|SOURCE|
[Arithmetic::AABB]
* Accessor Min and Max member functions accept a pointer to a Vector3
|SOURCE|
[Renderer::Mesh]
* CalculateBoundingBox added
[Renderer::GLModel]
* Added CalculateBoundingBox
* Added ToggleBoundingBox for rendering a wireframe of the bounding box
Merge branch 'physics' into resources
|SOURCE|
[Renderer::Mesh]
* BoundingBox returns the meshes current bounding box
[Linux::Renderer::GLModel]
* CalculateBoundingBox calls the per-mesh CalculateBoundingBox member functions
  and re-sizes the overall model's bounding box to accomodate the mesh
  bounding boxes