better minigame checking, working on boundaries
trying to make it loop for the random number generated so each tile can be looked at
moving works in loop
added some boundary checking for a few coordinates when swiping up
merged master with boundaries
merged master with boundaries
added some mroe boundaries
going about a different way of testing boundaries, added hashset for map coordinates, as well as a text file that represents our map
x,y's were in wrong position, renamed for clarity, boundaries work
added text file to read map in to make it easier to check for boundaries, added appropriate code to Event to read in file
merged master with boundaries
created a function that will move the character by one block at a time, boundaries only checked at intial location still
merged master with boundaries
almost finished in adding boundaries, working on checking when sprite moves
message box shows up with options
Added music to the game board.
every activity returns credits
added characterCredits array to keep track of character credits, not in db yet
fixed wait in line so it returned 0 credits when lost, edited strings for a toast when enough credits to graduate
changed main game to use counts instead of final position