Shader fun
shader stuff that can do a lot of stuff (like drawing a texture), and a map working on the mirror balls
shader
Merge branch 'master' of https://github.com/kylemcdonald/LightLeaks

# By Kyle McDonald
# Via Kyle McDonald
* 'master' of https://github.com/kylemcdonald/LightLeaks:
  updates from more calibration hacking
  notes to readme on calibration process
  structured light capture via osc
  app for building a single xyz map from multiple scans of the room
  removed render xyz map because camamok took its place
  recovering good maps from input along with confidence level
  updated mode, building better gray code scanning tools
shader added circle morph effect
Merge branch 'master' of https://github.com/kylemcdonald/LightLeaks

# By Kyle McDonald
# Via Kyle McDonald
* 'master' of https://github.com/kylemcdonald/LightLeaks:
  added OriginFinder tool for visualizing relationship between proMap and camConfidence
Merge branch 'master' of https://github.com/kylemcdonald/LightLeaks

# By Kyle McDonald
# Via Kyle McDonald
* 'master' of https://github.com/kylemcdonald/LightLeaks:
  separated out promap from procamscan
confidence map, normal map and updated shaders