Changed video background color to the new color.
Fixed version label alignment and made the score round to 1 decimal place (#188).
Fixed draggy tapemeasure return animation.
Fixed display of fuel left when the value is 0

It turns out there is a known bug in Actionscript's Number.toFixed()
method that returns "0." instead of "0"
Renamed particle emitter classes and added comments for clarity
Ship Odyssey: Crane dragging lists .0 at the end of the number. "Treasure or Not" changed to a stepper. Fixed issue #195 (Map fonts & star arcs polished up)
Ship Odyssey: Implemented decimal drag (issue #186). Dragging can now continue outside of window too.
Ship Odyssey: Crane now drags at normal speed, with decimals. Hook stepper now always reads to 1 decimal point (ie, 64.0)
Can no longer be dragged outside of the window (it caused too many issues)
Made the left side elements narrower and moved the results to the right.

Log generation code still needs to be adjusted to account for the change in available space.
Added Cancel button to levels dialog box.
Changed log generation code to make logs fit better in the new space.
Fixed bug in tape measure animation returning to old position (never updated the animation).
Merge branch 'MikeSalyh-TP-data-games/master'
Merge branch 'rmmccann-data-games/master'
Chainsaw bug fixes: workaround for bad sound initialization in practice mode, fix warning for function with no return type.
updated build of ShipOdyssey swfs
updated build of ShipOdyssey swfs