Binding the whole fmod.h (part 1)
Binding the whole fmod.h (part 2).
Changing architecture to match C one. One subpacke per .h file. For instance, fmod.h goes in Sound.FModEx.Raw.Core, and its functions in Sound.FModEx.Raw.Core.Functions.
Added codec types.
First shot at fmod_dsp.h binding.
Added Codec.hs.
Typo.
DSP types are now complete.
Errors functions.
Memory types.
Output types.
Linux types.
Create DSP.hs
Create Errors
Create Linux.hs
Create Memory.hs
Create Output.hs
Fixed the directory / file issue with Errors.hs and Errors.
Added all files into .cabal.
Now compiles. Just functions left to be implemented, and we’re good for 0.1.