Updated MetaStation.v35C.dmm to MetaStation.v36B.dmm

v36A
-Added missing security camera to north-east central hallway.
-Added missing camera to art storage
-Added airlock paints to art storage and engineering, as in BoxStation
-Added a lockbox to the bridge.
-Added the PDA painter machine to the HoP's office.
-Added organ bags (renamed evidence bags) to the organ freezer in surgery.
-Added a seedy new auxiliary bathroom-laundry area where the old gateway was.
-Added lots of handy sinks to botany to make it more efficient than its competitors.
-Added a grinder to the ghetto medical area.
-Added lots of fun new items to the theatre backstage room.
-Added the new costume vendor to the threatre backstage room.
-Added some more helpful gear to the emergency shuttle.
-Moved security hardsuits, they are now next to the HoS' office.
-Moved the teleporter room to the right side of the old EVA area.
-Moved the gateway room to where the old teleporter room was, with a nice ready room.
-Removed chairs from surgery observation which blocked vent visibility.
-Removed most tools from the ghetto medical area to compensate for the addition of the grinder.
-Fixed some oddities with Pugley III's name and altered his description.
-Fixed (possibly) the topmost door in the prison access tunnel not opening in the greytide event.
-Altered the layout of the HoP's office, it is now a little fancier.
-Altered the layout of the QM's office, which is now clearer and simpler.
-Altered the layout of the janitor's office, it's now much larger and nicer.
-Altered the layout of the central emergency storage closet, next to the bridge.
-Altered the layout of the emergency shuttle bridge so you can't get stuck buckled in chairs.
-Altered the layout of EVA, which is now greatly streamlined and has 8 spsace suits.
-Altered the tiles in the meeting area by the council room, it now looks cleaner.
-Altered the emergency-recovery-airlock area of the emergency shuttle to make it easier to sneak aboard.

v36B
-Fixed cargo bay to supply corridor doors having the wrong access level.
-Fixed some needlessly hard to access atmos piping around the locker room and garden.
-Altered the layout of the locker room, reducing the size of the laundry area.
-Added an extra camera to the locker room to prevent unintentional blindspot.
-Added an extra camera to the right of tech storage to prevent unintentional blindspot.
-Added a minor reference to the talking postcard broken server affair, may it go down in history.
-Removed unnecessary space poster from disposals which was a pain for the AI as it covered an APC on the wall's other side.

Full-Res Image:
https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-15%2013-26%20v36B.png

Thread for info and feedback:
http://www.ss13.eu/phpbb/viewtopic.php?f=6&t=358

Wiki page:
http://wiki.ss13.eu/index.php/MetaStation

Terribly sorry about the shenanigans that happened last night. Hopefully won't happen again:
https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/13-09-14%20Unexpected%20Fun.png

Lots of updates here, lots of moved things, there may well be a few small bugs left. I did all of my debug checks, cameras, power and piping should all be fine. Feedback always welcome in the thread above or on here.