Core/Logs: Added functions GetMapAreaAndZoneString() and GetCoordsMapAreaAndZoneString().
Core/Spells: Added fuzzyEq(_range, 0) condition to AnyGroupedUnitInObjectRangeCheck

Fix #189

Signed-off-by: dr.skull <dr.skull@centrum.sk>
Core/Conditions: Implement CONDITION_CREATURE_TYPE - 24
Core/Conditions: Missing grid search support for CONDITION_CREATURE_TYPE
Core/SmartScripts
Core/Battleground: use generic function to relocate players to closest graveyard
Core/Misc: replace (Player*) casts with ToPlayer()
Core/Spells: use SpellInfo class to get spell rank instead of SpellMgr helpers
Merge pull request #10319 from joschiwald/casts

Core/Misc: replace (Player*) casts with ToPlayer()
Merge pull request #10320 from joschiwald/battleground

Core/Battleground: use generic function to relocate players to closest g...
Merge pull request #10323 from joschiwald/spellranks

Core/Spells: use SpellInfo class to get spellrank node instead of SpellMgr helpers
Scripts/VH: fix for violet hold's activation crystals

Closes #10129
Scripts/VH: Refactor commit 999843d
Core/Auras: Implemented Aura::GetScriptByName.
Scripts/Onyxia's Lair: Fixed movement during flight phase and set proper InhabitType

Closes #10335
Core/Spells: operate spell correction on SpellInfo store instead of dbc (picked from 77b85b2ea0aec6cd3e545e60e46ac60eebb11e47)
Scripts/Spells: backport some SpellScripts from 4.3.4 branch

- Fix Earth Shield
- Fix Necrotic Touch
- Fix Reflective Shield

Closes #9145, #9163, #9665
Merge pull request #10336 from joschiwald/spellscripts5

Scripts/Spells: backport some SpellScripts from 4.3.4 branch
Core/Spells: add some logs for loading spell_script_names
Core/Spells: load spell ranks for talents from dbc