Optimizations in tree generation
Add CharSequenceIterator, an interator for strings and other CharSequences
Use recursion in chunk tree generator
Use radians directly
Use AxisAngle4f float constructor directly
Remove geometric progression in new chunk tree populator in favour of the good old arithmetic progression
Change the probability equation to mimic the old non-recursive generator
Update comments in tree generator
Merge pull request #706 from socram8888/multiplayer

Optimizations in chunk tree generation