Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
Disable long jump in artillery mode, make snipre rifle single shot
Adjust routines impacted by DrawRotatedF modification, clear gstHHHJump in rope to avoid crosshair/hat drawing bug.
Descriptions for the tooltip buttons.  Rename btnInvurnable to btnInvulnerable
oops - checked in my disabling of frontend sound/animation
Move laser behind weapon
Add a tracing message to help debug rope bugs
Update translation files
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
Updated polish translation by szczur
allow adjusting angle during sniping
david_ac adding a commandline parameter for the data dir, as requested by svenstaro
patch to prior checkin
Mine icon for game scheme mine count
Missing swedish weapon names
English stubs for new weps
Try to prevent locale problems:
 - Consider only strings starting from numbers
 - Fill strings with en locale first
 - Fix for desyncs when player exits
 - Effect for gone team: all hedgehogs assume damage == health, then die
not tested
 - Fix previous commit
 - Allow up to 48 hedgehogs on bamboo plinko map
Move Speech to visual gears.  This checkin CRASHES on deletion of visual gear outside the doStep