Adds 2 new CombatMissionBehavior States,

PrepareStorylineSwitchAgents: if youhave multiple agents defined it makes sure you are using agent1 as home (your transportship, etc will be there, and we have a consistent place to leave your combatship incase of disconnects, etc)
PrepareStorylineGotobase: travels to the first agent (if needed) before starting the storyline process.