Added ShipmapScene
Moved files to source folder
Added networking to engine, not yet integrated
Fixed network import, added console window in Debug mode.
Added server startup, fixed release version of network integration
Engine entity fix
Added the MainMenu  scene
Added the main menu
Successfull starting up the main menu screen
Added several windows and buttons to the main menu
Correct window Events triggered
Changed networkable component
Disabling menu when switching between windows.

Is not yet finished.
Merge remote-tracking branch 'origin/Engine' into Engine

Conflicts:
	source/Engine/Game.cpp
Camera fix. Orientation / rotation
Added missing composite draw call in entity class
Research for flocking implementation, including the rules of flocking
Added Template of enemy with associated cpp file. Currently consists of mostly empty functions and getters & setters for all the private variables.
superclass test from tutorial http://www.learncpp.com/cpp-tutorial/112-basic-inheritance-in-c/
super class test with use of seperate .cpp files

tutorial: http://www.cs.bu.edu/teaching/cpp/inheritance/intro/#Employee-class-def