Ship Odyssey: Progress on saving/loading: a game can be 'restored' (started partway through)
Ship Odyssey: New loading system.
-Works the same as Chainsaw's loader. Called every 1 second, ensures all SWF files have loaded, before StartUp runs.
-StartUp can safely be called before all SWF classes are loaded (nothing happens, and 1 second later, the test continues)
Ship Odyssey: Loading game code.
The game recieves an object, then uses the RestoreValidator to check if that object contains proper information. If it does, the game can be restored.
Ship Odyssey: Saving game code. Untested.
-Exports all the parameters that are used in the loading system into an object & returns that object.
Ship Odyssey: Saving Loading partially implemented. Current version cannot properly hook into DG. All other aspects working.
Merge branch 'seg-srri-umass-tp-data-games/master'
Ship Odyssey: Mission "Treasure or Not" reverted to fixed sample size, as per Cliff's request on Dec. 2nd
SO: Starting rats for "Treasue or Not" set to 800, as per Cliff's request on 12/9. Star ratings adjusted accordingly.
Ship Odyssey: "About" Screen added to display credits. Currently, the credit information is blank.
Merge branch 'seg-srri-umass-tp-data-games/master'

Conflicts:
	Flash/ShipOdyssey/src/odyssey/ShipOdyssey.mxml
(date changes)
SO: About screen in place (using HTML text)
Merge branch 'seg-srri-umass-tp-data-games/master'
Chainsaw: Added source file for X's, O's and Checks