First commit
removed socket.io and binary package dependecies, wrote NetworkPacket class with build and parse, packet methods, protocol version 1
Changed network packet class, to two basic functions parse/build
added items.csv skills.csv , switched to mocha testing, repositioned comments
csv2redis.js a small script that generates redis command to insert a hash with multiple fields from a csv row. items.csv, weapons.csv, added salt at config.json
Added cost to items.csv, added skill level at skills.csv, added weapon and their stats, (csv,function pseudocode,xlsx file)
added cost to weapons, and created armor.csv
added 42 mobs, added mobs skills to skills.csv , added xlsx mobs,skills
added chat classes, added some server classes, created and define a few constants
major refactoring, started writing server,player and other
removed data/*.csv,*.xlsx files and gathered all to gamedatadb_master.sql
added async, sequelize, sqlite3, underscore.string packages to  package.json
rewrote
* big part of chat.js
* network packet parser/builder not tested yet
created
*gatekeeper , not completely tested
*models.js
*server.js a big part, using TCP
*redis.js
other .js have minor deletions and additions that will change in future
cleanedup, set fixed version at packages.json dependecies, many changes
wrote some shared compoments allong with some "standard" methods, minor fixes
added path finding module, major changes at map.js, minor additions
removed chat.js implement its functionality to Core class
developed more components and their defaults
added some functions to entity
added equip/unequip to player
removed skill.js , replace with componentSkill
additions to package.json
* package should for testing with mocha
* repository url
* update node engine requirement >= 0.10.11

removed
> data_structures.js *no point of having it
> item.js *replaced by componentItem
> player.js *replaced by Player in entity.js which inherits Entity methods and variables
> quest.js * replaced by ComporentQuest,ComponentQuestStep
many syntax fixes
expanded config.json
component.js *added 2 more properties to item
-entity.js
*created a new class Extended with 2 basic functions
*remove Position, an instance of ComponentPosition
-map.js
*attempt to switch into "tracking" states and positions
   of entities using the ComponentPosition classs
*some additional changes to support the above
-start.js
a small cli to run gatekeeper, as well as server instances
upon testing network.js, parse & build failed a lot to build buffers and parse them .. with the new test the script was rewritten and now it works passing all tests !
deleted test branch , working now on test directory..
many fixes at map
a test for map
started also to test Gatekeeper