MainCharacterController01.cs
. add checking of m_EyeObjectPtr at Update()
add Project Skybox
add DOCUMENTATION/Skybox01
add DOCUMENTATION/CameraDemonstration01/UnitySnowTerrain.unitypackage
add project Skybox02
set ignore
refine Skybox01.unity
add FBXScaleFix.cs
rename Skybox01.unity to Skybox02.unity
add Skybox02/Assets/Editor/FBXScaleFix.cs
set ignore
add project Skybox01_Empty
set ignore
set ignore
add project Skybox02_Empty
set ignore