use radians for BLF_rotation


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@54708 954f8c5b-7b00-dc11-b283-0030488c597c
code cleanup: rename ScanFillVert.h --> edge_tot, SF_VERT_UNKNOWN --> SF_VERT_AVAILABLE


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@54709 954f8c5b-7b00-dc11-b283-0030488c597c
Cycles GPU Rendering:
* Make Cycles aware of sm_35 (Tesla K20, GeForce GTX TITAN).

The CUDA Toolkit 5.0 is needed for that and this is not officially used yet, but people with access to such cards can start testing. (just build sm_35 kernels). 

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@54710 954f8c5b-7b00-dc11-b283-0030488c597c
code cleanup: move 2d bevel list into its own function. (as with 3d bevel)


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@54711 954f8c5b-7b00-dc11-b283-0030488c597c
style cleanup: 'sizeof foo' --> 'sizeof(foo)', add check in style checking script.


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@54712 954f8c5b-7b00-dc11-b283-0030488c597c