merged from pre-dda mod
finally stopped npcs leaping to their death in a quest for some random cookie
Merge branch 'master' of https://github.com/TheDarklingWolf/Cataclysm-DDA into feature/npc
reload if in vehicles over using melee
Merge branch 'master' into feature/npc
why I should at least complile code before I checkin
allow use of silenced firearms, added combat option for player to toggle
npcs detection for incoming cars
merge conflicts fixed
undo new avoidance system because I didn't think how it was going to work, and it doesn't
added basecamp, tied into bulletin boards
allowed npcs to wait at basecamp
Merge branch 'master' into feature/npc
Created Testing branch for playing with stuff

Signed-off-by: GalenEvil <galenevil.eve@gmail.com>
Alterations to action.cpp and action.h

Signed-off-by: GalenEvil <galenevil.eve@gmail.com>
Merge branch 'master' of https://github.com/TheDarklingWolf/Cataclysm-DDA into Testing
Merge branch 'master' of github.com:TheDarklingWolf/Cataclysm-DDA
Destroy picklock kit when its damaged 5 times.
Base determination of whether a tile is outside on g_light_level instead of natural_light_level.
Center lightmap cache generation on player so it doesn't shift when you move the view.