Removed commented-out line.
Added step for opponent joining the game and added methods to support testing with multiple browsers.
Multi browser support for 2 player cuke scenarios.  Added code field to identify game.  Should probably add uniqueness.
Updated cucumber/capybara code for dealing with 2player browsers.
Got dragging pieces to keeps and seeing them in own browser working in both browsers.
Got finding an empty keep space working properly, as well as drafting Navs.
Changed Start button to link, and now directing to correct route including game and player codes.
Made start button into link (thought I had done this last commit...).  Drafting now properly updates pieces in the database.
Added new table/model and support for checking for pending events.  AJAX calls controller periodically to see if there are pending events.
Successfully polling for events, woohoo\!
All green for processing events.  THIS IS HUGE.  Need to consume events so they only get processed once thought.
Increased default capybara wait time, implemented step to check for only one piece per keep space. Now need to consume events so they only get processed once.
Added field to player for keeping track if he's currently checking for events.  All green now...sometimes.  Think there may be some issue with events replicating stuff that has already been rendered by the view.
Deleted a bunch of extraneous stuff.
Ignoring .sass-cache.
Simplified application.js.
This one line that was commented out was causing all the js problems - apparently it doesn't ONLY matter if we're talking about the prod environment.
Added route for ready action.
Public assets dir.
Updated Gemfile.lock.