Unify collision
- Also, remove the 4/1 joke.
- Make object names and locations more consistent... It's not like anybody else is touching these, right? Right?
Fix a group of situational collision bugs
Code deduplication
Improve rendering of scoreboard header text
These doors absolutely positively do not belong here.
Simply make the server update with the lobby when it becomes full or changes maps
Add name field to lobby per forum thread 33529
Implements: http://www.ganggarrison.com/forums/index.php?topic=33529.0
Screenshot: http://i.imgur.com/cv505Sl.png
Implement preliminary custom crosshair support
Thread: http://www.ganggarrison.com/forums/index.php?topic=33417.0
The ini contains new two parameters: One of them is the crosshair image's filename, and the other is whether it has true transparency (so that the backing color may be removed if it doesn't).
Fix a healthbar bug
http://www.ganggarrison.com/forums/index.php?topic=33372.msg1153752#msg1153752
Allow players to see certain statistics of teammates
- Shows Superbust, Nuts 'N' Bolts, and Lobbed Mines for their respective classes, when you mouse over them ingame
- Uses an option which isn't yet present ingame (we probably need another minor menu overhaul that supports tabs)
- Spectator cannot see these stats
Overhaul collision system
- Manually run physics/collision in Step now
- Uses a tracer!
- Manually aggressively tested, gotten to a point where it behaves like GG2
- Reorganize some stuff to make code simpler
-- Haven't sanity checked it
This needs a big beta test.
Prevent spectator tracking of cloaked spies
While spectating, stop tracking player if they cloak
Only avoid tracking cloaked spies as spectator if they're not on your team
Allow disabling of restart prompts (in favour of automatic restart)
Merge branch 'master' into spectatorview
Only auto-track if on team spectator, only show HP if on team spectator
Merge branch 'master' into serverplugins
Caching (doesn't work yet but I don't know how to git stash yay)
Merge branch 'master' into serverplugins