Added Mobclix bindings
cocos2d: proper .NET api for the CCNode.Schedule*

remove the API exposing Selector, replace it by one with a NSAction callback
cocos2d: more bindings

touches, labels, spritebatchnode, textures, and more ...
cocos2d: update template for delegate change
cocos2d/samples: Jumpy, a port of TweeJump

A port of TweeJump, a platform jump code for iphone originally written in
cocos2d. I used this port to find out the missing pieces of the bindings.
But as a playable game, it's worth looking at it for educational purposes.
cocos2d/Makefile: debug target
cocos2d: parts needed for chipmunk PhysicsSprite
cocos2d: remove the armv6 arch

not supported anymore by Xcode4.5
Merge pull request #55 from jonathanpeppers/master

Mobclix Bindings
Merge pull request #61 from StephaneDelcroix/cocos2d

Cocos2d
Fixed the Redpard Binding with 2x samples.
Merge branch 'master' of github.com:mono/monotouch-bindings
Fixed the proj files.
Added a stream class for redpark
fixing github
Update Flurry Analytics binding for v4.0.6
Don't allow users to check in libFlurry.a file
[Facebook] Updated facebook build (which no longer supports ARMv6, but adds ARMv7s)
[Facebook] libFacebook.a seems to require libsqlite3
[ATMHud] Fixed to build w/o ARMv6