Update MenuScreens.cpp
Fix some missing texture buffer resizes.

I think this is all of them...
Optimize clut reading a tiny bit, use one func.
Get rid of the duplicate texture decode func.

Just need one, really.
Sneak in a quick logging fix.
Swap a couple Unchecked loops for Memcpy calls.

Should be the same or faster, seems clearer anyway...
Merge pull request #1577 from unknownbrackets/texcache

Cleanup texture cache code (get rid of the duplicate)
Merge pull request #1576 from mgaver/patch-3

Update MenuScreens.cpp
Revert sceAtracGetSecondBufferInfo().

I don't know if those changes fixed any games, but they look wrong.
Reverting fixes Holy Invasion of Privacy and Valkyrie Profile.
Merge pull request #1579 from unknownbrackets/atrac-fix

Revert sceAtracGetSecondBufferInfo()
Add basic support for the second analog stick present in the PS3 PSP emu for HD remakes.
Make vi2f safer.
Resize the tex buffers to the larger of w/bufw.

Since it's rearranging, it needs the larger, and it might be in place too.
Merge pull request #1580 from unknownbrackets/texcache

Resize the tex buffers to the larger of w/bufw
Centralize state and pc changes in the GE.

To make later things easier.
Use a downcount and fast run loop in the GE.
Simplify, don't let InterpretList do downcount.
Small opt. for common immediately stalled list.
Merge pull request #1582 from unknownbrackets/perf

Improve performance of the GE list interpreter
Merge remote-tracking branch 'upstream/master'