InputAction (recycling)
Input.as
TimeShifter.as
CitrusSound.as
ScreenTouch.as
InputAction.as - prevent 'disposal' of the same action more than once
ObjectPool
using describeType to check if the pooled type is valid and extends the right classes
ObjectPool - fixing wrong order in consctructors
added the swc for the ouya!
InputAction carries String message
warning: InputController's trigger methods changes signature
Merge remote-tracking branch 'origin/master'
Input getActionValue warning fix
closes #138
Input - docs update and message change on triggerVALUECHANGE
Input system (renames)

VALUECHANGE becomes CHANGE (because of the new message property)
actionTriggered* signals become action* signals
DragonBones updated to 2.4
Fix for Nape ShapeDebug  (camera.transformMatrix -> ShapeDebug.transform)
closes #139

(there might be redundant code)
DebugArt - visibility
SpritePhysicsDebugView - removed trace.
NapeDebugArt
- use ShapeDebug.transform.setAs() instead of creating a new Mat23.fromMatrix()
IDebugView
fix reference to null stage,
add to stage only when *PhysicsDebugView is on Stage using event listeners and calling IDebugView's initialize/destroy