Fbx added
Perso animé run
J'ai mis en deffered lighting pour me developpement, on verra a la fin avec le lightmapping quels eclairage utiliser.

Mon perso avec la run anim en plus, et un scene ou il cours.
Few anim changes
Anim fix
Texture for hero 1
Added modified IdleRunJump script from Unity Mecanim example. Can now specify a minimum speed forcing the player to always be running.
Added ThirdPerson Camera from Unity Mecanim example. Modified to now face the player instead of following him.
Added model+anim+animcontroller from Unity Mecanim example. Removed textures which were taking more than 50mb.
Added new test scene with mecanim runner and third person camera facing player.
PLein de trucs: des équipements, l'anim jump, le sac qui bouge.
les 3 heros son en prefab, avec leurs anims
Troncon et décor foret
Added new anim controller with transition from idle to Jump.
Added Jump anim curve to help with adjuste player collision capsule
while jumping.
Changed IdleRunJump script, so that it's possible to Jump from Idle.
Added ScalePlayerCollision script to scale down the player collision
capsule while jumping, using the jumpcurve added to the jump anim data.
Added new test scene, where player uses the new LayerIdleRunJump anim
controller.
Added GravityWeight anim curve while jumping to disable gravity and let
the animation drive the player collision capsule center.
Improved idle / jump transition.
Ruche & Branche prefabs
Merge remote-tracking branch 'origin/ld25' into ld25