AI server now sends over NPC evasion/hit rates/defense values.
Merge branch 'master' of github.com:twostars/snoxd-koserver
Started moving buff-type vars into the Unit class. Could use a bit of refining, but we'll see how it works out once it's actually in use.
Merge branch 'master' of https://github.com/twostars/snoxd-koserver
Removed a straggler reference.
Initialize() is now virtual. Also, skill vars are initialized for all Unit instances now.
Removed the unused magic attributes (light/darkness -- and the redundant 'none' case; the resistance is preinitialized to 0 already).
Implemented HpChange()/MSpChange() for CNpc (horribly copypasta, will need to clean it up later), started removing some of the temp CUser-specific code from the magic system.
Unit::GetMagicDamage() & Unit::GetACDamage() now more generic (though GetACDamage() is only applicable to users anyway).
Merged some more magic system logic (note: player logic's getting a little awkward, need to go back over all this once done and clean it all up).
More skill system merging.
More merging (this is going to need some serious cleanup afterwards).
Removed CMagicProcess::TakeItems() as this approach was abandoned.