Add saveGame function
Add the loadGame function, and also try to keep track of which scenario is being saved
Make the Resume Game option resume the game, and add an option to the pause menu to save the game
Merge from master into saving
Adjustments to faculty area, lavatory.

Marks the commit before bathroom-bath=room (lavatory) is moved.
Completed modelling on lavatories (m and f)

Trivial caveat: door
Merge master into feature/saving
Save objectives and inactive props
Save inventory and triggers
Restore the displayed objective AND WHY IS IT NOT TELLING ME ABOUT SYNTAX ERRORS?!?!
Remove debugging stuff
Allow items to be inactive when the game starts
Remove the old conversation-based inventory management
Add fire graphic
Add some fire as an example barrier
Added the ability to have barriers.  Also added back the try/catch block in keyhandler.js because it makes debugging easier.
Allow adding objects to the scenario, in addition to removing them.  Only affects objects that are already in the file but have been removed.
Merge pull request #21 from rcatlin/feature/saving

Feature/saving
The fire no longer appears until you talk to the person, demonstrating the feature I mentioned in feature/inventory-triggers
Merge pull request #23 from rcatlin/feature/barriers

Feature/barriers