added getWhiteDamage() to WiPAttackable
added TakeDamage and associated functions to NeutralPawn
Added projectiles as well as a boolean for isFire
chaned defaultproperties to correct indentation
added death/destruction handler
Attempted to implement GetWeaponFiringLocationAndRotation
began WiPChampion
Began Implementing WiPChampion
added default inventory to champions
Moved stat definitions to WiPPawn
Added base attack damage stat and tied to pwn dmg