|SOURCE|
[Game]
* Rendering the test level exported from Blender
* Integrated the Update and Render calls from GameEntityManager
[GameEntity]
* Member functions to set the view projection matrix and the renderer added
[GameEntityManager]
* Added a simple game entity manager, no object culling for rendering or any
  kind of spacial partitioning performed
[Level]
* Level now inherits from GameEntity, though it may not be the best solution