first commit of touch branch leading to skrollr 0.6. highly experimental
updated the examples to work with 0.6
documentation for mobileCheck option
didnt meant to remove this line...
transform the #skrollr-body as soon as we receive the touchmove event to make it more responsive
Let the raf polyfill run at 60 fps
scroll to top/bottom when detecting a flick motion
move mobile stuff to a dedicated initMobile function
use 3d transforms when available
on mobile, use position absolute for the skrollr demo
woops, didnt meant to do x-axis scrolling
dont use fixed width on any example
call _render inside touchmove, just to see if the timer is causing issues
move the skrollables in the skrollr demo to 3d space
only force the height on desktop
Implemented momentum
ringbuffer not doing well on actual device
removed debug put
updated documentation for refresh() and added another in the wild
don't lint the tests