Add Prize component
Add Freezable component to Player and Enemies
Merge branch 'jprof-wip'
Move Freezable to singleton entity
Merge remote-tracking branch 'origin/freezable'

Conflicts:
	coffee/components.coffee
	coffee/player.coffee
	coffee/scenes.coffee
Pull HorizontalPatrol behavior out of Rat

HorizontalPatrol is now a component that Rat uses
Refactor Horizontal Patrol

See the comments above the component for details
Refector Enemy

ChasePlayer behavior is now a sperate component
Adds Rat Images

Cell Size = 100x60
Adds Gnome Sprite Sheet (properly setup)

Cell size: 69x121 -- Does not include "fallen" sprite as he is a
different size than all of these.
Updates Rat Sprite Map
Adds Potato Image

Cell Size: 60x60
Updates Potato Asset To Be Horizontal

Cells are still 60x60
Adds Correct Gnome Sprite Sheet

Cell size: 70x125
Adds levels and levelLoader that let you have levels