started working on server browser
began to rewrite server browser and ingame menu
Merge branch 'master' of git://github.com/teeworlds/teeworlds

Conflicts:
	src/game/client/components/menus_ingame.cpp
Some graphic batching:
Speed up for displaying debugtext and envelopepreview
(This reduces the performance hit especially for the 'Show Info' mode in the editor)
fixed last commit
Merge branch 'master' of https://github.com/SushiTee/teeworlds
fixed a typo and added some missing localisation markers
updated gitignore file
fixed server crash on team balance. Closes #1032
Bug: Losing render-commands if commandbuffer is full(gfx)

Problem:
If there is a new draw call, it is checked if there is enough free memory for the vertices in the databuffer but not if we have enough free space in the commandbuffer to add the command
So we lose some commands during a frame cuz the commandbuffer is full

This fixes the 2nd part of issue 1004
fixed last commit
Merge branch 'master' of git://github.com/teeworlds/teeworlds into saved-score-pub
fixed darkened moon on dm8. #661

removed the shadow that was covering the moon in the bg and edited up a
bit.
updated map checker for dm8
Working saved score mod - removed botdetection
Merge branch 'saved-score-pub' of github.com:BotoX/teeworlds into saved-score-pub
Merge remote-tracking branch 'botox/saved-score-pub' into saved-score-pub