* DB/SAI: Fix SAI for Felweaver Scornn
* Core/Misc:  Fix some static analysis issues

Fix some static analysis issues, mostly false positive about fields not initialized in the constructor. It's good practice anyway to always initialize them.
* Scripting/Sholazar Basin: Move spells for quest Dreadsaber Mastery: Stalking the Prey (12550) to cpp.
* Scripting/Sholazar Basin: Fix spell_shango_tracks script.
* DB/Misc - Some missing gossip options and conditions.
* Core/Player: GetRewSpellCast & GetRewSpell should not be cast by questgiver if effect type SPELL_EFFECT_LEARN_SPELL
* DB/SAI: Fix an SAI error
* DB/SAI: Fixed a few typo errors from EAI to SAI conversion.
* DB/SAI: SAI error fix.
* DB/SAI: Remove flee from Ymirjar Flesh Hunter & Ymirjar Necromancer
* Core/Misc: Fix some static analysis issues

Fix some static analysis issues about missing NULL checks.
Pass safe Creature pointer instead of summoning a Creature, passing the GUID and retrieve the same Creature from GUID.
* Core/Chat: Fix ChatFlood.MessageCount not being handled correctly

Fix Anti-flood chat system to always allow 1 more message than the count specified in the ChatFlood.MessageCount config parameter.
* Core/SmartAI: Fix SMART_ACTION_ALLOW_COMBAT_MOVEMENT
* Core/SmartScript: Allow flag to be added to spell to determine combat movement.
Greatly simplifies SAI combat scripting.
* Scripting/Sholazar Basin: Fix warning
* Core/SmartAI: Fixed waypoint pathing not resuming after evade.
* DB/SAI: Replace a couple bad scripts...not mine :)
* Core/SmartAI: Remove unneeded code added in error
* Scripting/Blade's Edge: Quest 10594 "Gauging the Resonant Frequency"
Closes #6214
* Core/SpellMgr: Remove unneeded check for max targets