- Added unit types: ground and air
- PathFinding can now store different paths with the same origin/destination points but different unit types
- Hud buttons are now regular UI buttons
- Images refactored with more solid names
- Added a new type of building for air units and one for ground units
- Refactored health bar into more generic progress bar
- Added health and construction bar to buildings
- Building now need to be constructed
- Added option to show progress bar only when it’s not full
- Grid view is now sized dynamically depending on the tile size
- Removed observers for NotificationCenter to fix possible crashes
- Added placeholder structure to handle tapping on a map element (like unit, building, etc) => need to popup some menus now, like to upgrade a building or something!
Added source folders for new images