Removing weapons with infinite power cells, balancing as appropriate.
Numerous fixes from Bay12
Lots of icon work
Fixed non-operational scrubber in Security bathrooms
Set AI Core SMES to default to auto-charging for late-join AIs.
Allowing (hopefully) for allowing Internals to be set from suit storage and belt slots as well. For all those poor lost souls.
Multiple new NT-issued Vox uniforms and gear. Also Vox Sandals. Adding several species restrictions for Vox. Locked sensor status of Vox uniforms to maximum for RP reasons.
Surgery Fix
Removed magboots and gloves from Vox Box - should start with appropriate items related to job (soon).
More Bay12 bugfixes and balance changes.
Vox Armor locker in Armory
Goodies added.
Fixed being able to lay multiple eggs, weeds, and resin structures on the same tile.
Species balance fix
LOTS OF FLUFF OMG
Numerous changes and additions for Vox Employment
Empress is now a BITCH at getting around!
Merge branch 'master' of https://github.com/Eclipzed/marinestation24

Conflicts:
	code/game/jobs/job/medical.dm
Fixing Conflict for health analyzers