Cargo manifests from CentComm may contain errors.  Stamp them DENIED for refunds.  Doesn't apply to secure or large crates.  Feedback shows up in the orders console, including amount of plasma and crates shipped.  Each entry is preceded by color-coded point value.
Possible errors:
Incorrect station name
Incorrect number of packages in shipment
Items missing from the crate
Removing the crate-cost from the refund value now uses points_per_crate instead of being hardcoded to 5.
Acid Damage Fix

Redid a portion of how acid damage is applied. People were not being disfigured when sprayed, and contact with acid for some reason had a 15% chance to do ridiculous damage (~30 per spray puff), otherwise it did very little (~6). It should be more consistent now around the ~12 range per spray puff.

Glasses melt too, now.
Updated object melt probability I overlooked.
Merge branch 'master' of https://github.com/tgstation/-tg-station into ManifestsPlease
Mech fabricator fix
Mech fabs were looking in their lighting sub-area to connect to equipment in their logical area; if the mech fab and the R&D computer were at different lighting levels, they would cease to be in the same area, making them fail to connect.  This adds a global helper proc to return the contents of a logical area rather than the lighting sub-area.
Makes failing to connect to an R&D computer a recoverable error.
Increased sacid meltprob from 5 to 10
Added a box of prisoner ID cards to the perma wing

Aside from further dehumanizing criminal scum this also serves as a way of correcting the annoying behavior of suit sensors and crew monitoring computers, and chemical implants: if someone isn't wearing an ID card (which prisoners will likely have taken from them) they show up as an Unknown.

Also included a sec hud icon for the prisoner 'job'
Penalty for claiming that there's an error when there actually isn't.  CentComm doesn't appreciate being falsely accused of incompetency.  (Penalty is the cost of the package minus the crate cost, just like the refund).  Supply points can go negative, which works as expected.
Facial Reconstruction Surgery

Plastic Surgery will restore the face if it is disfigured by acid.
-Made the bridge more of a believable command station by adding more computers (https://dl.dropboxusercontent.com/u/831776/bridge3.png)
-Moved executive suits into a locker
-Unbolted Server Room airlock
[MAP] Map Changes Collection II
-Removed access requirement from centcom ferry airlock
-Added missing shutters for the law office
-Added some more heaters in maint
-Moved donut box from courtroom into security office.
-Replaced mining camera console in HoP's office with a supply ordering console
Replaced teleporter console with mining shuttle console
-Replaced bridge tcoms monitor with power monitor
-Fixed thunderdome blast doors not working
-Added a small dressing room to centcom so I don't have to spawn them each and every time
-Renamed some centcom areas, including the admin prison to make it easier to send players there
-Fixed a duplicate c_tag issue in arrivals
Merge pull request #550 from Ikarrus/collection2

[MAP] Map Changes Collection II
Merge branch 'master' of https://github.com/tgstation/-tg-station into prisonercards

Conflicts:
	maps/tgstation.2.1.2.dmm
Made the new prisoner ID box a parent of /box instead of /box/ids,
updated the map
Increased object melt chance from meltprob*2 to meltprob*3
-Added high-visibility orange ID card icon for prisoner IDs
-Fixed the hud icon not showing up for prisoners