Set floating flag correctly when placing unit
Missing argument
Fixes floating bug fix
method for determining origin voxel of actions

this method will be used by projectiles as well as the AI when making fire
point estimations, and offset the origins according to vanilla specifications
modify how throws are deviated using vanilla formula
refactor throwing validity estimations.
Merge pull request #752 from cfailde/stopflying

Set floating flag correctly when placing unit
fix arcing shots
Avoid conflicts:
	src/Battlescape/Projectile.cpp
	src/Battlescape/ProjectileFlyBState.cpp
	src/Battlescape/TileEngine.cpp
Fixed inventory showing up for tanks.
Updated portuguese soldier names.
add lofts and special types to MCDPatches.
Avoid conflicts:
	src/Battlescape/Projectile.cpp
	src/Battlescape/Projectile.h
Merge branch 'rigth_shot_chance_view'

Conflicts:
	src/Battlescape/Map.cpp
	src/Battlescape/Map.h
Merge branch 'master' into main_line

Conflicts:
	src/Battlescape/Map.cpp
	src/Battlescape/Map.h
fix textlist issue, question mark.

clamp textList selector to ranges above 0

because in higher resolutions and or weird aspect ratios, the math can get
screwy here (floor with negative and unsigned things and oh god please no)
Merge branch 'master' of https://github.com/SupSuper/OpenXcom.git into main_line