Initial Import

git-svn-id: https://aspace-sim.googlecode.com/svn/trunk@1 29405c40-0d53-11de-b55b-d397e7115e68
First Release of aspace 1.2

git-svn-id: https://aspace-sim.googlecode.com/svn/trunk@2 29405c40-0d53-11de-b55b-d397e7115e68
Inclusion of inrange function and removal of isdark and dbg_xyz2vis functions

git-svn-id: https://aspace-sim.googlecode.com/svn/trunk@3 29405c40-0d53-11de-b55b-d397e7115e68

CDB Function restored back into space_main.c after being recoded to work with new penn releases.

git-svn-id: https://aspace-sim.googlecode.com/svn/trunk@4 29405c40-0d53-11de-b55b-d397e7115e68
inclusion of new space_crypt.c file for use with cdb

git-svn-id: https://aspace-sim.googlecode.com/svn/trunk@5 29405c40-0d53-11de-b55b-d397e7115e68
Included round() into space_utils.c for windows compat (has been wrapped in #ifdef WIN32 so that linux ignores it, also removed svnprintf win32 def from space.h

git-svn-id: https://aspace-sim.googlecode.com/svn/trunk@6 29405c40-0d53-11de-b55b-d397e7115e68
crack_list gone from space_main.c and space_read.c, aspace now uses the penn function called list2arr() which does the exact same job

git-svn-id: https://aspace-sim.googlecode.com/svn/trunk@8 29405c40-0d53-11de-b55b-d397e7115e68
Added the win32/msvc++ 2008 Solution Projects.

git-svn-id: https://aspace-sim.googlecode.com/svn/trunk@10 29405c40-0d53-11de-b55b-d397e7115e68
Removed the undocumented flags: Anomaly, Base, Nebula, Planet, and Ship.

git-svn-id: https://aspace-sim.googlecode.com/svn/trunk@12 29405c40-0d53-11de-b55b-d397e7115e68
update to the reading of beam and missile in, if the 4th attribute has a 0 then the 5th attribute will not be read in, instead it will be set to 0.

git-svn-id: https://aspace-sim.googlecode.com/svn/trunk@14 29405c40-0d53-11de-b55b-d397e7115e68
turning cloak off now turns SRS and EW back on.

git-svn-id: https://aspace-sim.googlecode.com/svn/trunk@15 29405c40-0d53-11de-b55b-d397e7115e68
Border code changes and aspace now compiles pretty near on clean

git-svn-id: https://aspace-sim.googlecode.com/svn/trunk@16 29405c40-0d53-11de-b55b-d397e7115e68
Fixed up the unparse_empire function in space_border.c

git-svn-id: https://aspace-sim.googlecode.com/svn/trunk@17 29405c40-0d53-11de-b55b-d397e7115e68
scan/vis has been re-implemented, not quite sure why it was commented out.

git-svn-id: https://aspace-sim.googlecode.com/svn/trunk@18 29405c40-0d53-11de-b55b-d397e7115e68
Fixed compile error at top of space_main.c

git-svn-id: https://aspace-sim.googlecode.com/svn/trunk@20 29405c40-0d53-11de-b55b-d397e7115e68
Corrected line #673 from ++i to i++. This was due to how for() 
handles pre/post increment. Do not use ++i when handling arrays,
or it will go from index 1->index>what you were expecting.
Instead use i++ which results in the same behavior as i=i+1;


git-svn-id: https://aspace-sim.googlecode.com/svn/trunk@22 29405c40-0d53-11de-b55b-d397e7115e68
Added check to the convert_long to check against NULL.


git-svn-id: https://aspace-sim.googlecode.com/svn/trunk@23 29405c40-0d53-11de-b55b-d397e7115e68
This is to remove revision/commit 22. The error had nothing to
do with space_read.c... instead it was in space_main.c.


git-svn-id: https://aspace-sim.googlecode.com/svn/trunk@24 29405c40-0d53-11de-b55b-d397e7115e68
Border code updated so that it now requires you to
enter a border number, that way mass creation doesn't
crash the game.


git-svn-id: https://aspace-sim.googlecode.com/svn/trunk@25 29405c40-0d53-11de-b55b-d397e7115e68
Updated the border listing code so that you can pretty it up in softcode

git-svn-id: https://aspace-sim.googlecode.com/svn/trunk@26 29405c40-0d53-11de-b55b-d397e7115e68