Support discrete colors on elements in the web server by adding a Turn on button for each defined discrete color the element supports. Color is denoted by a colored box on the button.
One way to beat the sequence pauses.  It turns out once the sequence 'hangs' the timer loop in SequenceExecutor.cs was still running.  However, the TimingSource.Position was 0 in the test in _IsEndOfSequence.  This change treats a position of 0 there as an additional end condition. In addition, I added a Sleep(100) in _Play to make sure we don't hit the 0 at startup.
Fix a threading issue that would allow a sequence to end without being detected.
changed the project target platform to be x86
Merge remote-tracking branch 'remotes/jeff/master' into mergeall2
Fix to reuse the audio setup if it is already loaded.
Merge remote-tracking branch 'remotes/derek/master' into mergeall2
Merge remote-tracking branch 'remotes/jeff/master' into mergeall2
fix merge of Jeff's stuff to mine (leave only Jeff's delay in _Play)
Sprinkle speculative synchronization throughout this class to try and eliminate the gpf of unknown origin.
Merge remote-tracking branch 'remotes/derek/master' into mergeall2
Not sure this is enough, but I synchronized all the important entrypoints in FmodInstance.cs.  Running for 20 mins so far (which proves nothing), but checking it in just in case anyone else wants to try it.
Add x64 Build target
Add updated FMOD libraries and API
Updated Projects with WIN64 conditional compilation
Add 64bit Installer
Revert "Sprinkle speculative synchronization throughout this class to try and eliminate the gpf of unknown origin."

This reverts commit a7476c2c9edddb22538896c985883e595a370e01.
Some locking around the fmod update and clean up of the event handler on dispose.
Revert "Not sure this is enough, but I synchronized all the important entrypoints in FmodInstance.cs.  Running for 20 mins so far (which proves nothing), but checking it in just in case anyone else wants to try it."

This reverts commit b058f79a7e22a79d52a277ca4e860596ec7c6111.

Will take Jeff's instead
Take Jeff's fmod fixes