Modified ConvertTextureInternalFormatGL and ConvertTextureSourceFormatGL to support all PixelFormat values
Updated RenderBackendGLES2::renderBatch to support batch ranges
Merge branch 'master' of https://github.com/tritao/flood
The 'override' modifier requires a virtual function declaration with an explicit 'virtual' keyword
Fixed mouse button down event to be also triggered on double click
Fixed Editor project conditional mono dependency
GUI framework added. modified code from gwen-dotnet
Recursive EngineManaged ".cpp" files
Begin of managed editor
Added GUI rendering to SceneDocument.cpp
Added GUI skin
Added new Shader with support for vertex coloring
Update .gitignore to ignore /build/vs2012, and premake generated c# projects *.csproj *.user
Fixed an invalid cast in 64-bit mode.
Include the project API header in a couple files.
Disable the Mono scripting support by default as it is not fully supported yet.
Fixed the build with project dependencies and startup projects.
Added a new build of premake with per-file C++ managed support, startup projects in solutions and project dependencies.
Added a preliminary version of the auto-generated engine managed bindings.