Bugfix for missing Map file
ARecruit: -inside or ouutside boolean added. AMove: lastposition coordinates added. ELocation: assemblypoint added and get and set functions.
GetOwner() added to ELocation,
include added.
EArmy initialized m_steps_left_in_round
add action ASetAP -(Assemblypoint)
ASetAP.h: added ASetAPPtr
ASetAP updated
implement ASetAP into GameAction, delete EPlace class
include GameAction in ASetAP.h
remove constructer in ASetAP.h
modified the gamemodel
update header-path
add setassemblypoint on create map
Player modified. added onturn and actionleft.
add action setturn
add ASetTurnPtr
Some small cleanup and bugfixes

Conflicts:

	gamemodel/actions/ARecruit.h
	gamemodel/entities/ELocation.cpp
Updated CI conf
Revert "modified the gamemodel" for now

This reverts commit 4c9e9f3cb22c0cf6d544045c0905a92d269d4cdf.

Conflicts:

	gamemodel/entities/buildings/ECasern.h
	gamemodel/entities/buildings/EMarket.h
	gamemodel/entities/buildings/ERidge.h
	gamemodel/entities/buildings/ETower.h
	gamemodel/entities/buildings/EWall.h
	gamemodel/entities/units/EArcher.h
	gamemodel/entities/units/EBallista.h
	gamemodel/entities/units/EBatteringRam.h
	gamemodel/entities/units/ECanon.h
	gamemodel/entities/units/ECatapult.h
	gamemodel/entities/units/ECavalry.h
	gamemodel/entities/units/EInfantry.h
	gamemodel/entities/units/EPawn.h
	gamemodel/entities/units/EPikeman.h
	gamemodel/entities/units/ESiegeTower.h