stuff
23:46 - Roxanne: ajf
23:46 - Roxanne: can you do something for me
23:46 - ajf: maybe
23:46 - Roxanne: can you nerf heavy for me on the balance branch
23:46 - Roxanne: something really specific
23:46 - ajf: uh sure
23:46 - ajf: how do I need to nerf him
23:46 - Roxanne: one sec
23:47 - Roxanne: okay couple things to do
23:48 - ajf: ok
23:48 - Roxanne: +    ammoCount += 1;
23:48 - Roxanne: wait
23:48 - Roxanne: actually keep that as is
23:48 - Roxanne: +    maxAmmo = 100;
23:49 - Roxanne: change this back to 150
23:49 - Roxanne: +        ammoCount -= 2;
23:49 - Roxanne: change this to 3
23:49 - Roxanne: +        if(ammoCount &lt; 2)
23:49 - Roxanne: also this to 3
23:49 - ajf: where are these lines
23:49 - Roxanne: minigun
23:49 - Roxanne: https://github.com/TazeTSchnitzel/Gang-Garrison-2/commit/3e6719f0141b4b178e1c2703248b60a784b61531
23:49 - Roxanne: ctrl f
23:49 - ajf: kk
23:50 - Roxanne: Also medic is overpowered again
23:51 - ajf: hey wareya
23:51 - ajf: what iffffffffff
23:51 - ajf: instead of pushing out game updates to fix balance, game would fetch balance in-
23:51 - ajf: actually no this is a terrible idea
23:51 - Roxanne: reduce the points per second for healing to 2/3 what they are (this is something we wanted to do for a while but forgot)
23:51 - Roxanne: 6:50 PM - Roxanne: how's the healing ramp work in gg2 again
6:50 PM - [FAUCᴱT] Psychopath: people changed it since I last worked on it
6:50 PM - Roxanne: okay
6:50 PM - [FAUCᴱT] Psychopath: but basically it does nothing until a certain point
6:50 PM - Roxanne: Medic is overpowered again
6:50 PM - [FAUCᴱT] Psychopath: at which point the healing rate starts going up
6:50 PM - [FAUCᴱT] Psychopath: and then when it reaches a certain point, the healing rate caps off
6:50 PM - [FAUCᴱT] Psychopath: this is all based on how long it's been since a patient was last damaged
6:51 PM - [FAUCᴱT] Psychopath: I know people thought my ramp was way too slow
6:51 PM - Roxanne: it's too fast now
6:51 PM - [FAUCᴱT] Psychopath: and put the lower threshold at like the 2 second mark or some shit
6:51 PM - [FAUCᴱT] Psychopath: I had it at 5 and 10 seconds
6:51 PM - [FAUCᴱT] Psychopath: I think 4/8 would have been good numbers but nooo, people wanted fast heals
23:52 - Roxanne: and also do this
23:52 - Roxanne: 6:52 PM - [FAUCᴱT] Psychopath: I put that nerf in place because fast heals were too good
6:52 PM - Roxanne: yeah
6:52 PM - Roxanne: and they wanted it back
6:52 PM - [FAUCᴱT] Psychopath: and it got changed to do exactly what the nerf was trying to dampen
23:52 - Roxanne: calculateHealingFactor
23:52 - ajf: I have no idea how to do that
23:52 - ajf: but I did the heavy nerff
23:52 - Roxanne: {
    //argument0: time since the healtarget has taken damage
    var time, firstThreshold, secondThreshold, lastThreshold;
    time = argument0;
    firstThreshold = 1 * 30;
    secondThreshold = 3 * 30;
    lastThreshold = 7 * 30;

    if (time < firstThreshold) return 1;
    else if (time > lastThreshold) return 3;
    else if (time > secondThreshold) return 5/3;
    else return ((time-firstThreshold)* (5/3-1) / (secondThreshold-firstThreshold)) + 1;
}
23:52 - ajf: u shud maeded it a tan curve!!!!!
23:53 - Roxanne: i'm going to remake this
23:55 - ajf: imma make new video for planetaryGG2 :D
23:55 - Roxanne: replace that with
23:55 - ajf: ohi
23:55 - Roxanne: {
    //argument0: time since the healtarget has taken damage
    var time, firstThreshold, secondThreshold, lastThreshold;
    time = argument0;
    firstThreshold = 5 * 30;
    lastThreshold = 8 * 30;

    if (time < firstThreshold) return 1;
    else if (time > lastThreshold) return 3;
    else return ((time-firstThreshold)*2 / (secondThreshold-firstThreshold)) + 1;
}
23:55 - Roxanne: that function
23:56 - Roxanne: there's a constant
23:56 - Roxanne: HP_PER_POINT
23:56 - Roxanne: multiply it by 1.5
23:56 - ajf: wareya
23:57 - Roxanne: and that's it
23:56 - ajf: using git yourself really isn't that hard
23:57 - Roxanne: ajf pls
23:57 - Roxanne: i'm autistic and don't have anything open
23:57 - Roxanne: and i need to go get food soon
23:57 - Roxanne: and I'm busy worrying about the forums
23:57 - Roxanne: and blah blah
23:57 - ajf: you said you hit your head against a radiator and unautisticated yourself
23:57 - Roxanne: I didn't unautistic myself
23:57 - Roxanne: I unaspergered myselfl
23:57 - Roxanne: difference
23:57 - ajf: hpperpoint 400 -> 600
23:57 - ajf: ?
23:58 - Roxanne: sure
23:57 - ajf: *HP_PER_POINT
23:57 - ajf: right ok good
23:58 - Roxanne: changelog:
23:59 - Roxanne: - Decreased score gain for healing to 2/3
- Fixed the medigun healing ramp (this makes it harsher, so heals on hurt people are slower)
- Nerfed heavy ammo regeneration
23:59 - ajf: lol already committed last bit
23:59 - ajf: also
23:59 - ajf: I'm highly tempted
23:59 - ajf: to make this chatlog the commit message
23:59 - ajf: y/y
23:59 - Roxanne: too long
23:59 - ajf: nope
23:59 - ajf: :3
23:59 - Roxanne: just be like "wareya's shit, he talked to psycho about it and the medic things were long planned fixes"
07 September 2013
00:00 - ajf: nop, making chatlog commitmsg