* Refactored item respawning code and removed a +10 year old bug while doing it - superitems must ONLY respawn if the DM_RESPAWNSUPER flag is enabled.
* Inventory is saved and loaded for each player.
* Started work on new P_TouchSpecialThing function which will replace the current one once all item types are supported to the degree necessary to switch over.
* Made "Len" vars in e_bindings.cpp constant.
* Significant work on pickupfx, adding properties and flags.

git-svn-id: http://mancubus.net/svn/hosted/eternity/trunk@2602 86ba831e-150c-0410-ab35-e06eaae15ed9