AI server: NPCs will no longer target objects such as gates or levers; refs #307.
Game server: implemented loader for MONSTER_SUMMON_LIST table; refs #297.
Game server: include kicking players out of war zones when resetting wars; refs #307.
Game server: renamed & cleaned up CEbenezerDlg::GetNpcPtr() to a more fitting CEbenezerDlg::FindNpcInZone().
Game server: implemented CEbenezerDlg::GetNpcPtr() which looks up an NPC instance via its spawn ID, as both GetUserPtr() and GetUnit() behave.