Fixed screenshot keybinding, and make it bindable
Fixed compilation os OS X after moving SDL windowing code to extern/sdl4ogre
Fixed endless message loop after trying to resize window on OS X
GUI mode dependent position
Merge remote-tracking branch 'scrawl/master'
Merge remote-tracking branch 'swick/inventorypos'

Conflicts:
	apps/openmw/mwgui/inventorywindow.cpp
Merge remote-tracking branch 'corristo/master'
screw tabs
Added missing(?) break
Use SDL_False instead of -1
Merge remote-tracking branch 'corristo/master'
Inline Class::get(const Ptr& ptr)
Move getEvasion to CreatureStats
Play the appropriate swish sound and follow-up animation
Adjusted swish sounds

Sorry Chris, I was wrong. The game actually uses SwishM for every attack, but at a different pitch depending on the force of the attack. I realized it after testing your changes.
mwiniimport: ignore empty values
Add sneaking indicator UI widget
Update sneaking indicator position with other widgets
Expose sneak indicator widget through WindowManager
Show sneak indicator when sneaking

Temporary solution, as the indicator should be shown only when the
player is not detected by any other actor.