vampire cape -> vampire collar

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12025 b29ace70-8910-0410-8dcc-aa2fc6433167
Add plural for teflon swim fins. The spooky vampire now drops a vampire collar.

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12026 b29ace70-8910-0410-8dcc-aa2fc6433167
Mark some items as multi-usable. Correct a couple of typos.

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12027 b29ace70-8910-0410-8dcc-aa2fc6433167
More Sea items and effects.

Update parsing of Spell Critical Percent and Elemental Resistance modifiers.

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12028 b29ace70-8910-0410-8dcc-aa2fc6433167
Recognize that cozy weapons are breakable equipment and treat them as such.

Add concoctions for cozy weapons.

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12029 b29ace70-8910-0410-8dcc-aa2fc6433167
Tiny code improvement with no visible effect


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12030 b29ace70-8910-0410-8dcc-aa2fc6433167
Fix Jarlsberg staff creation


git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12031 b29ace70-8910-0410-8dcc-aa2fc6433167
Add Mer-Kin Deepcity and the Caliginous Abyss adventure locations and monsters. Add Mer-Kin outfits.

Fix typo in equipment.txt.

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12032 b29ace70-8910-0410-8dcc-aa2fc6433167
Add combats and underwater pressure for Mer-kin Deepcity locations.

git-svn-id: svn://svn.code.sf.net/p/kolmafia/code@12033 b29ace70-8910-0410-8dcc-aa2fc6433167