for animation purposes
some methods
inputhandler-class
entity with x and y position
new run method and better init with fat arrow so its bound to the game
layer-class
level class

its a container for all level entites
make a new level
in gameloop, render and tick the level
render method
getter for context
tick and render method
setter for position and x y separatly
added cloud class
width and height are global now
fix for height
render entities