added git ignore for img
gitmodules
Level manager changes
test
Merge pull request #6 from ceerczy/development

Development
LevelManager.cpp changes
fixed errors
Merge pull request #7 from ceerczy/development

Development
working on free flight
- finally found a way for freespace move. but still working on it
#vpat++
version update: 0.1.2
still working
-implemented simple freespace movement with acceleration
#vpat++
version update: 0.1.3
working on weapons system
implementing waeponns system. to do:
-creation, deletion of projectile in guns
-pass proper pointers to gun/ projectile (i'll need irrlichtdevice to get current time.... )
-keep good oop structure
thinking of refactoring ShootSpacer... that GameContext is a mess...
now:
-public visible members are
create instance, release instance, startgame. stargame checks if is already started.
base class has only startgame pulbic
working on replaceing GameContext
with ShootSpacer public functions
finally found the bug #11.
Current Level was being deleted twice??
in ShootSpacer.cpp and LevelManager.cpp (I believe)
Must make LevelManager a "state" for state manager. to run current Level......