Fixed losing ingot when trying to place high-carbon/weak steels.
writable books!
Merge branch 'master' of https://github.com/Deadrik/TFCraft
Caves should once again generate properly.
Version Bump
fixed the super slow animal following
Glass bottles now break at the same frequency as Ceramic Jugs. Frequency decreased to 1 in 50 instead of 1 in 25. Glass water bottles now fill 12000 water and Ceramic jugs fill 24000.
Localisation update

-New German and Dutch translation
WorldGen stuttering should now be gone 95% of the time. As a side effect however, initial world creation has slowed down quite a bit. It is recommended to close your world and reopen it immediately after it is created in order to get around some extremely visible render issues related to how mojang chooses to render the lowest subchunks first.
Merge pull request #314 from Kittychanley/IngotPiles

Fixed losing ingot when trying to place high-carbon/weak steels.
Merge pull request #315 from aliceingame/master

Localisation update
Fixed loose rocks not generating properly
Dying of alcohol poisoning now drops your items correctly (oops). Tweaked tree gen to stop forests growing where they shouldn't
Merge branch 'master' of https://github.com/Deadrik/TFCraft
Ceramic Vessels containing liquid metal now only stay liquid for about 10 in game hours before they must be refired. Liquid Ceramic vessels now list the metal name in the tooltip as well as a notification of weather it is still in a liquid state or not for easier management.
Ceramic Vessels containing Items now list their contents in the tooltip as well as the current stacksize.
Fixed chunks being generated in rotated positions and added some opt out checks to forest and loose rock gens so that they wont try to run if the biome is ocean in order to speed up worldgen for these chunks.
Should be possible to place a stack of flux in an anvil now. Resolves #318
Tool mode now renders in creative. Resolves #306
Crucibles should no longer consume items when moving them around. Resolves #261