Also receive "More Settings" or "Control Mapping" message in GameSettingsSreen and ControlMappingScreen.
Return SCE_KERNEL_ERROR_ILLEGAL_PRIORITY when priority < 0
Don't push the second srcreen.
Use a separate latch for osk dialog.
Add ERROR_LOG for Illegal Priority
Add comment "priority = -1 is valid"
Delay as sas core for p3da
Make savestate slot message translatable, and shorten it so it can be more language neutral in word order("Using savestate slot %d" -> "Savestate slot: %d").
Removed unused files from Common.
Removed some unused content from Common
Deleted some doubled #includes.
Cleaned up CommonPaths some more and removed BuildCompleteFilename()
Removed two functions as they are also in Native/file.
Also, removed TabsToSpaces() from the header as it no longer exists.
Enable FXAA on mobile. Hopefully the buildbot will copy the shader, too...
Merge pull request #3939 from thedax/win32MakeMsgTranslatable

Win32: Make savestate slot OSM translatable.
Merge pull request #3949 from adrian17/common_cleanup

Common cleanup
Merge pull request #3903 from shenweip/patch-ui

Win32: Also receive "More Settings" or "Control Mapping" message in GameSettingsScreen and ControlMappingScreen.
Remove unused extern.
Add comments back in. I promised Unknown I'd add them back in.
Merge pull request #3963 from thedax/removeUnusedExtern

Remove unused extern.