Merge branch 'master' into p4estIntegration
add initializers of p4est
update ignorefile
set global particle count
a world needs only to care for its particles
modularize random particle generation
set random seed
particles, not cells
add refine function
add init function for quadrant data
remove coarsening function
initialize log handling and register p4est in sc lib
create connectivity
create p4est structure and draw it
refine forest based on refine callback and redraw it
balance the tree and redraw it
destroy p4est and connectivity
clean up all p4est and sc stuff
reindent
introduce basic particle