Added Entity.getChunk() and Chunk.suggestUnload()
Bunch of changes
- Made tag-loading fit what was in my head (Thanks to snippet from pymclevel)
- Send (currently non-working !?) player-create packets on join
- Redid protocol using Bravo as even more of an example
- Added breaking blocks!
- Lots of code was just copy-pasta'd from bravo, and still needs to be formatted/fixed
- Location() has some useful functions now
- Regenerate lights on dirty chunks before sending a packet (B1n, when your looking for that speed-hog on joining in a few months, this is the commit)
- Dont regenerate lights on startup, instead do it on shutdown.
- Added getBlock() and modifyBlock() to World()