Including FreeImage.dll in bin directory
Start working on cleaning up resource management
Get split asteroids and bullets to be visible again
Fix configs to be relative to ProjectDir
Add pock.png resource - hopefully use it eventually
Add content management, major rework - not working yet
displays correctly again
Bugs seem fixed
Make bullet_count static to prevent access violation after destroyer is deleted
Solve annoying variable capture issue
Add life counter, remove ability to shoot oneself, and clean up some more bugs
Clear 'destroyed' event handlers before exiting, move model headers into model.h
Fix bug in subdivision vertex averaging, discover new spike effect
Add alien ship
Reuse one asteroid, make Rock a mesh derivative, and move rock and ship to primatives.h
Get background image and textures to work
Add forgotten shaders, and revert the screen wrapping code
much more progress: working aliens, initial sprite fonts, better life tracking, initial scoring
Speed up asteroid splitting by sharing models, and fix leveling
Add points to asteroids, re-enable event queue on scenes, and remove aliens when they cross the x plane