OPEN-GL
Clusterfuck
OPEN-GL
- Particle is a square with no dynamics
- Single shader loaded in engine
=
OPEN-GL
- Particle is square that almost spawns under your finger
OPEN-GL
- Shit spawns under your finger
OG-TM
- Shader compile errors
OG-TM
- NO RENDER NO CRASH
- GL Draw Elements being used
OG-TM
- Successful texture mapping
- black pixels instead of transparency
OG-™
- Alpha'd texture mapping
Merge branch 'OG-TEXTURE_MAPPING'