First real work.  prints grid with tile status of north, east, south, west walls in a grid to console.
specify direction to create room in from a specific tile.
randomly adding doors to created rooms
add row and column numbers to tiles, return and log list of new doors
create another room off the first room
- go around walls and process edges of the room, possibly adding redundant doors, adding new doors to a list to create new rooms
- If a room is created on a door where a new room is to be created, ignore creating that room (we’re done!)
- adding constants for percentages of time to do stuff (create a door, etc.)
fixed some shit cause I’m dumb and it’s late.
should actually do the thing before this one
4 less lines of code! yeah!
wow
many colour
such doors
wow
rooms growing right should not bash over other rooms
rooms growing up and to the right should no longer collide with other rooms
this might not work
probably no rooms will bash over other rooms
Probably this is the last time i rewrite rooms going over other rooms
drawing a bag ass map
clean up (some) doors after all the rooms are created
sort of outline rooms
fix one of several bugs where walls are not where they should be (around rooms)
I think the rooms are pretty much done
scrollification