|BUILD CONFIGURATION|
[Windows::MinGW-w64]
* Added support for MinGW-w64
* Added a manifest file

|SOURCE|
[Common]
* Moved common header files into Source/Common/Headers
[Windows]
* Removed all Mercurial-related files
[Windows::Version]
* Changed the company name to Open Game Developers and updated the copyleft
  years
[Windows::CursesHelper]
* Changed all wchar_t instances and functions to char
[Windows::FTPSite]
* Added an inet_ntop2 function, as MinGW does not support the inet_ntop
  function
[Windows::Main]
* Changed all wchar_t instances and functions to char
[Windows::ProgramCommnads]
* Moved all non-member functions to the top of the source file
|BUILD CONFIGURATION|
[Linux]
* Added a Linux version

|SOURCE|
* Copied the source files from the Windows build into the Source/Common/Source
  directory
* Added a bunch of #ifdefs to separate Linux- and Windows-specific variables
|SOURCE|
[Compiler]
* Added a macro to determine the C++ standard in use
[FTPSite]
* StartDataTransfer uses either itoa or std::to_string based on the C++
  standard employed
[Windows]
* Removed all common source files