Initial commit.
Changed m_plaincharsetlen to add room for the 7 extra digits.
Changed something in rtsort. Trying to get it to not segfault.
Heavily modified rcrack1.2 to generate tables of PANs.
I've changed rtsort to use STL sort(). It was segfaulting on me in the middle of the partition() function (probably due to a platform dependent setting like RAND_MAX too)
Stripped a bunch of charset functionality, and added BIN functionality
in the cracking. This is now pretty rigidly stuck to 16 digit numeric
plaintexts, but the BIN can be input at first for cracking.
Changed another location in rtsort to use std::sort.
Modified crackengine to work without a charset, and removed some old files.
Added scripts used to generate rainbow tables and to crack the hashes. Commit also includes a preliminary result with 350 hashes (took 2 hours).
Removed old documentation.
Merged rainbow table solution into the repo. This includes
a couple scripts to generate tables and crack hashes, and a partial
result with 350 hashes cracked in two hours. Next step is multithreading
the cracking. I'm also looking into GPU approaches.