SERVER_PONG on received CLIENT_PING
Clients send PING and receive PONG - togheter with Gerdjan
Merge commit 'bd3ed6919b22362cf34bb546cf25343ccc8d828d' into PingPong
Fixed duplicate PING and PONG packets
Send Server send
Ping ticker now gets initalized at 0 on startup
Ping and Pong fixed
Client Pong vs Server pong
Player manager commeted on PlayerManager::Init
Print whether the user is a client or a server
New function from gerdjan
Ping sent by client correctly now!
ServerSendPong created
The client now only catches ping messages for the client himself
add SetSkyboxTexture to MapSector & made list of skyboxes
Added more skyboxes png's and its linked up in sectorManager
Cleaned up PingPong network code
added skyboxes to array
Packet send to server and all clients
Scaled the weapon station damage output according to the power level