game: added hitbox debugging function, so that the hitboxes are shown all the time
cgame: new default value 2 for cvar cg_drawWeaponIconFlash
cgame: some formattings in cg_limbopanel.c
cgame: colored obituaries icons, 'You killed TEAMMATE' replaced by
common weapon prints so admins can see the weapon of tk
cgame: CG_Obituary() extended
game: warning fix
renderer2: move to glew
mod: sound issues fixed fixes #186 refs #252
client: s_useOpenAL cvar removed - s_initsound '2' sets OpenAL instead
client: clean up of snd_adpcm.c - unused function S_AdpcmMemoryNeeded()
commented out
client: cl_cin.c and cl_input.c polished
game: G_Sound() optimized
cgame: don't deal ogg sounds as sound script
renderer2: merged OpenWolf fixes
renderer2: fixes
renderer2: REFBONE_NAMES causes cgame load failure
misc: small update, refs #172
renderer: some clean up in tr_bsp.c
cgame: gameModelSkins adjusted, HUD info on start beautified
Merge branch 'master' into rendererfix