Reimplement keeping previous direction by intelligent AI actors
Let AI chase last know locastion of even dead or hidden enemy
Do not wait for confirmation at the end of game save and exit
Carry over current messages between game save and reload
Let accumulated frames be confirmed
Store fadeout and fadein frames on a separate queue
Tweak the "In the last episode:" display

Now upon reload it properly replays running that was not shown
before save, but does not replays boring frames coming from AgeGameA.
Resume game with a fade-in

to avoid revealing the location of the first player.
Let SPACE drop frames up to the end of fade-in

So that the animations of player actions are not dropped,
unless a key is presses again.
Replace 'catch' by 'try'
Don't let knocked-out actors regenerate
Refer to actors without a proper name with an indefinite article
Say 'you' about the current faction leader