Boilerplate configuration code and required files
Import core from LD26 project
Empty menu state
Boot the game into menustate
Empty play state
playstate constructor
menustate constructor
Transition directly into playstate
Basic player object
Basic rectangle object
Add intersects method for rectangles
Define player rectangle
Tilemap object
Module for resolving paths

love.filesystem does not account for paths containing '..'
Module for slicing images into quads
Level parsing
Add velocity variables to player object
Add unpack method
Method to draw levels
Default to 0