Line drawing now works. we'll have a bigger commit detailing *all* the changes very soon :3
As the previous one didn't have the full commit message, here it is:

Added:
setTitle(x); - sets the window's title to x
mouseInput.x, mouseInput.y now give the mouse's position. (A bit laggy when the framerate is set low :/, I might have to thread grabInput() :S)
mouseInput.right/middle/leftButton has been added, is being handled, but does not correctly detect mouse button input.
Include Guards thanks to http://www.github.com/antonijn
sq(x) - squares x
Added rect[line]

Changed:
license.txt - It's more or less the final one now. :P
README.md - Modified the introductory message to allow for recent changes

Refactored:
Shifted about a few bits of code in the QL modules and QL.h to give it some more order.

Fixed:
line[] is now fixed :3

Todo:
Add the licenses for SDL and such.
Add the missing keyboard buttons.
Add Sound, Image support.
Test Emscripten Support (before the LD)
Fix Mouse button Input.
Update for SDL 2.0
Add more collision detection functions.
Add more shapes. (Ellipse[fill], triangle[fill, line]). - Working on it

|> On hold:
   Convert for use in (Python/C++/Lua.. etc) other programming languages.