Use already existing player-eyeheight instead of vr_viewheight.
Rename stereo 3d mode enum instances to STEREO_3D_MODE_WHATEVER.
Create unused enum names for other intended stereo modes.
Sketch in most 3D modes.
libdoom64: Merged mobj-avoid-dropoff changes from libdoom

Todo: This algorithm should really be commonized...
libdoom64: Fix build (unknown mobj_t)

Whoops, can't include p_actor.h from p_mobj.h (doh).
Builder|OS X: Updated platform release script for Mavericks
libheretic: Merged mobj-avoid-dropoff changes from libdoom
Merge branch 'master' of github.com:skyjake/Doomsday-Engine
Client|Stereo 3D:Merge branch 'oculus-rift' of https://github.com/skyjake/Doomsday-Engine into oculus-rift
Rename vr variables and place them in new VR:: namespace.
Start implementing some of the newer stereo modes in detail.
Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine into oculus-rift
Client|Stereo 3D: Correct a minus sign in glFrustum call.
Client|Renderer|Stereo 3D: Rename VR::MODE_MAX_3D_MODE to VR::MODE_MAX_3D_MODE_PLUS_ONE
Client|Renderer|Stereo 3D: Updated stereo 3d related TODO comments.
Client|Renderer|Stereo 3D: Add build rule for linking Oculus Rift SDK
Client|Renderer|Stereo 3D: Remove global VR::mode variable, in favor of Con_GetInteger("rend-vr-mode")
Adjust link libraries for Win32 Oculus Rift SDK
Adjust comments in vr.h
Client|Renderer|Stereo 3D:Track roll angle only for now from Oculus Rift. HEAD TRACKING!