Baseline human sprites.
Human hats and hair.
Merge https://github.com/JapaMala/stonesense
Enhancement to lazy tile deletion that skips segment optimization when tiletypes have not changed.

~60% reduction to segment beautification tiles when not actively
scrolling the map around, no visible penalty even when you are
Minor fix that increases the non-scrolling efficiency.

Now at around ~75% improvement when not scrolling.
Small tweak to allow floor props.
Revert "Minor fix that increases the non-scrolling efficiency."

This reverts commit 71544d3cb9a9bcd5e88bf30b7f8905184f733b7f.
Revert "Enhancement to lazy tile deletion that skips segment optimization when tiletypes have not changed."

This reverts commit 04d84c9f8a21da22f96a17d245a51850e6386381.
Update keybind information.
Merge branch 'master' of https://github.com/Caldfir/stonesense
Merge https://github.com/JapaMala/stonesense
Fix gcc compile error.
Consolidate segment state.
Restructure how creatures and inventories are being stored.

This will allow iterating through the creatures on the map without
needing to iterate over every single tile.  Also creatures all have
their own inventories, so it may be possible to display multiple
creatures per tile.
Fix ui crash.
why was this even here?
Equipped item material specification.
Rename AddBuilding and AddCreature to PushBuilding and PushCreature.
Fixed incorrect vector use.

Version is now stable.
Screen resizes are no longer treated as errors.