Fixed filters and removed nonexistant files from the .vcxproj (engine)
Fixed bug with Assassin Droids where they replayed their attack anim in a loop while their shield was up. Also cleaned out some mess and removed some faulty code from Hazardtrooper AI.
Merge branch 'master' of https://github.com/Razish/OpenJK
Corrected an issue in the base game where Hazardtroopers would not crouch-attack properly
Fixed a bug where getting a projectile block while in a forced Force Power anim that roots the player (ie Rage/Protect) no longer breaks the anim.
This does not affect the case where you are actually blocking and then use the power, though.
Removed some cruft in wp_saber.cpp
Fixed animation glitch when crouching and using Protect Level 2 in SP.
Don't use NULL for memset count in CHash.h [mp/sp] Reported by gcc.
Fixed some string checking @ [0] being NULL which is incorrect.  Use '\0' instead.
Fixed an issue where the number of secrets would go over the number of total secrets (see: t1_surprise, which has no number of total secrets defined)
Merge branch 'master' of https://github.com/Razish/OpenJK