read and write and oset for speed and temper
added quality to oset, and read/writes
added new stuff to ostat, speed, temper, quality. Weapon speed factors into rounds and is osetable
quality saves and write on instanced objects
loot data saves on areas, planets and loot types are in
added pool_data struct
robusted and standardized save/writing affects and added some pool functionalities
added save_pools, and fwrite_pool
functionality for reading pools is in, just need to place loot_pools() in boot_db
fread_pool now reads pools appropriately
created free_affect, and added pool command with all subsequent functionality commands
made new stuff from previous commit compilable
added addloot, remloot, get_area, and a count function for counting number of pool sockets used on an object
pool execution is in