Merge pull request #2 from cocos2d/master

update cocos2d/cocos2d-x
Merge pull request #3 from cocos2d/master

update cocos2d/cocos2d-x
Merge pull request #4 from cocos2d/master

update cocos2d/cocos2d-x
Remove tailing newlines from CCLog messaages.

Some CCLog message contained trailing newlines which
made the logs hard to read on many platforms.  The solution
here is to stip trailing newlines on those platforms, and also
to remove the newlines from the existing log messages.
Fix linux library path.

linux libraries were being built to "cocos2dx/lib/linux" rather
than just lib/linux.

Always used absolute path for -rpath linker argument.
added kResolutionFixedHeight and kResolutionFixedWidth resolution policy

These new resolution policies will either ignore the width or height of the
specified design resolution size, but scale the ignored dimension, so it
matches the aspect ratio of the device.

Example:
A device with 854x480 pixels and a design resolution size set to 480x320
and the kResolutionFixedHeight policy, will create an internal canvas of
the size of 570x320px
If the device original size is 800x480 its internal size will be
534x320px
The height for both examples stays the same, the width is adjusted to match
the aspect ratio

Benefits:
- no distortions
- full canvas is usable, the visibility origin is 0/0
- I can use getWinSize() to place objects which is more intuitive
- for objects that should be placed at 0/0 I can use CGPointZero or 0/0 instead
  of the VisibilityRect methods, which is more readable
- using this method projects from the 1.x branch are probably much easier to
  port

Disadvantages:
- it is the developers responsibility to create the game code so that it
  supports multiple aspect ratios
Fix linux build

The cocos library uses libpthread and libGL on linux, so we need to link
with them.
Merge pull request #5 from cocos2d/master

update cocos2d-x
Fix bug: CCControl's touch priority is not set correctly; m_nDefaultTouchPriority is never used;
Merge pull request #6 from cocos2d/master

update cocos2d/cocos2d-x
Add RemoveSelf Action

Add RemoveSelf Action, so we can simple call CCRemoveSelf to remove the
node from parent.
Add RemoveSelf Action
Add CCRemoveSelf Action
Added support for setting integer uniforms
fixed potential crash in CCScheduler::removeHashElement

If the scheduler is the last object to have retained the pElements target and
the targets desctructor calls CCScheduler::unschedule() invalid memory is
accessed as pElement->timers is already freed, but the pElement is not removed
yet.
Therefore the call to target->release() should be made after pElement has been
removed from the hash table
[Linux] fixed font rendering crash for certain fonts

face->size->metrics->ascender seems to be unreliable for some fonts,
additionally the freetype documentation says that it may be used
differently for different fonts.
Therefore it may happen that the ascender of a font face is less then
the glyphs bounding box resulting in accessing invalid memory.

The fix is to use the bbox attribute instead of the ascender
fixed potential crash in CCSaxParser

The character array which given to CCSAXParser::parse() may not be NULL
terminated.
Therefore we must also add the size of the data array to the parameter list
of the tinyxml2::XMLDocument::parse() call
Merge pull request #2271 from Weeds/fontdimension-fix

fixed #1932: [Linux] fixed font rendering crash for certain fonts.
Update AUTHORS
Modifying JS files to load OpenGL bindings. Also modify AppDelegate and Project files and generator template