[Direct3D9] Added d3d9 build to dx11.2/Desktop configurations.
[Samples.WinRT] Fixed crashing on exit by pausing rendering when window visibility changes (this affects only SurfaceImageSource targets, issue #207).
Merge branch 'master' of https://github.com/TheWhiteAmbit/SharpDX into pr208
[Toolkit.Game] Added WPF support for DX11.2 build.
[Toolkit.Graphics] Fixed DepthStencilBuffer creation to support texture arrays (issue #210).
Merge branch 'master_integration' into dx9-dx11-2
Merge branch 'master' of https://github.com/TheWhiteAmbit/SharpDX into pr208
[Samples] Fixed MiniCubeXaml sample for Win8.1.
Merge branch 'pr208' into master_integration
Merge branch 'master' of https://github.com/sharpdx/SharpDX
[Toolkit.Yaml] Add support for loading other assets directly from a YAML file (Commit merged from dfkeenan)
Merge branch 'master' of https://github.com/sharpdx/SharpDX