Added game factory
Moved game factory
Added updatable mixin
Real implementation for bind
Moved bind mixin
Mixing in updatable in Component
Updated updatable mixin
Binding works in entity
Binding works in game
Binding works in scenes
Added almond dependency
Example is now AMD
Added coffeelint configuration
Loading coffeelint configuration in gruntfile
Removed trailing whitespaces
Updated bind, but not functional
No need to re-set the parent
No need for a Function::bind constructor here
One-liners are so coffeescript
Entity draw stub event