First attempt at a solution for #658

Signed-off-by: Jared Woolston <jwoolston@tenkiv.com>
Fix for UnsuportedOperationException. Not sure if it is working though.

Signed-off-by: Jared Woolston <jwoolston@tenkiv.com>
TextureManager update. This commit is just to store my changes. It is far from ready for prime ime.
Merge branch 'master' of https://github.com/MasDennis/Rajawali
Another intermediate commit. Will do a pull after this to sync with @AndrewJo's EffectsComposer changes.
The texture manager class has been deep cleaned. It integrates with @jwoolston's task queue on RajawaliRenderer.
Also added the new Texture class with subclasses. Still need to add a few more textures like compressed textures, video textures, etc.
Merge branch 'master' of https://github.com/MasDennis/Rajawali

Conflicts:
	src/rajawali/effects/EffectComposer.java
Another intermediate update. Making good progress but not there yet.
Still need to add compressed texture and a few others. I'm about to commit working examples as well.
Merge branch 'master' of https://github.com/MasDennis/Rajawali

Conflicts:
	src/rajawali/parser/fbx/FBXParser.java
Added alpha map and specular map textures.
Fixes #714. Removed custom implimentation of 4x4 matrix invert from Camera.java. Replaced with android.opengl.Matrix.java

Signed-off-by: Jared Woolston <jwoolston@tenkiv.com>
Merge branch 'master' into scenegraph
Merge branch 'master' of https://github.com/MasDennis/Rajawali
Renamed bump map to normal map. Added compressed textures.
Trying to get camera visuals to display.

Signed-off-by: Jared Woolston <jwoolston@tenkiv.com>
Merge branch 'master' into add_geometry
Fixes #658. 
You can now add geometry to an existing geometry. It will be treated as
contiguous to the existing geometry. When adding you can specify and
offset. 

Signed-off-by: Jared Woolston <jwoolston@tenkiv.com>
Still trying to get frustums to draw.

Signed-off-by: Jared Woolston <jwoolston@tenkiv.com>
Some minor cleanup.

Signed-off-by: Jared Woolston <jwoolston@tenkiv.com>
VideoTexture is now working as well. This wraps up most of the texture manager overhaul.
Now testing can begin ....
Can sort of draw the frustum.

Signed-off-by: Jared Woolston <jwoolston@tenkiv.com>