Added "hide" verb to mousetraps, placing them on the same layer as hidden mice.

Triggered mousetraps and dead mice will be moved back to the top layer.

Monkeys will no longer move randomly while being pulled.
Two config variables added - disable_player_mice and uneducated_mice. The first, if enabled, prevents players from spawning as mice, and the second, if enabled, prevents mice from understanding human speech (which they now do my default)

universal_understand = 1 now allows player-controlled mobs to understand what everybody is saying without necessarily allowing them to talk back intelligibly. Mice have universal_understand = 1 by default.
Updates Centcom level of map. Adds in a medbay, security holding area, and updates the bar and escape shuttle. Wizarding den was also edited to look more fancy. Details and images here: http://baystation12.net/forums/viewtopic.php?f=20&t=9361&p=192264#p192264
Removed two variables accidentally copied over from dev
Merge pull request #4073 from Zuhayr/borertweaks

Borer tweaks/additions. Borers for the Borer God.
- removes plasma windows from rnd
- removes additional airlock shutters from windows i missed.
The dress is white, not orange.
Swim shoes weren't showing up because I screwed up DMI names.
Added in the Longer Hair that was removed in the TG merge under the new name of Flaired hair because to many hairstyles start with long.
Adds in the red shoes I forgot to put into the closet that has all the colored shoes in it.
Merge pull request #4070 from RavingManiac/master

Crouching monkey, hidden mousetrap
Merge pull request #4074 from fauxki/dev

Centcom Update + Minor Updates
Merge branch 'dev' of https://github.com/Baystation12/Baystation12
merged config and changelog