update gather ui with collected block counts
guard against value === 0
Merge branch 'master' of git://github.com/maxogden/voxel-engine
set game.THREE to THREE so that external modules can use exactly the same module ref
depth, width, and height as collision params
more correct top collision detection
stand tall
only set resting position when velocity < 0
keep item position updates coming
0.1.6
add webgl disabled message
0.1.7