looking at newer sph renderer
added omp to neighborhood benchmark
can't get numba working
changed size
Merge branch 'master' into dev
added scipy to requirements for Travis CI
working on CUDA
reusing more machinery from Multicore and Flat compilers
CUDA backend can transfer data to GPU, need to bring it back
Cuda compiler has both ParFor depth and gpu depth as separate counters
added cuda syntax module for threadIdx, blockIdx, etc..
working on compile flags for nvcc
nvcc wants the c source to actually be c++
renamed compiler modules
something actually runs on the gpu, praise allah
testing cuda
stumped by cuda
can't find whatever is keeping the kernel from running
CUDA works but is dog slow
larger set of possible indices