Some in-progress changes to turn logic. I want to do some refactoring
before continuing.
Moved phases into gamestate. Phases may technically belong to the
player, but the player barely ever needs to know it.
At this point, playing a game with basic treasures and basic victory
points is possible, but without end.
Tracking the end condition now.
Implementing convenient sorting on cards. Got sick of all the extra menu
traversals.
Basic VP tracking in victory cards.
Starting to correctly destroy views. May still need work.
Working to end a game.
Missed changes for VP tracking.
Forgot to clear the text when destroying windows.
End conditions seem to be working, and an initial run at scoring.