Widespread lookup for displaying entire missed chat history
Visibility of delete message was impossible to read
Added packets for game-server testing
splitting lists of users up on login
Moving of m_connectionId into higher classes

This meant a major reorganization of the code.
Fine tuned add and remove user from channel
Much better error reporting
Extensive design changes

Moving toward a decoupled model in the S2S design. This involves
internal routing using a special S2S packet and then dealing with that
in the DiplodocusChat. This will also allow a lot of reuse in the
DiplodocusS2S.
Infrastructure in chat server for accepting commands

S2S commands mostly enabled.
Game server creates new game

One packet working
UNTESTED: working toward a login server being viable

Incremental checkin
Gateway and login working

Minimal testing, but this seems to work.
Login server minimally working
Requests for followup info now changed to a push
Handle bad login like in the original design