Fix compiling on linux
Fixed player locked on map start

In SP, when a map finished with a locked player (e.g. t1_rail) the
player is also locked (can't be moved) on the next map. The lock state
is also saved in the save game, so reloading the map does not fix it.
Fix some compiler warnings
Merge remote-tracking branch 'TheRikke/master'

Conflicts:
	code/zlib32/deflate.cpp
Use correct enums for precision timer case statements in sv_game.cpp.
The values are still the same, no compat problems.
TRAP_STRNCPY was not 64-bit friendly (never used but still would possibly complain)
Many instances of using int instead of intptr with JKA specific code with VM_ArgPtr.
Batch of 64-bit fixes.  Removes _M_IX86 from being hardcoded in cmake as well.
SP now has 64 dll loading.
More SP 64 bit work
Forgot to switch this define around in q_shared.h for SP.
More intptr 64bit stuff for SP
Sigh, another _M_IX86 define
-fpermissive only applies to C++ files.
Removed the -fpermissive flags completely.
Use correct matching blue color for arrows in MP's console when back scrolled.
Merged ioquake/ioq3@7b15415
Removed SV_ReplacePendingServerCommands, it is unused.
Merged Field_KeyDownEvent portion of ioquake/ioq3@2ea6b8b.
Merge ioquake/ioq3@c081b9c