add boolean on Case to check if is a "start" case or not
add a boolean to check if you can place a Bonhomme on the begin of the battle and add a system on MapEditorListener the set/unset this boolean (and refractor MapEditor's controler)
add texture for show start Cases
implements Special Cases to heal/kill the Bonhomme who stop on this case
create trap system and implements trap which kill, hurt and stop Bonhomme
remove useless class
fix change Case bug in Map Editor
just add constants for mapEditor
implements map's moves with mouse (drag) and keyboard