Merge pull request #4 from trojanuch/trojanuch-update-3

v0.6.0.5.5_QUICK_FIX#2
Merge pull request #5 from trojanuch/trojanuch-update-3

Misery 2 Beta 0.6.0.5.5 RC QUICK FIX #2 & #3
Merge pull request #6 from trojanuch/trojanuch-update-3

merge with v0.6.0.6 OFFICIAL + QF#1
Merge pull request #9 from trojanuch/trojanuch-update-3

0.6.0.6.0 Official + Trojanuch Path 1 + postprocess_mod change
Merge pull request #11 from trojanuch/trojanuch-update-3

v0.6.0.7
v0.6.0.7.1

Fixes:

- fixed missing hand_postion entry for wpn_gsh18
- fixed missing ammo section from colt variants preventing it from using
ap ammo
- fixed armor pricing for bartenders and scientist trader - they were
charging 2x for armors and helmets
- added proper aim sight aligment for wpn_aks74_cobra by Twisk

Changes:

- revamped upgrade threes for all helmets:

* all upgrades can be installed (no optionals)
* simplified grid layout
* all helmets can install all types of nightvision and they dont require
tools on mechanic to do that
v0.6.0.7.1_fix#1

- fixed upgrades for respirator and respirator heavy
- fixed crash when trying to upgrade novice_outfit
v0.6.0.7.1_fix#2

- fixed crashes when trying to repair / upgrade some suits
- added wpn_g43 to mp_ranks
v0.6.0.7.2

Fixes:

- fixed crash when trying to repair or upgrade suits (incl. Bulat M5)
- fixed crash when trying to repair or upgrade Heavy Gasmask
- fixed UI damage display for knives

Changes:

- changed prices for some electrical devices including upd
- halved controller auto-detect radius (make-shift change - I'll play
some more with it later on)

- finalized nigh-vison upgrades system:
- changed descriptions to refference rl devices
- nvds changed weight of helmets based on rl weights
- installation of previous gen of nvd is required to install next gen
(it is ecplained in descriptions

Known issues:

- to make night-vision you need to purchase and use Headlamp item to be
bought at traders - needs to be fixed by alun (I'll write some more on
it later on)
v0.6.0.7.2 fix#1

Fixes:

- made Battle Helmet use nvd level 1 by default

Changes:

- tweaked descriptions for some of the items
- finalized descriptions for nvd upgrades
futher fix

- fixed typos in nvds description
- lowered upd consumption of all items a lot (should be close to final)
v0.6.0.7.2 fix#2

Fixed:

- removed unnecessary wound_immunity debuff from all alcohol types
- fixed upgrade grid screen for helmet_protective

Changes:

- increase beer nutrition rate to rl one and increased the price
accordingly
- added tier 2 artifact containers to bartenders from game start, added
tier 3 to scientists from the beggining of trade with them
- changed descriptions for helmets to match nigthvision upgrade
descriptions
- changed description of flashlight to much more fitting and matching
published info-screen on this feature
- made some final polishing of nvd's descriptions

- EDITED \scripts: changed UI message displayed when equiping flashlight
and having headlamp already equiped to: 'Head lamp disconnected from
UPD'
v0.6.0.7.3

Changes:

- added proper descriptions to stimpacks
v0.6.0.7.4

Changes:

- reduced danger_inertions at least 3x
- increased chances for more common guns to appear
- fixed crash in pripyat due to 'psy_blockade' entry
v0.7.0.0 OFFICIAL + QF#1

FULL UPDATE TO v0.7.0.0 + QF#1

Fixes on top:

- improved diversified knife settings for PC classes
v0.7.0.0 fixes #1

Fixes:

- fixed wrong weapon immunity for assaulter's heavy trench coat

- added text fixes by Spetznaz_Reaper affecting typos and incosistencies
in dialogs and item descriptions

Changes:

- increased durability to toxic fields for all helmets (especially
gasmasks and SEBA helmet)

- increase toxic field immunity for protective suits

- tweaked base radio's playlists and music file's naming

- added 4 new music tracks by KINO (conversion by damjancd) - FEATURE
DISABLED FOR NOW
v0.7.0.1

Fixes:

- cleared all smart_terrains of all unused spawn points which were
inherited for a very long time in 'inactive form' (because removing a
spawn point renders saves useless)

NEW GAME REQUIRED !
v0.7.0.1 fixes #1

Fixes:

- updated main menu to display v0.7 of beta
v0.7.0.1.0 fixes #2

Fixes:

- replaced all.spawn with newest version from aluns v0.7.0.0.0 which
fixes Pripyat >> LabX8 transition crash with pripyat_smrter_sim_5
Merge pull request #12 from trojanuch/trojanuch-update-2

UPDATE TO v0.7.0.1.0 FIXES #2