more cleanup, verify that before we select entities to target that they are neither targeted or actively being targeted
Simplify..., improve readability, less copy/pasting
remove the unnecessary Add and remove of high and low value targets as they are rebuilt every tick 9and this was potentially unsafe without making sure they were actually in that collection in the first place)
Simplify Combat.TargetCombatants
Merge branch 'BleedingEdge' into QuesrorUIUpdate