The Chicken is back! /just kidding

...
Started to cleanup the IVCore
Added CDEV class again(please put your Dev code in there, thanks! :D)
Cleanup IVCore #2
Fixed a little mistake from last commit..
Cleaned up some code
Fixed ContextSwitch detects all peds as localplayer
Fixed KeySync
Added some debug stuff
Improved onfoot sync
Ragdoll is now working
Climbing is synced
Fixed latest changelog in IVNUpdater
IVNUpdater is now running as admin
Fixed memory leak in server
Possible fix for some key fails
Fixed an error in my previous commit
Improved vehicle sync
Vehicle rotation is now working
Added some test code
Added Checkpoint entities (Not finished yet)
Cleaned up some code(thanks Balika :D)
Merge branch 'master' of https://github.com/GTA-Network/IV-Network
Fix youtube audio playing
Finished Checkpoint Eentity
Added & sync'd showForPlayer (Checkpoint) scripting function
Added & sync'd hideForPlayer (Checkpoint) scripting function
Added & sync'd showForAll (Checkpoint) scripting function
Added & sync'd hideForAll (Checkpoint) scripting function
Added & sync'd setType (Checkpoint) scripting function
Added & sync'd getType (Checkpoint) scripting function
Added & sync'd setPosition (Checkpoint) scripting function
Added & sync'd getPosition (Checkpoint) scripting function
Added & sync'd setTargetPosition (Checkpoint) scripting function
Added & sync'd getTargetPosition (Checkpoint) scripting function
Added & sync'd setRadius (Checkpoint) scripting function
Added & sync'd getRadius (Checkpoint) scripting function

Added & sync'd playerEnterCheckpoint (Checkpoint) scripting event
Added & sync'd playerExitCheckpoint (Checkpoint) scripting event

Cleaned up some code