map::load add optional argument for implicit overmap pointer. add editmap as friend
monster:: add editmap as friend
editmap:: mapgen testing and applying via 'o'. Hilight monster pathing in NSA view mode.
editmap: document [o] mapgen
Weights cleanup.
change how the vehicle part subtile is picked so that it's not going to break as easily when other additions are made.
A few fixes.
Update the police car with car battery, quarter panels, wide windshields, and moved headlights.
Colors!
Update the ambulance, too.
Overall fixes!
Added infrastructure for spawns beginning or ceasing after a certain point.
Added zombears. Bear population zombifies over time. Giant spiders become more common.
Random restyling.
Reduce sensitivity of non-keen nosed monsters.
Add upper thresholds for scent sensitivity, scent should only allow monsters to track the player to within a few squares.
Moved draw_footsteps out to the animation_curses|tiles files
Added animation functions (init, do, void) for footsteps in cata_tiles.
More fixes.
Final fixes.
Vinegar tweak.