Streamline skills API by making player::practice() and player::SkillLevel() accept a string identifying the skill.
Streamline recipe declaration by pushing skill lookup down into recipe constructor.
Push skill lookup down into individual item struct constructors.
Fix some indentation.
rewriting set_adjacent_overmaps

to something that doesn't go into special cases.
Simplify a bunch of skill accesses by retrieving them on the fly instead of grabbing a skill object.
Merge branch 'master' of github.com:TheDarklingWolf/Cataclysm-DDA into for-darklingwolf
Clear and re-cache vehicles on map shift, should fix phantom vehicles following you around.
Added some vehicle chassis types, and made them spawn in garages.
Merge branch 'master' of https://github.com/TheDarklingWolf/Cataclysm-DDA
crafting vs skills fix.
Add human flesh item as distingt from regular meat.
Added a bunch more clutter items, pending a mapgen rework of houses
Merge branch 'master' of https://github.com/TheDarklingWolf/Cataclysm-DDA
Modified deconstruction to return better floor tiles
Add MF_HUMAN flag for monster types that are actually human.
Create human flesh when butchering humans and human-like monsters.
Merge branch 'master' of github.com:TheDarklingWolf/Cataclysm-DDA into for-darklingwolf
Prevent illegal dereference of index when doing a tactical reload. Reported by Rivet.
vehicles moving faster are now animated faster.

whee!