Players are no longer able to strafe while sprinting.
Sliding now properly uses the SlideSpeed of the pawn to determine
the pawns velocity.
The ball now only reacts to being shot when it is not being held and when
it's not in possession of a player.
Damage Momentum MUST be greater than zero (on the firemode) in order for
any effect to be seen.
Players are now able to shoot while sprinting. This uses the SprintSpread
variable to determine the spread while sprinting.
If a player is shooting while sprinting, it uses a different speed,
PawnShootSprintSpeed.
The crosshair is now visible while sprinting. To disable this change
bCrosshairVisibleWhileSprinting to false inside the MLF_HUD_Properties archetype.
The spectator HUD elements are now respositioned properly with change
of resolution.
The menu is now scaled to fit the screen, this eliminates the letter
boxing effect.