.
Added boilerplate code to handle loading game saved state via cookies.
Changed the MenuState aesthetic.
Now the MenuState waits until the intro sequence, and 1 round of the Title Loop before presenting the Menu itself.
Restored the cookie loading/storing code.
Fixed an error in the AboutState that came about due to refactoring.
Edited the main index page to add a good background pattern, and got rid of the jaws metadata that was below the game.
[#7] Renaming id of object representing bitbot to make drag/drop work
Basic game save management is now in effect!  The player now has the option to load the game from the last point she played, and if there exists save data and the player selects "New Game," the game will prompt the player to confirm she wants to delete the old data and start anew.