* Fixed bug in GLMapShadowRenderer
added GPLv3 header
* using OpenGL sRGB extensions correctly
* changed version number
GL_EXT_framebuffer_blit is no longer required
mouse sensitivity scaling used when aiming
added script used to package non-opensource resources
sprint animation in water
Hemisphere-like lighting and some adjustment
Fixed a problem that user cannot connect to some servers
Changed default value for cg_zoomedMouseSensScale
my vs2012 setup, git wouldn't let me ignore this file so I'm committing it
release build setup
Merge remote-tracking branch 'origin/master'