Update Xcom1Ruleset.rul

capsX are calculated tuX*75/100 (slight advantage for all characters carrying pickable/usable items having more than 75 max TU's, when TUCaps option enabled... BEWARE - ALIENS GOT THIS ALSO)
For items, added:
- tuThrow: for all pickable items, the  percent of TU's on throwing, dependent on item's weight (weight=3, tuThrow=25, then for each extra weight, add an extra tuThrow). The grenades (what matter's) TU ratio is unchanged, EXCEPT for the slightly heavier HighExplosive (who would throw - not DROP - a weapon or corpse anyway?)
- capsThrow: for all pickable items, a superior limit for ThrowingTU's
-tuPrime: 50 for all grenades (as before), except the Alien grenade (52)- slightly difficult to prime - it's alien, right?
-capsPrime: superior limit for priming
-capsAimed, capsAuto, capsSnap, capsUse, capsMelee (does not apply when flatRate) respective superior limits
On armors, added tuBonusPercent, tuBonusAbs, staminaBonusPercent, staminaBonusAbs, strengthBonusPercent, strengthBonusAbs.
FullX=BaseX+BaseX*XBonusPercent+XBonusAbs.
Added them only on Power suit(10) and Flying suit (15).
Can be added on each armor, even negative(penalties!)