Merge pull request #4 from trojanuch/trojanuch-update-3

v0.6.0.5.5_QUICK_FIX#2
Merge pull request #5 from trojanuch/trojanuch-update-3

Misery 2 Beta 0.6.0.5.5 RC QUICK FIX #2 & #3
Merge pull request #6 from trojanuch/trojanuch-update-3

merge with v0.6.0.6 OFFICIAL + QF#1
Merge pull request #9 from trojanuch/trojanuch-update-3

0.6.0.6.0 Official + Trojanuch Path 1 + postprocess_mod change
v0.6.0.6.1 upd

1. Fully implemented New Ordnance to NPC loadouts, trade, loot etc.
2. Rebalanced weaponry pricing to fit adove addition
3. Added UPD & battery items everywhere - scripts are still wip
4. Tweaked NPC vision params a lot and changed timers for many aspects
of NPC detection to much longer ones.
5. Did large ammount of smaller or larger tweaks and fixes here and
there.

Immediate to-do list:

1. Tweaking of individual weapon profiles to deepen diferrences between
them (this includes reducing upgrade options for lower-tier profiles).
2. Re-implementation of Armory Mod using fixed profiles by r_populik
(I'll try to do this asap, especially since its almost done)
3. Creation and implementation of repair system and items
v0.6.0.7

Fixes:

- fixed weapon price buying weapons of the player, which got broken
after major prices rebuild in previous version
- fixed statistics for damage-reducing drugs for all actor classes
- fixed Master weapon spawning in traders inventory which often got
mixed with their stock

Changes:

- lowered movement speed for Recon class a little
- significantly risen AP capabilities for all AP pistol ammo types

- fully integrated 'Update 13' by N.Aaroe which features the Dynamic
Stashes system
- in consequence - risen chance for actor causing wounded NPC surrender
at distance of 5m to 55%
mp_ranks fix

Added wpn_trg to mp_ranks
Merge pull request #11 from trojanuch/trojanuch-update-3

v0.6.0.7
v0.6.0.7.1

Fixes:

- fixed missing hand_postion entry for wpn_gsh18
- fixed missing ammo section from colt variants preventing it from using
ap ammo
- fixed armor pricing for bartenders and scientist trader - they were
charging 2x for armors and helmets
- added proper aim sight aligment for wpn_aks74_cobra by Twisk

Changes:

- revamped upgrade threes for all helmets:

* all upgrades can be installed (no optionals)
* simplified grid layout
* all helmets can install all types of nightvision and they dont require
tools on mechanic to do that
v0.6.0.7.1_fix#1

- fixed upgrades for respirator and respirator heavy
- fixed crash when trying to upgrade novice_outfit
v0.6.0.7.1_fix#2

- fixed crashes when trying to repair / upgrade some suits
- added wpn_g43 to mp_ranks
v0.6.0.7.2

Fixes:

- fixed crash when trying to repair or upgrade suits (incl. Bulat M5)
- fixed crash when trying to repair or upgrade Heavy Gasmask
- fixed UI damage display for knives

Changes:

- changed prices for some electrical devices including upd
- halved controller auto-detect radius (make-shift change - I'll play
some more with it later on)

- finalized nigh-vison upgrades system:
- changed descriptions to refference rl devices
- nvds changed weight of helmets based on rl weights
- installation of previous gen of nvd is required to install next gen
(it is ecplained in descriptions

Known issues:

- to make night-vision you need to purchase and use Headlamp item to be
bought at traders - needs to be fixed by alun (I'll write some more on
it later on)
v0.6.0.7.2 fix#1

Fixes:

- made Battle Helmet use nvd level 1 by default

Changes:

- tweaked descriptions for some of the items
- finalized descriptions for nvd upgrades
futher fix

- fixed typos in nvds description
- lowered upd consumption of all items a lot (should be close to final)
v0.6.0.7.2 fix#2

Fixed:

- removed unnecessary wound_immunity debuff from all alcohol types
- fixed upgrade grid screen for helmet_protective

Changes:

- increase beer nutrition rate to rl one and increased the price
accordingly
- added tier 2 artifact containers to bartenders from game start, added
tier 3 to scientists from the beggining of trade with them
- changed descriptions for helmets to match nigthvision upgrade
descriptions
- changed description of flashlight to much more fitting and matching
published info-screen on this feature
- made some final polishing of nvd's descriptions

- EDITED \scripts: changed UI message displayed when equiping flashlight
and having headlamp already equiped to: 'Head lamp disconnected from
UPD'
v0.6.0.7.3

Changes:

- added proper descriptions to stimpacks
Merge branch 'trojanuch-update-2' of https://github.com/trojanuch/gamedata-misery into merge

Conflicts:
	class_diversity/assaulter/gamedata/configs/misc/items/items_helmets.ltx
	class_diversity/assaulter/gamedata/configs/weapons/weapons.ltx
	class_diversity/recon/gamedata/configs/misc/items/items_helmets.ltx
	class_diversity/recon/gamedata/configs/weapons/weapons.ltx
	class_diversity/sniper/gamedata/configs/misc/items/items_helmets.ltx
	class_diversity/sniper/gamedata/configs/weapons/weapons.ltx
	configs/ai_tweaks/loadouts/stalker.ltx
	configs/ai_tweaks/xr_combat_ignore.ltx
	configs/ai_tweaks/xr_corpse_detection.ltx
	configs/ai_tweaks/xr_danger.ltx
	configs/ai_tweaks/xrs_rnd_npc_loadout.ltx
	configs/creatures/actor_recon.ltx
	configs/dynamic_spawn_zaton_secrets.ltx
	configs/misc/items/items_helmets.ltx
	configs/misc/trade/trade_jup_b202_stalker_medic.ltx
	configs/misc/trade/trade_pri_b35_guide_trader.ltx
	configs/misc/trade/trade_zat_b30_stalker_trader.ltx
	configs/mp/mp_ranks.ltx
	configs/plugins/axr_batteries.ltx
	configs/plugins/axr_batteries_items.ltx
	configs/weapons/w_aks74_cobra.ltx
	configs/weapons/w_pm.ltx
	configs/weapons/w_ump45.ltx
	configs/weapons/w_upd.ltx
	scripts/itms_manager.script
	scripts/xrs_rnd_npc_loadout.script

0.7.0 RC 2 (Post-Merge)