Fix mapping of netflag values to strings
set new version number for OS X release
set new version number for OS X release
merge
Check that object is CT_AI before accessing AI-specific fields

Reactors call player_is_visible_from_object, but do not use the ai_info
field.  Add a check to use ai_info only when the object is actually a
robot.
Only initialize a reactor if it exists

Windows users reported a crash on starting a level with no reactor.
derhass traced it to an unconditional initialization of
Objects[cntrlcen_objnum] members, even if cntrlcen_objnum is -1.  Fix
this by checking for the reactor before accessing it.
Only initialize a reactor if it exists

Windows users reported a crash on starting a level with no reactor.
derhass traced it to an unconditional initialization of
Objects[cntrlcen_objnum] members, even if cntrlcen_objnum is -1.  Fix
this by checking for the reactor before accessing it.
Only initialize reactor if it exists
When converting object_rw to object, recompute gun points for CT_CNTRLCEN as they are now part of object and not globals anymore
When converting object_rw to object, recompute gun points for CT_CNTRLCEN as they are now part of object and not globals anymore
Fixed some dummy-writing for the obsolete MarkerOwner causing Valgrind a nosebleed. Warning: It's still ridiculus. Never look at it without sunglasses.
Added maph.pcx to be loaded for Automap if available
Setting up release 0.58.1
Setting up release 0.58.1
merge
Update version in Mac resource files
Fix warning in Mac messagebox.c
Update Xcode project, removing obsolete file references and using gcc-4.0 with the Mac OS X 10.4 SDK for PowerPC so it will work with Xcode 3.2
Update version in Mac resource files
Fix warning in Mac messagebox.c