ignoring local bots
movement animations working; other possible animations (TODO) are attack, spawn, dead, guard, and suicide
Merge remote branch 'upstream/master' into animation

Conflicts:
	render.py

combines movement animations with the speed slider
cleaner look; darkest color is not black, and robots are circles
softer colors
Merge remote branch 'upstream/master' into animation

Conflicts:
	game.py
	render.py

merges highlight function with animation; cursor blinks
added arrows; colors are more configurable in settings; TODO add 'spawn' and 'dead' back into actions
layers are working; animations and highlights look much cleaner
--animate switch available in run
fade in on spawn and fade out on death
fixed --no-animate switch. it was broken.
Merge pull request #51 from wrongu/master

Animations
changed execution time from 300 -> 100ms
Merge branch 'master' of https://github.com/brandonhsiao/rgkit
updated to pass tests
increased timeout from 100ms to 150ms
Merge branch 'master' of github.com:brandonhsiao/rgkit

* 'master' of github.com:brandonhsiao/rgkit:
  increased timeout from 100ms to 150ms
  updated to pass tests
  changed execution time from 300 -> 100ms
  fixed --no-animate switch. it was broken.
  fade in on spawn and fade out on death
  --animate switch available in run
  layers are working; animations and highlights look much cleaner
  added arrows; colors are more configurable in settings; TODO add 'spawn' and 'dead' back into actions
  softer colors
  cleaner look; darkest color is not black, and robots are circles
  movement animations working; other possible animations (TODO) are attack, spawn, dead, guard, and suicide
  ignoring local bots

Conflicts:
	run.py