V0.2.0
LOTS OF CHANGES
-Completely changed how the engine works
  -Uses a phase based system
    -Phases can be switched on the fly
    -Allows new game modes easily
  -Accurately tracks the time each cycle takes to ensure a smooth as possible framerate
    -Timers kept in accurate double variables
    -Time taken to process each cycle is monitored in nano seconds in long variables
    -FPS can be accurately calculated via the number of frames in the last second
-Added the main drawing canvas
  -The canvas handles all drawing via the objects ArrayList
-Added the Monkey Annex splash screen
-Added a Main Menu
-Added a simple full screen fade effect
-Added a debug section that can be toggled with the tilde key
-Removed some older classes that arent used anymore
-Many other changes