Buff afterburn
Change flame intensity falloff from 75%->25% to 100%->35%
Revamp rocket fading
- Now based on distance to soldier at fading moment
- Passing through unique teammates subtracts a set distance from the total distance to travel
- Rockets collide with things even while fading away, until they're completely gone
Sanitize stab condition syntax to standard
Fix mistake preventing rocket fades to be affected by teammates