deleted lots of stuff
Removed the applet and iowa runtimes

Build the Mac version the same way as the windows version. This could
introduce some breakage in usertalk scripts that depend on the 'card'
verbs being present for the Mac platform.

This is a step towards simplification. The less code is in the project,
the less I have to understand.
Load string resources from strings file

We are no longer relying on reading string values from STR# resources in
the resource fork. These strings have been copied to Localizable.strings
and the code now reads from the strings file. The strings are keyed
based on the STR# resource id and the index of the string in the list.
corrected a compiler warning
The About Window is not a Cocoa window

Yes, I went a little crazy, but this turned out to not be as intrusive
as I initially thought. The rest of the app still functions the same.
The about window still exposes the same C api, it's just implemented in
Objective-C on the Mac now. It's actually pretty cool.

It's also not complete. The popup isn't implemented, but with the way
scheduler2 constantly sends ccmsg calls, it really isn't useful anyway.
There are also some C functions that currently don't do anything. Also,
the zoom functionality is not implemented. You just get the full-size
about window with icon and copyright info along with the ccmsg.