testing precommit hook
more precommit hook test
final precommit hook test
Screwing around with missiles.  The client deviates a bit from the server.  Don't know why - the tables are identical.  Going to blame it on timing differences.
Added a pistol and a shotgun.  Fun fun!
Made weapon deviation less extreme.  Made aiming have less penalty.
Moved ballistics status codes into projectiles - makes them more flexible.
Updating lua.zip
Updating lua.zip again