Track progress of gladiator combat moves in gladiatorBallMovesKnown,
gladiatorBladeMovesKnown,, and gladiatorNetMovesKnown


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12252 b29ace70-8910-0410-8dcc-aa2fc6433167
Refactor learning combat moves to be table driven


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12253 b29ace70-8910-0410-8dcc-aa2fc6433167
Tomb servants drop ancient ice cream scoops

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12254 b29ace70-8910-0410-8dcc-aa2fc6433167
Experimental support for Dad Sea Monkee - untested in-game.
- When we first see Dad Sea Monkee, parse the clues and solve for them.
- "dad" CLI command lists the elemental weakness (and spell) for rounds 1-10
- element dad_sea_monkee_weakness( int round ) ASH function for consult scripts.


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12255 b29ace70-8910-0410-8dcc-aa2fc6433167
Add support for no-pull items

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12256 b29ace70-8910-0410-8dcc-aa2fc6433167
Don't automatically make any Mr. Store purchases through the maximizer

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12257 b29ace70-8910-0410-8dcc-aa2fc6433167
Skip extra "The " when parsing Dad text.


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12258 b29ace70-8910-0410-8dcc-aa2fc6433167
Remove debugging prints. Sigh.


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12259 b29ace70-8910-0410-8dcc-aa2fc6433167
Handle items with no ingredients when considering everything for maximizing

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12260 b29ace70-8910-0410-8dcc-aa2fc6433167
Things "crack open" for Dad Sea Monkee...


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12261 b29ace70-8910-0410-8dcc-aa2fc6433167
Experimental: when you fight Dad Sea Monkee in the Relay Browser, auto-select
the appropriate Hobopolis spell to attack his weakness, based on combat round.


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12262 b29ace70-8910-0410-8dcc-aa2fc6433167