ColladaLoader: Fix multi-material mesh errors.
Merge remote-tracking branch 'igorcamp/dev' into dev
Update TransformControls.js to let the document be passed in
This uses one 2d canvas per window and a managed offscreen
WebGL canvas to render to. Some day it may/should be possible
to render to different canvases using the same WebGL context
but as that's not currently possible this is one solution

Note that it appears to be slow on Windows but not OSX / Linux.
Corrected face normal calculation in PolyhedronGeometry
Editor shouldn't stop loading when unable to load object from localStorage.
Added multimaterial collada file. See #3365.
Merge remote-tracking branch 'gero3/fixeditorloading' into dev
Editor: Moved try/catch to inside the condition. Clean up.
Merge remote-tracking branch 'cjshannon/dev' into dev
Merge remote-tracking branch 'WestLangley/dev-poly' into dev
Merge remote-tracking branch 'greggman/update-transform-controls' into dev
Merge remote-tracking branch 'greggman/add-multiple-window-example' into dev
Updated builds.
SceneLoader: Fixed handle_children recursion for object hierarchies
SceneLoader: Fixed counting of asynchronously loaded objects in hierarchies
ColladaLoader: Extra checks for effect.surface.
Editor: Added support for 3js extension.
typo fixes for morphNormals docs
Started VRMLLoader.
Support for V2.0 by now.
Used the files here as reference:
http://cs.iupui.edu/~aharris/webDesign/vrml/