add support for texture_rect texture type in shaders, add new form, clear up a few things in the API
add handling of GL_TEXTURE_RECTANGLE target, and add automatic handling if using it as a sprite
add names to sources, use 'id' for the internal source identifier names rather than 'name'
add obs_source functions to allow name manipulation and lookup based upon name, and a few other functions related to getting/setting source information
remove mipmap texture filter from min_filter for rectangle textures
restore pre-c99-compatibility
update form to add volume section to main window
add major optimization to filter processing, and as a nice side effect, make it easier to create new filters and sources
Merge branch 'master' of https://github.com/jp9000/obs-studio
clear up a minor inconsistency in default effect naming
make direct filter rendering optional (can be useful for certain cases)
move libobs C++ bindings to libobs
apply configure video settings on startup
add 25 FPS to 'common FPS' list, clean up window initialization for it
make debug messages log to stdout on non-windows operating systems
add osx iosurface opengl integration
change 'properties' icon on basic main window toolbars
change os_get_home_path to a better and more clear function, os_get_config_path
Merge branch 'master' of https://github.com/jp9000/obs-studio
fix unix version of os_get_config_path to make it append a slash to $HOME