fixed due to scrolls update

some simple fixes because of new ICommListener,
and some improvements in replayrunner (because communicator.setdata issnt working anymore (dont know if i hooked it wrong?)) now i generate "real"-messages with:
string messageName = MessageFactory.getMessageName(part);
Message message = MessageFactory.create(messageName, part);

and send them to all listeners via
dispatchMessages.Invoke(App.Communicator, new object[]{message}); 
with 
dispatchMessages = typeof(MiniCommunicator).GetMethod("_dispatchMessageToListeners", BindingFlags.NonPublic | BindingFlags.Instance);