trying to explain queue mechanics better.

git-svn-id: https://freeorion.svn.sourceforge.net/svnroot/freeorion/trunk@5740 dbd5520b-6a0a-0410-a553-f54834df5b05
Minor tweak to clarify an error message.

git-svn-id: https://freeorion.svn.sourceforge.net/svnroot/freeorion/trunk@5741 dbd5520b-6a0a-0410-a553-f54834df5b05
Tech cost multiplier of 2 -- my stab in the dark at a better value.

git-svn-id: https://freeorion.svn.sourceforge.net/svnroot/freeorion/trunk@5742 dbd5520b-6a0a-0410-a553-f54834df5b05
-Removed condition in the MONSTER_MOVE_ALWAYS macro that appeared to prevent movement if the monster was in the same system as an empire owned planet with less stealth than the monster's detection. This should reduce the tendency for monsters to park in a player controlled system indefinitely.
-Simplified the hunt buildings scope to always select the ship's fleet. If there are no suitable destinations matching that effect's condition, then no move order is issued anyway, so presumably the complicated scope was unnecessary.
-minor grooming

git-svn-id: https://freeorion.svn.sourceforge.net/svnroot/freeorion/trunk@5743 dbd5520b-6a0a-0410-a553-f54834df5b05
Species links in planet suitability report, by yandonman.

git-svn-id: https://freeorion.svn.sourceforge.net/svnroot/freeorion/trunk@5744 dbd5520b-6a0a-0410-a553-f54834df5b05
-Fallbacks and safety checks for starfield position generation, which should prevent hangs when requesting 10 star cluster galaxies.
-grooming

git-svn-id: https://freeorion.svn.sourceforge.net/svnroot/freeorion/trunk@5745 dbd5520b-6a0a-0410-a553-f54834df5b05
Merge remote-tracking branch 'svn-mirror/master'