Add base String functions
Use FL:to_string instead of std::to_string (more portable)
Add functions not present in windows opengl implementation
Use Encapsulated Graphics Header instead of SDL_opengl.h
Move AssimpImporter/GLM convertions to header for instantiating outside of ModelLoader.cpp
Add getCamera[Count] to ModelLoader
Change getMesh to create FModelPart
Set variables to null on destroy
Reset terminal states on early failure
Add glm vector overloads to Logger<<
Add FModel::loadModelFromPart
Add FModelPart::get[Vertices/Indices]Copy needed by loadModelFromPart
Fix aiMatrix to glm::mat convertion
Add FModelLoader::getNodeTransformation
Take Node Transformation into account when creating camera
Get indices from mesh
Fix transformation of nodes when getting camera
Fix FOV calculations when importing with assimp
Take nodal transformation into account when importing mesh
Extend Node Lookup of FModelLoader