Issue #19: Shaders use white point d65. Added multiplication with whitepoint for taylor base apporach shaders. Computation happens within shaders themself.
Issue #2: Inital work for updating COP dynamically.
Issue #2: Further work on assigning cop dynamically - next fix the trackball.
Issue #2: Probably fixed dynamically assigning cop business.
Issue #10: Enhanced MVC by introducing a watchman which will later contain all needed output values - camera matrix, its inverse, cop and so on.
Issue #23: Extended GUI: added first monitor, camera matrix monitor.
Issue #23: Removed unused gui code.
Issue #23: Enhanced encapsulation of watchman - only mainmodel may interact with watchman.
some further debbugging workf for the gaussian shader - some preproof. Further work on the gui and on an screenshot mechanism for the GLCanvas.
tweaked gaussian taylor shader.
deleted unused file.
readded deleted scene manager...
tweaked gaussian taylor shader.
minor changes for shaders.