Fixed the infinite power bug again...
Minor refactor (naming) of powerstation
add SetSkyboxTexture to MapSector & made list of skyboxes
Added more skyboxes png's and its linked up in sectorManager
Changed wormholes positions, And player orientation
Removed CollisionTestScene from project, which caused major bug; HelmStation can be entered, without crashing;
added skyboxes to array
Scaled the weapon station damage output according to the power level
The amount of power influences the speed at which the helm station can move the ship.

(enemyShip interferences with this functionality)
forgot to remove a function call, removed now.
made changes back for old engine
Restored event receivers for the power station.
PowerStation has now 4 sliders instead of one.

These don't work yet do hold your horses
- Together with Rik Ruiten
Limit scrollbars to powerpool percentage.

Together with Rik Ruiten
PowerStation only displays Helm and Weapon

- Naviagation and Defence are commented out
- Together with Rik Ruiten
ShipHealth Component paired with Diego
Health divided by 3~
Leaving station (Bas Roding)
ShipHealthComponent test with the EmptyTestScene
Merge branch 'Developer' of https://github.com/gametechnology/psi-2013 into Developer

Conflicts:
	build/Stella Incognita.vcxproj.filters
	source/Game/Ship.cpp