Add notes file.
Tweaked project files on Linux (graphics still not working though).
Added more Irrlicht GUI bindings.
Add Thin Plate Spline library.
Modularizing code in the ThinPlateSpline library.
Working on combining thin plate splines.
Changed thin plate quilt from weight=1/d^2 to 1/d^4 which seems to mitigate artifacting at the edges of a tile's influence radius.
Split thin plate spline code into individual files.
Ignore executable output from thin plate spline test.
Thin Plate Spline working in game now.
Using hillmesh.
CNow using s SurfaceQuadTree for all tile meshes.
Tweaked hill mesh debug triangles.
Add to rectf bindings.
Hill mesh triangulation working with sweep line algorithm.
Fixed double triangulation of middle squares in shell based method.
Fixed crossings in mesh generation.
Smooth terrain generation.
Improvements to hillmesh.
Linux fixes.