NextUpdate

- ReDone Lighting system and Loading maps into buffer. Now, only needed
tiles will be loaded and painted onto panel.
- ReDone operation with images. Finally rescaling, rotating
functionality is complete and ready to use.
- Added functions to work with imageoperation. Panel has his image done
with this image operation. In xml user can use FILL, ORIGINAL, and any
possible non negative integer value in the tags imagewidth, imageheight.
Orientation uses angle system.
- Added class Save - basic information about save (name of save,
thumnail, date, etc)
- Renamed Map to SaveMap. Save class directly uses SaveMap functions
loadMap and saveMap to save all of the content.
- Added Data tag in List inside xml. Data are then converted to
appropriate data. Now user can use [#SAVE] , [[string],[string]],
[[@id_of_string],[string]] ,etc. SAVE is the environment variable that
will import all the saves inside save directory. More can come.
- Because of above mentioned. DataUtils class is added.
- Added to properly show error panel when error occurs. When more errors
are generated than no more panels are created as was until now but error
is apended to the end of the already generated error panel. ErrorPanel
properly endGame with setting running variable to false. So main game
cycle will end immediately.

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