Moved the enemy logic to the enemy class
Changed the location to a constant
The characters now moved when hit
Added some basic ai
Refactored life meter
Improved ai
Better fighting
The attack works perfectly on both battle modes
Reset added
Decreased jump height
Added weak enemy class
The weak enemy can now be hit
Week Enemy now have second option
Added running playfull girl
Added another weak enemy
Changed damage for each weak enemy
The enemies are now counted
Merge pull request #7 from aldrinalmacin/feature/moved-character-logic

Feature/moved character logic