Fix coordinate handling when avoiding spawning vehicles on top of each other.
Added skill support into professions; this moves professions toward being a class.
vehicle menu: more intuitive hotkeys, "let go" hilighted by default
Fix inv and adv_inv UI text
Fix newcharacter traits list

Both part of traits list (advantages, and disadvantages) scrolling
separatly
Bow Rebalances

Dmg Reduction on new arrows with Flaming and Explosion, Slight recipe
cost increase, moved Flammable arrow to Tools with new function that
will produce flaming arrows.
Removed typo
New Ammo Effect Ignite!

Now you can set that monster on fire (normal burnable monsters that is)
and not have everything burn :)
Merge PR #1626 - Profession skill support
Introduce intermediate variables for tile-local coordinates, leaving original x and y alone to correct collision calculation.
Remove only-used-once intermediate variables and const some stuff.
Merge PR #1563 - Vehicle spawning fix
No to Wolverine wannabe NPC's

Fixes Issue #1644
updated uimenu: additional constructors, text word wrap, additional width options
Merge some menu enhancements
Flaming and Explosive Ammo Fix

Fixes issue about being re-usable and not applying 1 shot use of special
effects
Flaming and Explosive Arrow Fix

Fixes re-usability issue of arrows with special effects
Merge branch 'Bow-Balance+Fixes' of https://github.com/Stevensonz/Cataclysm-DDA into Bow-Balance+Fixes
Two-by-fours no longer evaporate when unboarding doors and windows.
Stop giant ants and goo pit monsters from spawning hundreds of tiles away

Fixes #861