Removed CG.WIP
Added GLSL.WIP
Switched to Visual Studio 2012.
Update GLSL shaders porting.
New rendering pipeline.WIP
New rendering pipeline.WIP
Code clean-ups.
New rendering pipeline.WIP
New GLew.WIP
New render pipeline.WIP
New GLew.WIP
New render pipeline.WIP
New render pipeline.WIP
New render pipeline.WIP
New render pipeline.ALLMOST DONE. WORKING
CG removed.
Vertex buffer code refactoring and clean up
New rendering pipeline functional.WIP
TODO: - add post proccessing
      - replace core math with glm math library.
Added GLM.WIP
Updated ShaderDefault.xml to glsl.WIP
TODO: generate tangent and binormal vertex buffer for meshes that do nor have it exported.
Code and project refactoring.
Added missing files.
Merge branch 'work'

Conflicts:
	PlatformDriver/PlatformDriver.vcxproj
	ResourceLoaders/ResourceLoaders.vcxproj
	build/Engine_express.sln
Fixed errors with Config.h conflicting with OpenInput config.h and alure config.h