Separate EQUIPPED and EQUIPPED_FIRST_PERSON Item Render Types
Update forge_at.cfg
Merge pull request #556 from micdoodle8/master

Separate EQUIPPED and EQUIPPED_FIRST_PERSON Item Render Types
Merge pull request #557 from pahimar/master

Expose the EntityLiving's combat tracker
EntityPlayer sensitive version of Item.isValidArmor, deprecated older version. Closes #551
Changed to just plane entity for flexability.
New RenderPlayer and RenderLiving events. Closes #493
Attempt to allocate a 8-bit stencil buffer when creating Minecraft's display context. If that throws an error it will revert back to it's default values.
Also contains a method for modders to rereive how many bits the context was created with. Closes #552
Fixed NPE in rendering dragged items.
Fix render bounding box of trapped double chests
Move Partical rendering down in the order, after everything else. Should fix particals rendering behind water, digging process, and selection.
Make getStencilBits static

Made getStencilBits static so it can be called.
Merge pull request #566 from jampot5000/patch-1

Make getStencilBits static
Merge pull request #564 from purpleposeidon/patch-1

Fix render bounding box of trapped double chests
MinecraftForge/FML@787c0c4a6af3af60928b3a90f383a305a17a4347 Don't spit error on LWJGL not supporting 4.3 just warning.
Make custom item renderers attempt to use EQUIPPED type when running first person. For backwards compatiblity, will be removed in 1.6.
And a small change to make the 1.6 check not print it's stack trace.
Fire EntityJoinWorled event for forced entities {Players and there mounts} as well, just ignore the cancelled value.
Created an ItemStack sensitive version of canHarvestBlock.