Camera.cs now takes world coords, not screen coords. Game Manager can lock cam to player.

Signed-off-by: Martin Grönlund <martingronlund@live.se>
Made the camera follow the player when in follow mode (press C to toggle)

Conflicts:
	Teamcollab/Teamcollab/GameStates/GameManager.cs
	Teamcollab/Teamcollab/Resources/ResourceManager.cs

Signed-off-by: Martin Grönlund <martingronlund@live.se>
index on dev: 8d0754c Made the camera follow the player when in follow mode (press C to toggle)
On dev: Stash player movement
Fully added animated ogre as Player.cs.
Added placeholder artwork for a player (not-, light- and heavily armored respectively) and some creatures, plus 4 items: bow, sword, shield and staff.

Signed-off-by: Martin Grönlund <martingronlund@live.se>
Moved animations into MovingEntity.cs and added EntityTypes Zombie, Werewolf, Slime, Player, Goblin and Ogre.

Signed-off-by: Martin Grönlund <martingronlund@live.se>
Minor fix
Minor fix

Signed-off-by: Martin Grönlund <martingronlund@live.se>
removed db stuff
Merge remote-tracking branch 'remotes/origin/GameObjects' into dev
Forgot to commit for 2 days :(

Signed-off-by: Peter Mårtensson <veritas.is.me@gmail.com>