Fixed crashing when closing all
Use repaint() instead of update() when redrawing the scene after a pick so that the new scene is repainted immediately.
Renamed vector to List, changed it to wrap around std::deque.
Made File::iterator private - it's used only for range-for loops so it should not be used by anything else than File itself.
cosmetics
commentary++
Separated LDConfig.ldr-specific stuff to ldconfig.cpp/h
primitive generator: added support for multiple spaces before primitive numbers, add "Hi-Res" to the names of 48/ primitives
- fixed: checking the hi-res option would not allow segment values over 16.
Renamed LDOpenFile to LDFile
Include the moc files in the source cpp files to reduce compile time
cleanup
more cleanup
Don't recompile everything when using quick colors, this speeds things up a little
some further little optimization
No need to test whether it's safe to close all when creating a new part anymore, since it no longer closes anything.
Added an action for creating a new, blank file, improved multi-file stability
Added an option for listing implicit files
added support for BFC CLIP/NOCLIP
If the vertex snapper finds a vertex closer than 4 pixels, it likely is the vertex being looked for and the algorithm can terminate early, hopefully this will save a few cycles on large parts.