Add a helper method to load entity objects
Hold on to the AnimationState being used for animating
Use a separate method to build the animation
Have createEntities' caller retrieve the text keys as needed
Remove a hack
Set non-bone nodes as manually controlled
Only lower-case the model name
The skeleton name will already be lower-case
Clean up some header includes to reduce nesting
Fix some createEntities calls
Use a list to reduce some repeating code
Add part info for weapons and shields