Disable lightscale for the initial colorgrading texture.
replace all literal [skipnotify] with a shared define
draw clientnum in front of the crosshair displayed name for cg_drawCrosshairNames >= 2
Merge remote-tracking branch 'upstream/master'
Revert "replace several literal colorcodes with their defines"

This reverts commit 1e6ed63496318f61bc5e6e2138dd544485f64aff.
revert subset of former revert 47bf8b7 that should not cause any NLS problems
fix grading by registering all grading textures on initialization and set the first one as world grading texture
move gameGradingTexture array into client game static, so that our grading textures won't be cleared at a tournament restart
Update fr, de & pl translations from pootle.
Move neutral.webp into gfx/cgrading.
fix preceeding blackouts of loading screen and main menu
Seperate luci primary and secondary into two different animations due to different repeat rates
add dynamic loading-screen labels to the progress bar
add some loading labels in a minimalistic way
[ci skip]
don't warn about "targetname" deprecation yet, since radiant encourages the ambiguous key instead
[ci skip]
Restore conversion to lower case in G_SanitiseString(), with a few caveats.

This can't sensibly deal with certain languages having different
capitalisation, e.g. German ‘SS’/‘SZ’⇔‘ß’ and Turkish ‘i’⇔‘İ’ and ‘ı’⇔‘I’ –
we don't have the context for this without doing things like using clients'
locale information here. (Though German ‘ẞ’⇔‘ß’ works.)
Use the cgame VM_Call to get all the clientnums of teammates rather than configstrings
Randomise the loading messages (somewhat).
Fix typo in define
Don't check cl_voipSendTarget since we know we are explicitly asking for the team.

Thanks ZTM for pointing this out.