palms detect collision
added palm collision sounds
only check palms if active
it’s the other guys palms you want
Merge remote-tracking branch 'upstream/master' into slaps
Merge remote-tracking branch 'upstream/master' into slaps
Merge remote-tracking branch 'upstream/master' into slaps
fix: get velocity from either hand or fingertip according to where ball is thrown from
fix spelling error
hydra hands hard coded to LH and RH controllers, ball debugging
add a QAudioOutput object for local loopback
have linearResampling handle mono to stereo 48KHz conversion
remove doubling of right channel for injected audio
Debugging render call for head/hand positions, debugging for ball injection
spacing fix in Audio.cpp
Made drumming and slaps into menu choices from ‘Hand Options’
fix pulling of delayed samples in audio mixer
Merge pull request #1385 from birarda/master

audio fixes for clipping and off-axis
Merge pull request #1382 from ZappoMan/particle_palm_collisions

fix spelling error
Merge pull request #1386 from PhilipRosedale/slaps

Hand games are now menu options, hydra hands in fixed L/R orientation, added slaps game