Merge pull request #117 from winterheart/master

Added missing STR_NEW_SAVED_GAME
Updated german translation
- Added cyrilic Є to font (by MadAnd).
- Fixed wrong UFO graphics in interception window.
- Fixed wrong craft/UFO altitudes.
- Fixed "UFO tracking lost" window missing sometimes.
- Fixed crash when targeted terror site disappears.
- Fixed Reapers having incorrect behavior.
- Fixed Soldiers can turn without TUs
- Fixed Weird avenger spawn point is still not completely fixed
- Fixed walking through knocked down walls takes 4 TUs
- Fixed Primed state of a grenade is not saved in the savegame
- Fixed Firing and throwing accuracy does not decrease on injury
- Alien Base Assault added to list of missions (not 100% finished)
- Fixed small semantic error
Fixes:
- Wrong craft speed when patrolling.
- Crash when patrolling after UFO lost.
- "Go to last known UFO position" button not working.
- Incorrect UFO recovery items.
- Ammo in weapons wasn't recovered after missions.
- Crafts were fully unloaded after missions.
- New crafts don't start in base position.
- Ammo graphics weren't cleared after unloading weapon.
- Minimap doesn't update level when using scroll wheel.
- Missing "Not enough equipment to fully re-equip squad" screen.
- Incorrect title in Promotions screen.
- Various changes to item creation/recovery in Battlescape.
Merge branch 'master' of github.com:SupSuper/OpenXcom
- Fixed Makefile.am (by zboszor)
- Fixed warnings and other minor stuff.
Fixed third-party stuff getting documented.
Fixed warnings (by zboszor)
Windows fix.
- Fixed diagonal line of sight through windows.
- Some alien base assault things.
- Added Hungarian translation (by fenyo).
- Updated French translation (by powerc80).
- Fixed inventory not updating TUs when unloading ammo.
- Fixed crafts not rearming when new ammo arrived.
- Fixed missing popup for craft out of ammo.
- Externalizing Ufopaedia (WIP!)
Fixed Ufopaedia crashes.
Fixed beam weapons not dealing any damage to UFO's.
DogfightState development:
- Rewritten radar animation.
- Fixed UFO hit animation.
- Fixed UFO crash animation.
- Fixed projectiles animation.
- Fixed a bug where projectiles could hit UFO even if it was out of their range.
- Minimap not showing visible aliens on invisible tiles.
- Save visible unit flag.
DogfightState development:
- added craft damage indication,
- added a possibility to turn off and on usage of craft weapons during dogfights (Moriarty suggestion).
Merge pull request #119 from d2uriel/master

Bugfix
- rightclick mouse scrolling