Team Conquest GameMode
A variation on the TeamSlayer GameType:
- Mark 'flags' on the pvp map using Quartz_Ore blocks with different damage values (up to 5)
- Players capture flags for their team by right-clicking the Quartz_Ore blocks.
- The team that holds the majority of the 'flags' gets bonus points for each of their kills.
(Bonus is equal to the difference in the number of flags between the two teams)
- First team to reach the TSL-Score wins.

Other notes:
-A 3 block tall wool marker is generated above the captured flag. Colour corresponds to the team that captures it.
(Quartz_Ore blocks should probably be placed with open air directly above)
-Wool markers are removed on 'resetGame()'

teamConquestGame.java
- modified version of teamSlayerGame
flagListener.java
- handles flag ownership and generation of wool markers